scummvm/common/lua/scummvm_file.h
2021-12-26 18:48:43 +01:00

84 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LUA_SCUMMVM_FILE_H
#define LUA_SCUMMVM_FILE_H
#include "common/str.h"
#include "common/file.h"
namespace Lua {
class LuaFileProxy {
public:
static LuaFileProxy *create(const Common::String &filename, const Common::String &mode);
public:
virtual ~LuaFileProxy() {}
virtual bool eof() const = 0;
virtual size_t read(void *ptr, size_t size, size_t count) = 0;
virtual size_t write(const char *ptr, size_t count) = 0;
};
/**
* The following class acts as a proxy interface to the I/O code, pretending that the ScummVM
* settings are a properly formatted 'config.lua' file
*/
class LuaFileConfig : public LuaFileProxy {
friend class LuaFileProxy;
private:
Common::String _readData;
uint _readPos;
Common::String _settings;
Common::String formatDouble(double value);
void setupConfigFile();
Common::String getLanguage();
void setLanguage(const Common::String &lang);
void writeSettings();
void updateSetting(const Common::String &setting, const Common::String &value);
LuaFileConfig(const Common::String &filename, const Common::String &mode);
public:
virtual ~LuaFileConfig();
bool eof() const override { return _readPos >= _readData.size(); }
size_t read(void *ptr, size_t size, size_t count) override;
size_t write(const char *ptr, size_t count) override;
};
class LuaFileRead : public LuaFileProxy {
private:
Common::File _file;
int32 _size;
public:
LuaFileRead(const Common::String &filename, const Common::String &mode);
public:
virtual ~LuaFileRead() {}
bool eof() const override;
size_t read(void *ptr, size_t size, size_t count) override;
size_t write(const char *ptr, size_t count) override;
};
} // End of namespace Lua
#endif