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https://github.com/libretro/scummvm.git
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82e473bc3b
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
158 lines
3.4 KiB
C++
158 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MADE_H
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#define MADE_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/hash-str.h"
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#include "common/keyboard.h"
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#include "common/random.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "graphics/surface.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/decoders/voc.h"
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#include "engines/engine.h"
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#include "made/sound.h"
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#include "made/console.h"
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/**
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* This is the namespace of the Made engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Return to Zork
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* - Leather Goddesses of Phobos 2
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* - The Manhole
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* - Rodney's Funscreen
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*/
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namespace Made {
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enum MadeGameID {
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GID_RTZ = 0,
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GID_MANHOLE = 1,
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GID_LGOP2 = 2,
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GID_RODNEY = 3
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};
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enum MadeGameFeatures {
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GF_DEMO = 1 << 0,
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GF_CD = 1 << 1,
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GF_CD_COMPRESSED = 1 << 2,
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GF_FLOPPY = 1 << 3
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};
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const uint32 kTimerResolution = 40;
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struct MadeGameDescription;
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class ResourceReader;
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class PmvPlayer;
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class Screen;
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class ScriptInterpreter;
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class GameDatabase;
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class MusicPlayer;
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class MadeEngine : public ::Engine {
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int _gameId;
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protected:
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// Engine APIs
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virtual Common::Error run();
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public:
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MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc);
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virtual ~MadeEngine();
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virtual bool hasFeature(EngineFeature f) const;
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virtual void syncSoundSettings();
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GUI::Debugger *getDebugger() { return _console; }
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int getGameId() {
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return _gameId;
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}
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Common::RandomSource *_rnd;
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const MadeGameDescription *_gameDescription;
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uint32 getGameID() const;
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uint32 getFeatures() const;
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uint16 getVersion() const;
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Common::Platform getPlatform() const;
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private:
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MadeConsole *_console;
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public:
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PmvPlayer *_pmvPlayer;
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ResourceReader *_res;
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Screen *_screen;
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GameDatabase *_dat;
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ScriptInterpreter *_script;
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MusicPlayer *_music;
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uint16 _eventNum;
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int _eventMouseX, _eventMouseY;
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uint16 _eventKey;
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int _soundRate;
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bool _autoStopSound;
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uint _soundEnergyIndex;
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SoundEnergyArray *_soundEnergyArray;
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uint32 _musicBeatStart;
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uint32 _cdTimeStart;
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int32 _timers[50];
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int16 getTicks();
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int16 getTimer(int16 timerNum);
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void setTimer(int16 timerNum, int16 value);
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void resetTimer(int16 timerNum);
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int16 allocTimer();
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void freeTimer(int16 timerNum);
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void resetAllTimers();
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const Common::String getTargetName() { return _targetName; }
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Common::String getSavegameFilename(int16 saveNum);
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void handleEvents();
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};
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} // End of namespace Made
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#endif /* MADE_H */
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