mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
34c5751948
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary.
457 lines
13 KiB
C++
457 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/kyra_mr.h"
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#include "kyra/resource.h"
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#include "kyra/wsamovie.h"
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#include "common/system.h"
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namespace Kyra {
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void KyraEngine_MR::restorePage3() {
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screen()->copyBlockToPage(2, 0, 0, 320, 200, _gamePlayBuffer);
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}
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void KyraEngine_MR::clearAnimObjects() {
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for (int i = 0; i < 67; ++i)
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_animObjects[i].enabled = false;
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_animObjects[0].index = 0;
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_animObjects[0].type = 0;
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_animObjects[0].enabled = true;
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_animObjects[0].specialRefresh = 1;
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_animObjects[0].flags = 0x800;
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_animObjects[0].width = 57;
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_animObjects[0].height = 91;
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_animObjects[0].width2 = 4;
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_animObjects[0].height2 = 10;
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for (int i = 1; i < 17; ++i) {
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_animObjects[i].index = i;
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_animObjects[i].type = 2;
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_animObjects[i].flags = 0;
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_animObjects[i].enabled = false;
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_animObjects[i].needRefresh = 0;
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_animObjects[i].specialRefresh = 1;
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}
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for (int i = 17; i <= 66; ++i) {
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_animObjects[i].index = i;
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_animObjects[i].type = 1;
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_animObjects[i].specialRefresh = 1;
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_animObjects[i].flags = 0x800;
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_animObjects[i].width = 24;
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_animObjects[i].height = 20;
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_animObjects[i].width2 = 0;
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_animObjects[i].height2 = 0;
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}
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}
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void KyraEngine_MR::animSetupPaletteEntry(AnimObj *anim) {
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int layer = _screen->getLayer(anim->xPos1, anim->yPos1) - 1;
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int16 count = 0;
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for (int i = 0; i < 3; ++i)
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count += _sceneDatPalette[layer*3+i];
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count /= 3;
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count *= -1;
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count = MAX<int16>(0, MIN<int16>(count, 10));
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anim->palette = count / 3;
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}
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void KyraEngine_MR::drawAnimObjects() {
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for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
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if (!curObject->enabled)
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continue;
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int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3);
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int y = curObject->yPos2 - _screen->getScreenDim(2)->sy;
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int layer = 7;
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if (curObject->flags & 0x800) {
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if (!curObject->specialRefresh)
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layer = 0;
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else
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layer = getDrawLayer(curObject->xPos1, curObject->yPos1);
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}
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if (curObject->index)
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drawSceneAnimObject(curObject, x, y, layer);
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else
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drawCharacterAnimObject(curObject, x, y, layer);
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}
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}
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void KyraEngine_MR::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
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if (obj->type == 1) {
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if (obj->shapeIndex1 == 0xFFFF)
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return;
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int scale = getScale(obj->xPos1, obj->yPos1);
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_screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 0x104, _paletteOverlay, obj->palette, layer, scale, scale);
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} else {
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if (obj->shapePtr) {
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_screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, 7);
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} else {
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if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF)
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return;
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uint16 flags = 0x4000;
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if (obj->flags & 0x800)
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flags |= 0x8000;
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x = obj->xPos2 - _sceneAnimMovie[obj->animNum]->xAdd();
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y = obj->yPos2 - _sceneAnimMovie[obj->animNum]->yAdd();
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_sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, 2, x, y, flags | layer, 0, 0);
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}
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}
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}
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void KyraEngine_MR::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) {
