mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
218e132e37
svn-id: r27024
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_STRINGS_H
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#define LURE_STRINGS_H
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#include "lure/luredefs.h"
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#include "lure/memory.h"
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namespace Lure {
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class CharacterEntry {
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public:
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uint8 _numBits;
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uint32 _sequence;
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char _ascii;
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CharacterEntry(uint8 numBits, uint32 sequence, char ascii): _numBits(numBits),
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_sequence(sequence), _ascii(ascii) {}
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};
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#define MAX_NUM_CHARS 218
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class StringData {
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private:
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MemoryBlock *_strings[3];
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MemoryBlock *_names;
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CharacterEntry *_chars[MAX_NUM_CHARS];
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uint8 _numChars;
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byte *_srcPos;
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byte _bitMask;
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void add(const char *sequence, char ascii);
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bool initPosition(uint16 stringId);
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char readCharacter();
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byte readBit();
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public:
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StringData();
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~StringData();
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static StringData &getReference();
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void getString(uint16 stringId, char *dest, const char *hotspotName, const char *characterName,
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int hotspotArticle = 3, int characterArticle = 3);
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void getString(uint16 stringId, char *dest) {
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getString(stringId, dest, NULL, NULL);
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}
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char *getName(uint8 nameIndex);
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};
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} // namespace Lure
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#endif
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