mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
c14f45ee05
Checked with valgrind and no leaks are evident. Thanks to LordHoto for suggesting these changes.
842 lines
21 KiB
C++
842 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TOUCHE_ENGINE_H
|
|
#define TOUCHE_ENGINE_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/endian.h"
|
|
#include "common/file.h"
|
|
#include "common/random.h"
|
|
#include "common/rect.h"
|
|
#include "common/util.h"
|
|
|
|
#include "audio/mixer.h"
|
|
#include "audio/audiostream.h"
|
|
|
|
#include "engines/engine.h"
|
|
|
|
#include "touche/console.h"
|
|
|
|
/**
|
|
* This is the namespace of the Touche engine.
|
|
*
|
|
* Status of this engine: ???
|
|
*
|
|
* Games using this engine:
|
|
* - Touche: The Adventures of the Fifth Musketeer
|
|
*/
|
|
namespace Touche {
|
|
|
|
struct Area {
|
|
Common::Rect r;
|
|
int16 srcX, srcY;
|
|
|
|
Area() {
|
|
srcX = srcY = 0;
|
|
}
|
|
|
|
Area(int16 x, int16 y, int16 w, int16 h) {
|
|
r = Common::Rect(x, y, x + w, y + h);
|
|
srcX = srcY = 0;
|
|
}
|
|
|
|
bool clip(const Common::Rect &rect) {
|
|
const int dx = r.left - rect.left;
|
|
if (dx < 0) {
|
|
srcX -= dx;
|
|
}
|
|
const int dy = r.top - rect.top;
|
|
if (dy < 0) {
|
|
srcY -= dy;
|
|
}
|
|
if (rect.left > r.left) {
|
|
r.left = rect.left;
|
|
}
|
|
if (rect.top > r.top) {
|
|
r.top = rect.top;
|
|
}
|
|
if (rect.right < r.right) {
|
|
r.right = rect.right;
|
|
}
|
|
if (rect.bottom < r.bottom) {
|
|
r.bottom = rect.bottom;
|
|
}
|
|
return (r.right > r.left && r.bottom > r.top);
|
|
}
|
|
};
|
|
|
|
struct KeyChar {
|
|
uint16 num;
|
|
uint16 flags;
|
|
int16 currentAnimCounter;
|
|
int16 strNum;
|
|
int16 walkDataNum;
|
|
int16 spriteNum;
|
|
Common::Rect prevBoundingRect;
|
|
Common::Rect boundingRect;
|
|
int16 xPos;
|
|
int16 yPos;
|
|
int16 zPos;
|
|
int16 xPosPrev;
|
|
int16 yPosPrev;
|
|
int16 zPosPrev;
|
|
int16 prevWalkDataNum;
|
|
uint16 textColor;
|
|
int16 inventoryItems[4];
|
|
int16 money;
|
|
int16 pointsDataNum;
|
|
int16 currentWalkBox;
|
|
uint16 prevPointsDataNum;
|
|
int16 currentAnim;
|
|
int16 facingDirection;
|
|
int16 currentAnimSpeed;
|
|
int16 framesList[16];
|
|
int16 framesListCount;
|
|
int16 currentFrame;
|
|
int16 anim1Start;
|
|
int16 anim1Count;
|
|
int16 anim2Start;
|
|
int16 anim2Count;
|
|
int16 anim3Start;
|
|
int16 anim3Count;
|
|
int16 followingKeyCharNum;
|
|
int16 followingKeyCharPos;
|
|
uint16 sequenceDataIndex;
|
|
uint16 sequenceDataOffset;
|
|
int16 walkPointsListIndex;
|
|
int16 walkPointsList[40];
|
|
uint16 scriptDataStartOffset;
|
|
uint16 scriptDataOffset;
|
|
int16 *scriptStackPtr;
|
|
int16 delay;
|
|
int16 waitingKeyChar;
|
|
int16 waitingKeyCharPosTable[3];
|
|
int16 scriptStackTable[40];
|
|
};
|
|
|
|
struct Script {
|
|
uint8 opcodeNum;
|
|
uint32 dataOffset;
|
|
int16 keyCharNum;
|
|
uint8 *dataPtr;
