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https://github.com/libretro/scummvm.git
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91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sludge/allfiles.h"
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#include "sludge/cursors.h"
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#include "sludge/graphics.h"
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#include "sludge/sprites.h"
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#include "sludge/sprbanks.h"
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#include "sludge/people.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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namespace Sludge {
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PersonaAnimation *mouseCursorAnim;
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int mouseCursorFrameNum = 0;
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int mouseCursorCountUp = 0;
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extern InputType input;
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void pickAnimCursor(PersonaAnimation *pp) {
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deleteAnim(mouseCursorAnim);
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mouseCursorAnim = pp;
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mouseCursorFrameNum = 0;
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mouseCursorCountUp = 0;
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}
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void displayCursor() {
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if (mouseCursorAnim && mouseCursorAnim->numFrames) {
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int spriteNum = mouseCursorAnim->frames[mouseCursorFrameNum].frameNum;
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int flipMe = 0;
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if (spriteNum < 0) {
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spriteNum = -spriteNum;
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flipMe = 1;
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if (spriteNum >= mouseCursorAnim->theSprites->bank.total)
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spriteNum = 0;
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} else {
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if (spriteNum >= mouseCursorAnim->theSprites->bank.total)
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flipMe = 2;
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}
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if (flipMe != 2) {
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if (flipMe) {
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g_sludge->_gfxMan->flipFontSprite(
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input.mouseX, input.mouseY,
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mouseCursorAnim->theSprites->bank.sprites[spriteNum],
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mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
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} else {
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g_sludge->_gfxMan->fontSprite(
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input.mouseX, input.mouseY,
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mouseCursorAnim->theSprites->bank.sprites[spriteNum],
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mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
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}
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}
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if (++mouseCursorCountUp >= mouseCursorAnim->frames[mouseCursorFrameNum].howMany) {
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mouseCursorCountUp = 0;
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mouseCursorFrameNum++;
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mouseCursorFrameNum %= mouseCursorAnim->numFrames;
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}
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}
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}
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void pasteCursor(int x, int y, PersonaAnimation *c) {
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if (c->numFrames)
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g_sludge->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette);
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}
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} // End of namespace Sludge
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