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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_FLOOR_H
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#define SLUDGE_FLOOR_H
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#include "common/rect.h"
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namespace Sludge {
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struct FloorPolygon {
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int numVertices;
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int *vertexID;
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};
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struct Floor {
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int originalNum;
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Common::Point *vertex;
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int numPolygons;
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FloorPolygon *polygon;
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int **matrix;
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};
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bool initFloor();
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void setFloorNull();
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bool setFloor(int fileNum);
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void drawFloor();
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int inFloor(int x, int y);
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bool getMatchingCorners(FloorPolygon &, FloorPolygon &, int &, int &);
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bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int yP);
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} // End of namespace Sludge
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#endif
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