|
|
int16 *stackDataPtr;
|
|
int16 *stackDataBasePtr;
|
|
int16 quitFlag;
|
|
int16 stackDataTable[500];
|
|
|
|
void init(uint8 *data) {
|
|
dataPtr = data;
|
|
stackDataPtr = stackDataBasePtr = &stackDataTable[499];
|
|
dataOffset = 0;
|
|
quitFlag = 0;
|
|
}
|
|
|
|
uint8 readByte(uint32 offs) const {
|
|
return *(dataPtr + offs);
|
|
}
|
|
|
|
int16 readWord(uint32 offs) const {
|
|
return READ_LE_UINT16(dataPtr + offs);
|
|
}
|
|
|
|
uint8 readNextByte() {
|
|
uint8 val = readByte(dataOffset);
|
|
++dataOffset;
|
|
return val;
|
|
}
|
|
|
|
int16 readNextWord() {
|
|
int16 val = readWord(dataOffset);
|
|
dataOffset += 2;
|
|
return val;
|
|
}
|
|
};
|
|
|
|
struct TalkEntry {
|
|
int16 otherKeyChar;
|
|
int16 talkingKeyChar;
|
|
int16 num;
|
|
};
|
|
|
|
struct ConversationChoice {
|
|
int16 num;
|
|
int16 msg;
|
|
};
|
|
|
|
struct AnimationEntry {
|
|
int16 num;
|
|
int16 x;
|
|
int16 y;
|
|
int16 dx;
|
|
int16 dy;
|
|
int16 posNum;
|
|
int16 delayCounter;
|
|
int16 displayCounter;
|
|
Common::Rect displayRect;
|
|
};
|
|
|
|
struct SequenceEntry {
|
|
int16 sprNum;
|
|
int16 seqNum;
|
|
};
|
|
|
|
struct SpriteData {
|
|
uint32 size;
|
|
uint8 *ptr;
|
|
uint16 bitmapWidth;
|
|
uint16 bitmapHeight;
|
|
uint16 w;
|
|
uint16 h;
|
|
};
|
|
|
|
struct InventoryState {
|
|
int16 displayOffset;
|
|
int16 lastItem;
|
|
int16 itemsPerLine;
|
|
int16 *itemsList;
|
|
};
|
|
|
|
struct ProgramPointData {
|
|
int16 x, y, z;
|
|
int16 order;
|
|
};
|
|
|
|
struct ProgramWalkData {
|
|
int16 point1;
|
|
int16 point2;
|
|
int16 clippingRect;
|
|
int16 area1;
|
|
int16 area2;
|
|
};
|
|
|
|
struct ProgramAreaData {
|
|
Area area;
|
|
int16 id;
|
|
int16 state;
|
|
int16 animCount;
|
|
int16 animNext;
|
|
};
|
|
|
|
struct ProgramBackgroundData {
|
|
Area area;
|
|
int16 type;
|
|
int16 offset;
|
|
int16 scaleMul;
|
|
int16 scaleDiv;
|
|
};
|
|
|
|
struct ProgramHitBoxData {
|
|
int16 item;
|
|
int16 talk;
|
|
uint16 state;
|
|
int16 str;
|
|
int16 defaultStr;
|
|
int16 actions[8];
|
|
Common::Rect hitBoxes[2];
|
|
};
|
|
|
|
struct ProgramActionScriptOffsetData {
|
|
int16 object1;
|
|
int16 action;
|
|
int16 object2;
|
|
uint16 offset;
|
|
};
|
|
|
|
struct ProgramKeyCharScriptOffsetData {
|
|
int16 keyChar;
|
|
uint16 offset;
|
|
};
|
|
|
|
struct ProgramConversationData {
|
|
int16 num;
|
|
uint16 offset;
|
|
int16 msg;
|
|
};
|
|
|
|
enum {
|
|
kDebugEngine = 1 << 0,
|
|
kDebugGraphics = 1 << 1,
|
|
kDebugResource = 1 << 2,
|
|
kDebugOpcodes = 1 << 3,
|
|
kDebugMenu = 1 << 4,
|
|
kDebugCharset = 1 << 5
|
|
};
|
|
|
|
enum ResourceType {
|
|
kResourceTypeRoomImage = 0,
|
|
kResourceTypeSequence,
|
|
kResourceTypeSpriteImage,
|
|
kResourceTypeIconImage,
|
|
kResourceTypeRoomInfo,
|
|
kResourceTypeProgram,
|
|
kResourceTypeMusic,
|
|
kResourceTypeSound
|
|
};
|
|
|
|
enum TalkMode {
|
|
kTalkModeTextOnly = 0,