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if (_drawNoShapeFlag)
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return;
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if (_mainCharacter.animFrame < 9)
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_mainCharacter.animFrame = 87;
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if (obj->shapeIndex1 == 0xFFFF || _mainCharacter.animFrame == 87)
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return;
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_screen->drawShape(2, getShapePtr(421), _mainCharacter.x3, _mainCharacter.y3, 2, obj->flags | 0x304, _paletteOverlay, 3, layer, _charScale, _charScale);
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uint8 *shape = getShapePtr(_mainCharacter.animFrame);
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if (shape)
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_screen->drawShape(2, shape, x, y, 2, obj->flags | 4, layer, _charScale, _charScale);
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}
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void KyraEngine_MR::refreshAnimObjects(int force) {
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for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
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if (!curObject->enabled)
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continue;
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if (!curObject->needRefresh && !force)
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continue;
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const int scale = (curObject->index == 0) ? _charScale : 0;
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int x = curObject->xPos2 - curObject->width2;
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if (scale)
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x -= (0x100 - scale) >> 4;
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if (x < 0)
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x = 0;
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if (x >= 320)
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x = 319;
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int y = curObject->yPos2 - curObject->height2;
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if (scale)
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y -= (0x100 - scale) >> 3;
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if (y < 0)
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y = 0;
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if (y >= 187)
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y = 186;
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int width = curObject->width + curObject->width2 + 8;
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int height = curObject->height + curObject->height2*2;
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if (width + x > 320)
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width -= width + x - 322;
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const int maxY = _inventoryState ? 143 : 187;
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if (height + y > maxY)
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height -= height + y - (maxY + 1);
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if (height > 0) {
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_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
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}
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curObject->needRefresh = false;
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}
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}
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void KyraEngine_MR::updateItemAnimations() {
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bool nextFrame = false;
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if (_itemAnimDefinition[0].itemIndex == -1)
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return;
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const ItemAnimDefinition *s = &_itemAnimDefinition[_nextAnimItem];
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ActiveItemAnim *a = &_activeItemAnim[_nextAnimItem];
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_nextAnimItem = (_nextAnimItem + 1) % 10;
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if (_system->getMillis() < a->nextFrameTime)
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return;
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uint16 shpIdx = s->frames[a->currentFrame].index + 248;
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if (s->itemIndex == _mouseState && s->itemIndex == _itemInHand && _screen->isMouseVisible()) {
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nextFrame = true;
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_screen->setMouseCursor(12, 19, getShapePtr(shpIdx));
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}
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if (_inventoryState) {
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for (int i = 0; i < 10; i++) {
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if (s->itemIndex == _mainCharacter.inventory[i]) {
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nextFrame = true;
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_screen->drawShape(2, getShapePtr(422 + i), 9, 0, 0, 0);
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_screen->drawShape(2, getShapePtr(shpIdx), 9, 0, 0, 0);
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_screen->copyRegion(9, 0, _inventoryX[i], _inventoryY[i], 24, 20, 2, 0, Screen::CR_NO_P_CHECK);
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}
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}
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}
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_screen->updateScreen();
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for (int i = 17; i < 66; i++) {
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AnimObj *animObject = &_animObjects[i];
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if (animObject->shapeIndex2 == s->itemIndex + 248) {
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animObject->shapePtr = getShapePtr(shpIdx);
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animObject->shapeIndex1 = shpIdx;
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animObject->needRefresh = true;
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nextFrame = true;
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}
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}
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if (nextFrame) {
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a->nextFrameTime = _system->getMillis() + (s->frames[a->currentFrame].delay * _tickLength);
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a->currentFrame = (a->currentFrame + 1) % s->numFrames;
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}
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}
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void KyraEngine_MR::updateCharacterAnim(int charId) {
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AnimObj *obj = &_animObjects[0];
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obj->needRefresh = true;
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obj->flags &= ~1;
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obj->xPos1 = _mainCharacter.x1;
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obj->yPos1 = _mainCharacter.y1;
