mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
9aaff636aa
svn-id: r17485
166 lines
4.6 KiB
C++
166 lines
4.6 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 Ivan Dubrov
|
|
* Copyright (C) 2004-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
#ifndef GOB_GAME_H
|
|
#define GOB_GAME_H
|
|
|
|
#include "gob/sound.h"
|
|
|
|
namespace Gob {
|
|
|
|
#pragma START_PACK_STRUCTS
|
|
#define szGame_ExtItem (4 + 2 + 2 + 2)
|
|
typedef struct Game_ExtItem {
|
|
int32 offset; // offset from the table end
|
|
uint16 size;
|
|
int16 width; // width&0x7fff - width, width&0x8000 - pack flag
|
|
int16 height; // not zero
|
|
} GCC_PACK Game_ExtItem;
|
|
|
|
#define szGame_ExtTable (2 + 1)
|
|
typedef struct Game_ExtTable {
|
|
int16 itemsCount;
|
|
byte unknown;
|
|
Game_ExtItem items[1];
|
|
} GCC_PACK Game_ExtTable;
|
|
|
|
#define szGame_TotResItem (4 + 2 + 2 + 2)
|
|
typedef struct Game_TotResItem {
|
|
int32 offset; // if > 0, then offset from end of resource table.
|
|
// If < 0, then -offset-1 is index in .IM file table
|
|
int16 size;
|
|
int16 width;
|
|
int16 height;
|
|
} GCC_PACK Game_TotResItem;
|
|
|
|
#define szGame_TotResTable (2 + 1)
|
|
typedef struct Game_TotResTable {
|
|
int16 itemsCount;
|
|
byte unknown;
|
|
Game_TotResItem items[1];
|
|
} GCC_PACK Game_TotResTable;
|
|
|
|
#define szGame_TotTextItem (2 + 2)
|
|
typedef struct Game_TotTextItem {
|
|
int16 offset;
|
|
int16 size;
|
|
} GCC_PACK Game_TotTextItem;
|
|
|
|
#define szGame_TotTextTable (2)
|
|
typedef struct Game_TotTextTable {
|
|
int16 itemsCount;
|
|
Game_TotTextItem items[1];
|
|
} GCC_PACK Game_TotTextTable;
|
|
|
|
typedef struct Game_Collision {
|
|
int16 id;
|
|
int16 left;
|
|
int16 top;
|
|
int16 right;
|
|
int16 bottom;
|
|
int16 flags;
|
|
int16 key;
|
|
int16 funcEnter;
|
|
int16 funcLeave;
|
|
} GCC_PACK Game_Collision;
|
|
|
|
typedef struct Game_InputDesc {
|
|
int16 fontIndex;
|
|
int16 backColor;
|
|
int16 frontColor;
|
|
char *ptr;
|
|
} GCC_PACK Game_InputDesc;
|
|
#pragma END_PACK_STRUCTS
|
|
|
|
extern Game_Collision *game_collisionAreas;
|
|
|
|
extern int16 game_lastCollKey;
|
|
extern int16 game_lastCollAreaIndex;
|
|
extern int16 game_lastCollId;
|
|
|
|
extern int16 game_activeCollResId;
|
|
extern int16 game_activeCollIndex;
|
|
extern char game_handleMouse;
|
|
extern char game_forceHandleMouse;
|
|
|
|
extern char game_tempStr[256];
|
|
|
|
extern Game_ExtTable *game_extTable;
|
|
extern char *game_totFileData;
|
|
extern Game_TotTextTable *game_totTextData;
|
|
extern Game_TotResTable *game_totResourceTable;
|
|
extern char *game_imFileData;
|
|
extern int16 game_extHandle;
|
|
extern char game_curExtFile[14];
|
|
extern char game_curTotFile[14];
|
|
extern char game_curImaFile[18];
|
|
|
|
extern int16 game_collStackSize;
|
|
extern Game_Collision *game_collStack[3];
|
|
extern int16 game_collStackElemSizes[3];
|
|
|
|
extern int16 game_mouseButtons;
|
|
|
|
extern Snd_SoundDesc *game_soundSamples[20];
|
|
|
|
extern char game_soundFromExt[20];
|
|
extern char game_totToLoad[20];
|
|
|
|
extern int32 game_startTimeKey;
|
|
extern char game_shouldPushColls;
|
|
|
|
// Functions
|
|
|
|
char *game_loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight);
|
|
void game_clearCollisions(void);
|
|
void game_addNewCollision(int16 val_0, int16 left, int16 top, int16 right, int16 bottom,
|
|
int16 flags, int16 key, int16 val_E, int16 val_10);
|
|
void game_freeCollision(int16 id);
|
|
char *game_loadTotResource(int16 id);
|
|
void game_capturePush(int16 left, int16 top, int16 width, int16 height);
|
|
|
|
void game_capturePush(int16 left, int16 top, int16 width, int16 height);
|
|
void game_capturePop(char doDraw);
|
|
|
|
void game_loadSound(int16 slot, char *dataPtr);
|
|
void game_interLoadSound(int16 slot);
|
|
void game_freeSoundSlot(int16 slot);
|
|
int16 game_checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
|
|
char handleMouse);
|
|
int16 game_checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
|
|
int16 *pResIndex);
|
|
int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor,
|
|
int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime);
|
|
int16 game_multiEdit(int16 time, int16 index, int16 *pCurPos,
|
|
Game_InputDesc * inpDesc);
|
|
int16 game_adjustKey(int16 key);
|
|
void game_collisionsBlock(void);
|
|
void game_prepareStart(void);
|
|
void game_loadTotFile(char *path);
|
|
void game_loadExtTable(void);
|
|
void game_loadImFile(void);
|
|
void game_playTot(int16 skipPlay);
|
|
void game_start(void);
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif
|