|
|
kTalkModeVoiceOnly,
|
|
kTalkModeVoiceAndText,
|
|
kTalkModeCount
|
|
};
|
|
|
|
enum ScriptFlag {
|
|
kScriptStopped = 1 << 0,
|
|
kScriptPaused = 1 << 1
|
|
};
|
|
|
|
enum SaveLoadMode {
|
|
kSaveGameState = 0,
|
|
kLoadGameState
|
|
};
|
|
|
|
enum InventoryArea {
|
|
kInventoryCharacter = 0,
|
|
kInventoryMoneyDisplay,
|
|
kInventoryGoldCoins,
|
|
kInventorySilverCoins,
|
|
kInventoryMoney,
|
|
kInventoryScroller1,
|
|
kInventoryObject1,
|
|
kInventoryObject2,
|
|
kInventoryObject3,
|
|
kInventoryObject4,
|
|
kInventoryObject5,
|
|
kInventoryObject6,
|
|
kInventoryScroller2
|
|
};
|
|
|
|
enum {
|
|
kScreenWidth = 640,
|
|
kScreenHeight = 400,
|
|
kRoomHeight = 352,
|
|
kStartupEpisode = 90,
|
|
kCycleDelay = 1000 / (1193180 / 32768),
|
|
kIconWidth = 58,
|
|
kIconHeight = 42,
|
|
kCursorWidth = 58,
|
|
kCursorHeight = 42,
|
|
kTextHeight = 16,
|
|
kMaxProgramDataSize = 61440,
|
|
kMaxSaveStates = 100
|
|
};
|
|
|
|
enum StringType {
|
|
kStringTypeDefault,
|
|
kStringTypeConversation
|
|
};
|
|
|
|
void readGameStateDescription(Common::ReadStream *f, char *description, int len);
|
|
Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly = false);
|
|
int getGameStateFileSlot(const char *filename);
|
|
|
|
enum GameState {
|
|
kGameStateGameLoop,
|
|
kGameStateOptionsDialog,
|
|
kGameStateQuitDialog
|
|
};
|
|
|
|
class MidiPlayer;
|
|
|
|
class ToucheEngine: public Engine {
|
|
public:
|
|
|
|
enum {
|
|
NUM_FLAGS = 2000,
|
|
NUM_KEYCHARS = 32,
|
|
NUM_SPRITES = 7,
|
|
NUM_SEQUENCES = 7,
|
|
NUM_CONVERSATION_CHOICES = 40,
|
|
NUM_TALK_ENTRIES = 16,
|
|
NUM_ANIMATION_ENTRIES = 4,
|
|
NUM_INVENTORY_ITEMS = 100,
|
|
NUM_DIRTY_RECTS = 30,
|
|
NUM_DIRECTIONS = 135
|
|
};
|
|
|
|
typedef void (ToucheEngine::*OpcodeProc)();
|
|
|
|
ToucheEngine(OSystem *system, Common::Language language);
|
|
virtual ~ToucheEngine();
|
|
|
|
// Engine APIs
|
|
virtual Common::Error run();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
virtual void syncSoundSettings();
|
|
GUI::Debugger *getDebugger() { return _console; }
|
|
|
|
protected:
|
|
|
|
void restart();
|
|
void readConfigurationSettings();
|
|
void writeConfigurationSettings();
|
|
void mainLoop();
|
|
void processEvents(bool handleKeyEvents = true);
|
|
void runCycle();
|
|
int16 getRandomNumber(int max);
|
|
void changePaletteRange();
|
|
void playSoundInRange();
|
|
void resetSortedKeyCharsTable();
|
|
void setupEpisode(int num);
|
|
void setupNewEpisode();
|
|
void drawKeyChar(KeyChar *key);
|
|
void sortKeyChars();
|
|
void runKeyCharScript(KeyChar *key);
|
|
void runCurrentKeyCharScript(int mode);
|
|
void executeScriptOpcode(int16 param);
|
|
void initKeyChars(int keyChar);
|
|
void setKeyCharTextColor(int keyChar, uint16 color);
|
|
void waitForKeyCharPosition(int keyChar);
|
|
void setKeyCharBox(int keyChar, int value);
|
|