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obj->shapePtr = getShapePtr(_mainCharacter.animFrame);
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obj->shapeIndex1 = obj->shapeIndex2 = _mainCharacter.animFrame;
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int shapeOffsetX = 0, shapeOffsetY = 0;
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if (_mainCharacter.animFrame >= 50 && _mainCharacter.animFrame <= 87) {
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shapeOffsetX = _malcolmShapeXOffset;
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shapeOffsetY = _malcolmShapeYOffset;
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} else {
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shapeOffsetX = _animShapeXAdd;
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shapeOffsetY = _animShapeYAdd;
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}
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obj->xPos2 = _mainCharacter.x1;
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obj->yPos2 = _mainCharacter.y1;
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_charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
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obj->xPos2 += (shapeOffsetX * _charScale) >> 8;
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obj->yPos2 += (shapeOffsetY * _charScale) >> 8;
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_mainCharacter.x3 = _mainCharacter.x1 - (_charScale >> 4) - 1;
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_mainCharacter.y3 = _mainCharacter.y1 - (_charScale >> 6) - 1;
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if (_charBackUpWidth2 == -1) {
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obj->width2 = 4;
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obj->height2 = 10;
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}
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for (int i = 1; i <= 16; ++i) {
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if (_animObjects[i].enabled && _animObjects[i].specialRefresh)
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_animObjects[i].needRefresh = true;
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}
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_animList = deleteAnimListEntry(_animList, obj);
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if (_animList)
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_animList = addToAnimListSorted(_animList, obj);
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else
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_animList = initAnimList(_animList, obj);
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if (!_loadingState)
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updateCharPal(1);
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}
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void KyraEngine_MR::updateSceneAnim(int anim, int newFrame) {
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AnimObj *animObject = &_animObjects[1+anim];
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if (!animObject->enabled)
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return;
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animObject->needRefresh = true;
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if (_sceneAnims[anim].flags & 2)
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animObject->flags |= 1;
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else
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animObject->flags &= ~1;
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if (_sceneAnims[anim].flags & 4) {
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animObject->shapePtr = _sceneShapes[newFrame];
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animObject->shapeIndex2 = 0xFFFF;
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animObject->shapeIndex3 = 0xFFFF;
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animObject->animNum = 0xFFFF;
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} else {
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animObject->shapePtr = 0;
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animObject->shapeIndex3 = newFrame;
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animObject->animNum = anim;
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}
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animObject->xPos1 = _sceneAnims[anim].x;
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animObject->yPos1 = _sceneAnims[anim].y;
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animObject->xPos2 = _sceneAnims[anim].x2;
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animObject->yPos2 = _sceneAnims[anim].y2;
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if (_sceneAnims[anim].flags & 0x20) {
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_animList = deleteAnimListEntry(_animList, animObject);
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if (!_animList)
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_animList = initAnimList(_animList, animObject);
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else
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_animList = addToAnimListSorted(_animList, animObject);
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}
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}
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void KyraEngine_MR::setupSceneAnimObject(int animId, uint16 flags, int x, int y, int x2, int y2, int w,
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int h, int unk10, int specialSize, int unk14, int shape, const char *filename) {
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restorePage3();
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SceneAnim &anim = _sceneAnims[animId];
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anim.flags = flags;
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anim.x = x;
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anim.y = y;
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anim.x2 = x2;
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anim.y2 = y2;
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anim.width = w;
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anim.height = h;
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anim.specialSize = specialSize;
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anim.shapeIndex = shape;
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if (filename)
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strcpy(anim.filename, filename);
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if (flags & 8) {
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_sceneAnimMovie[animId]->open(filename, 1, 0);
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if (_sceneAnimMovie[animId]->opened()) {
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anim.wsaFlag = 1;
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if (x2 == -1)
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x2 = _sceneAnimMovie[animId]->xAdd();
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if (y2 == -1)
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y2 = _sceneAnimMovie[animId]->yAdd();
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if (w == -1)
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w = _sceneAnimMovie[animId]->width();
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if (h == -1)
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h = _sceneAnimMovie[animId]->height();
