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https://github.com/libretro/scummvm.git
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99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGER_H
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#define SLUDGER_H
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#include "common/file.h"
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#include "sludge/allfiles.h"
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#include "sludge/variable.h"
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#include "sludge/csludge.h"
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#include "sludge/language.h"
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namespace Sludge {
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typedef struct _FILETIME {
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uint32 dwLowDateTime;
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uint32 dwHighDateTime;
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} FILETIME;
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struct Variable;
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struct VariableStack;
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struct EventHandlers {
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int leftMouseFunction;
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int leftMouseUpFunction;
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int rightMouseFunction;
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int rightMouseUpFunction;
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int moveMouseFunction;
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int focusFunction;
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int spaceFunction;
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};
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struct LineOfCode {
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sludgeCommand theCommand;
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int32 param;
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};
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struct LoadedFunction {
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int originalNumber;
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LineOfCode *compiledLines;
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int numLocals, timeLeft, numArgs;
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Variable *localVars;
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VariableStack *stack;
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Variable reg;
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uint runThisLine;
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LoadedFunction *calledBy;
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LoadedFunction *next;
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bool returnSomething, isSpeech, unfreezable, cancelMe;
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byte freezerLevel;
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};
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struct InputType {
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bool leftClick, rightClick, justMoved, leftRelease, rightRelease;
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int mouseX, mouseY, keyPressed;
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};
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bool initSludge(const Common::String &);
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void displayBase();
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void sludgeDisplay();
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int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true);
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bool handleInput();
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void restartFunction(LoadedFunction *fun);
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bool loadFunctionCode(LoadedFunction *newFunc);
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void loadHandlers(Common::SeekableReadStream *stream);
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void saveHandlers(Common::WriteStream *stream);
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void finishFunction(LoadedFunction *fun);
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void abortFunction(LoadedFunction *fun);
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Common::File *openAndVerify(const Common::String &filename, char extra1, char extra2, const char *er, int &fileVersion);
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void freezeSubs();
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void unfreezeSubs();
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void completeTimers();
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void killSpeechTimers();
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int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself);
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} // End of namespace Sludge
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#endif
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