void setKeyCharFrame(int keyChar, int16 type, int16 value1, int16 value2);
|
|
void setKeyCharFacingDirection(int keyChar, int16 dir);
|
|
void initKeyCharScript(int keyChar, int16 spriteNum, int16 seqDataIndex, int16 seqDataOffs);
|
|
uint16 findProgramKeyCharScriptOffset(int keyChar) const;
|
|
bool scrollRoom(int keyChar);
|
|
void drawIcon(int x, int y, int num);
|
|
void centerScreenToKeyChar(int keyChar);
|
|
void waitForKeyCharsSet();
|
|
void redrawRoom();
|
|
void fadePalette(int firstColor, int colorCount, int scale, int scaleInc, int fadingStepsCount);
|
|
void fadePaletteFromFlags();
|
|
void moveKeyChar(uint8 *dst, int dstPitch, KeyChar *key);
|
|
void changeKeyCharFrame(KeyChar *key, int keyChar);
|
|
void setKeyCharRandomFrame(KeyChar *key);
|
|
void setKeyCharMoney();
|
|
const char *getString(int num) const;
|
|
int getStringWidth(int num) const;
|
|
void drawString(uint16 color, int x, int y, int16 num, StringType strType = kStringTypeDefault);
|
|
void drawGameString(uint16 color, int x1, int y, const char *str);
|
|
int restartKeyCharScriptOnAction(int action, int obj1, int obj2);
|
|
void buildSpriteScalingTable(int z1, int z2);
|
|
void drawSpriteOnBackdrop(int num, int x, int y);
|
|
void updateTalkFrames(int keyChar);
|
|
void setKeyCharTalkingFrame(int keyChar);
|
|
void lockUnlockHitBox(int num, int lock);
|
|
void drawHitBoxes();
|
|
void showCursor(bool show);
|
|
void setCursor(int num);
|
|
void setDefaultCursor(int num);
|
|
void handleLeftMouseButtonClickOnInventory();
|
|
void handleRightMouseButtonClickOnInventory();
|
|
void handleMouseInput(int flag);
|
|
void handleMouseClickOnRoom(int flag);
|
|
void handleMouseClickOnInventory(int flag);
|
|
void scrollScreenToPos(int num);
|
|
void clearRoomArea();
|
|
void startNewMusic();
|
|
void startNewSound();
|
|
void updateSpeech();
|
|
int handleActionMenuUnderCursor(const int16 *actions, int offs, int y, int str);
|
|
|
|
void redrawBackground();
|
|
void addRoomArea(int num, int flag);
|
|
void updateRoomAreas(int num, int flags);
|
|
void setRoomAreaState(int num, uint16 state);
|
|
void findAndRedrawRoomRegion(int num);
|
|
void updateRoomRegions();
|
|
void redrawRoomRegion(int num, bool markForRedraw);
|
|
|
|
void initInventoryObjectsTable();
|
|
void initInventoryLists();
|
|
void setupInventoryAreas();
|
|
void drawInventory(int index, int flag);
|
|
void drawAmountOfMoneyInInventory();
|
|
void packInventoryItems(int index);
|
|
void appendItemToInventoryList(int index);
|
|
void addItemToInventory(int inventory, int16 item);
|
|
void removeItemFromInventory(int inventory, int16 item);
|
|
|
|
void resetTalkingVars();
|
|
int updateKeyCharTalk(int pauseFlag);
|
|
const char *formatTalkText(int *y, int *h, const char *text);
|
|
void addToTalkTable(int talkingKeyChar, int num, int otherKeyChar);
|
|
void removeFromTalkTable(int keyChar);