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if (x == -1)
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x = (w >> 1) + x2;
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if (y == -1)
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y = y2 + h - 1;
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anim.x = x;
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anim.y = y;
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anim.x2 = x2;
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anim.y2 = y2;
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anim.width = w;
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anim.height = h;
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}
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}
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AnimObj *obj = &_animObjects[1+animId];
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obj->enabled = true;
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obj->needRefresh = true;
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obj->specialRefresh = (anim.flags & 0x20) ? 1 : 0;
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obj->flags = (anim.flags & 0x10) ? 0x800 : 0;
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if (anim.flags & 2)
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obj->flags |= 1;
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obj->xPos1 = anim.x;
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obj->yPos1 = anim.y;
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if ((anim.flags & 4) && anim.shapeIndex != -1)
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obj->shapePtr = _sceneShapes[anim.shapeIndex];
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else
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obj->shapePtr = 0;
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if (anim.flags & 8) {
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obj->shapeIndex3 = anim.shapeIndex;
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obj->animNum = animId;
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} else {
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obj->shapeIndex3 = 0xFFFF;
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obj->animNum = 0xFFFF;
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}
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obj->xPos3 = obj->xPos2 = anim.x2;
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obj->yPos3 = obj->yPos2 = anim.y2;
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obj->width = anim.width;
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obj->height = anim.height;
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obj->width2 = obj->height2 = anim.specialSize;
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if (_animList)
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_animList = addToAnimListSorted(_animList, obj);
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else
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_animList = initAnimList(_animList, obj);
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}
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void KyraEngine_MR::removeSceneAnimObject(int anim, int refresh) {
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AnimObj *obj = &_animObjects[anim+1];
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restorePage3();
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obj->shapeIndex3 = 0xFFFF;
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obj->animNum = 0xFFFF;
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obj->needRefresh = true;
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if (refresh)
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refreshAnimObjectsIfNeed();
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obj->enabled = false;
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_animList = deleteAnimListEntry(_animList, obj);
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_sceneAnimMovie[anim]->close();
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}
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void KyraEngine_MR::setCharacterAnimDim(int w, int h) {
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restorePage3();
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_charBackUpWidth = _animObjects[0].width;
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_charBackUpWidth2 = _animObjects[0].width2;
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_charBackUpHeight = _animObjects[0].height;
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_charBackUpHeight2 = _animObjects[0].height2;
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_animObjects[0].width2 = (w - _charBackUpWidth) / 2;
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_animObjects[0].height2 = h - _charBackUpHeight;
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_animObjects[0].width = w;
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_animObjects[0].height = h;
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}
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void KyraEngine_MR::resetCharacterAnimDim() {
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restorePage3();
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_animObjects[0].width2 = _charBackUpWidth2;
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_animObjects[0].height2 = _charBackUpHeight2;
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_animObjects[0].width = _charBackUpWidth;
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_animObjects[0].height = _charBackUpHeight;
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_charBackUpWidth2 = _charBackUpHeight2 = -1;
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_charBackUpWidth = _charBackUpHeight = -1;
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}
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void KyraEngine_MR::showIdleAnim() {
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if (_mainCharacter.sceneId == 20 || _mainCharacter.sceneId == 21
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|| _mainCharacter.sceneId == 12 || _mainCharacter.sceneId == 11)
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return;
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if (_mainCharacter.animFrame == 87)
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return;
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if (!_nextIdleType && !talkObjectsInCurScene()) {
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randomSceneChat();
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} else {
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static const char *const facingTable[] = {
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"A", "R", "R", "FR", "FX", "FL", "L", "L"
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};
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Common::String filename = Common::String::format( "MI0%s%.02d.EMC", facingTable[_mainCharacter.facing], _characterShapeFile);
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if (_res->exists(filename.c_str()))
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runAnimationScript(filename.c_str(), 1, 1, 1, 1);
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}
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_nextIdleType = !_nextIdleType;
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}
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} // End of namespace Kyra
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