|
|
void addConversationChoice(int16 num);
|
|
void removeConversationChoice(int16 num);
|
|
void runConversationScript(uint16 offset);
|
|
void findConversationByNum(int16 num);
|
|
void clearConversationChoices();
|
|
void scrollDownConversationChoice();
|
|
void scrollUpConversationChoice();
|
|
void drawCharacterConversation();
|
|
void drawConversationString(int num, uint16 color);
|
|
void clearConversationArea();
|
|
void setupConversationScript(int num);
|
|
void handleConversation();
|
|
|
|
void buildWalkPointsList(int keyChar);
|
|
int findWalkDataNum(int pointNum1, int pointNum2);
|
|
void changeWalkPath(int num1, int num2, int16 val);
|
|
void adjustKeyCharPosToWalkBox(KeyChar *key, int moveType);
|
|
void lockWalkPath(int num1, int num2);
|
|
void unlockWalkPath(int num1, int num2);
|
|
void resetPointsData(int num);
|
|
bool sortPointsData(int num1, int num2);
|
|
void updateKeyCharWalkPath(KeyChar *key, int16 dx, int16 dy, int16 dz);
|
|
void markWalkPoints(int keyChar);
|
|
void buildWalkPath(int dstPosX, int dstPosY, int keyChar);
|
|
|
|
void addToAnimationTable(int num, int posNum, int keyChar, int delayCounter);
|
|
void copyAnimationImage(int dstX, int dstY, int w, int h, const uint8 *src, int srcX, int srcY, int fillColor);
|
|
void drawAnimationImage(AnimationEntry *anim);
|
|
void processAnimationTable();
|
|
void clearAnimationTable();
|
|
|
|
void addToDirtyRect(const Common::Rect &r);
|
|
void clearDirtyRects();
|
|
void setPalette(int firstColor, int colorCount, int redScale, int greenScale, int blueScale);
|
|
void updateScreenArea(int x, int y, int w, int h);
|
|
void updateEntireScreen();
|
|
void updateDirtyScreenAreas();
|
|
void updatePalette();
|
|
|
|
void saveGameStateData(Common::WriteStream *stream);
|
|
void loadGameStateData(Common::ReadStream *stream);
|
|
virtual Common::Error saveGameState(int num, const Common::String &description);
|
|
virtual Common::Error loadGameState(int num);
|
|
virtual bool canLoadGameStateCurrently();
|
|
virtual bool canSaveGameStateCurrently();
|
|
|
|
ToucheConsole *_console;
|
|
|
|
void setupOpcodes();
|
|
void op_nop();
|
|
void op_jnz();
|
|
void op_jz();
|
|
void op_jmp();
|
|
void op_true();
|
|
void op_false();
|
|
void op_push();
|
|
void op_not();
|
|
void op_add();
|
|
void op_sub();
|
|
void op_mul();
|
|
void op_div();
|
|
void op_mod();
|
|
void op_and();
|
|
void op_or();
|
|
void op_neg();
|
|
void op_testGreater();
|
|
void op_testEquals();
|
|
void op_testLower();
|
|
void op_fetchScriptWord();
|
|
void op_testGreaterOrEquals();
|
|
void op_testLowerOrEquals();
|
|
void op_testNotEquals();
|
|
void op_endConversation();
|
|
void op_stopScript();
|
|
void op_getFlag();
|
|
void op_setFlag();
|
|
void op_fetchScriptByte();
|
|
void op_getKeyCharWalkBox();
|
|
void op_startSound();
|
|
void op_moveKeyCharToPos();
|
|
void op_loadRoom();
|
|
void op_updateRoom();
|
|
void op_startTalk();
|
|
void op_loadSprite();
|
|
void op_loadSequence();
|
|
void op_setKeyCharBox();
|
|
void op_initKeyCharScript();
|
|
void op_setKeyCharFrame();
|
|
void op_setKeyCharDirection();
|
|
void op_clearConversationChoices();
|
|
void op_addConversationChoice();
|
|
void op_removeConversationChoice();
|
|
void op_getInventoryItem();
|
|
void op_setInventoryItem();
|
|
void op_startEpisode();
|
|
void op_setConversationNum();
|
|
void op_enableInput();
|
|
void op_disableInput();
|
|
void op_faceKeyChar();
|
|
void op_getKeyCharCurrentAnim();
|
|
void op_getCurrentKeyChar();
|
|
void op_isKeyCharActive();
|
|
void op_setPalette();
|
|
void op_changeWalkPath();
|
|
void op_lockWalkPath();
|
|
void op_initializeKeyChar();
|
|
void op_setupWaitingKeyChars();
|
|
void op_updateRoomAreas();
|
|
void op_unlockWalkPath();
|
|
void op_addItemToInventoryAndRedraw();
|
|
void op_giveItemTo();
|
|
void op_setHitBoxText();
|
|
void op_fadePalette();
|
|
void op_getInventoryItemFlags();
|
|
void op_drawInventory();
|
|
void op_stopKeyCharScript();
|
|
void op_restartKeyCharScript();
|
|
void op_getKeyCharCurrentWalkBox();
|
|
void op_getKeyCharPointsDataNum();
|
|
void op_setupFollowingKeyChar();
|
|
void op_startAnimation();
|
|
void op_setKeyCharTextColor();
|
|
void op_startMusic();
|
|
void op_sleep();
|
|
void op_setKeyCharDelay();
|
|
void op_lockHitBox();
|
|
void op_removeItemFromInventory();
|
|
void op_unlockHitBox();
|
|
void op_addRoomArea();
|
|
void op_setKeyCharFlags();
|
|
void op_unsetKeyCharFlags();
|
|
void op_loadSpeechSegment();
|
|
void op_drawSpriteOnBackdrop();
|
|
void op_startPaletteFadeIn();
|
|
void op_startPaletteFadeOut();
|
|
void op_setRoomAreaState();
|
|
|
|
void res_openDataFile();
|
|
void res_closeDataFile();
|
|
void res_allocateTables();
|
|
void res_deallocateTables();
|
|
uint32 res_getDataOffset(ResourceType type, int num, uint32 *size = NULL);
|
|
void res_loadSpriteImage(int num, uint8 *dst);
|
|
void res_loadProgram(int num);
|
|
void res_decodeProgramData();
|
|
void res_loadRoom(int num);
|
|
void res_loadSprite(int num, int index);
|
|
void res_loadSequence(int num, int index);
|
|
void res_decodeScanLineImageRLE(uint8 *dst, int lineWidth);
|
|
void res_loadBackdrop();
|
|
void res_loadImage(int num, uint8 *dst);
|
|
void res_loadImageHelper(uint8 *imgData, int imgWidth, int imgHeight);
|
|
void res_loadSound(int flag, int num);
|
|
void res_stopSound();
|
|
void res_loadMusic(int num);
|
|
void res_loadSpeech(int num);
|
|
void res_loadSpeechSegment(int num);
|
|
void res_stopSpeech();
|
|
|
|
void drawButton(void *button);
|
|
void redrawMenu(void *menu);
|
|
void handleMenuAction(void *menu, int actionId);
|
|
void handleOptions(int forceDisplay);
|
|
void drawActionsPanel(int dstX, int dstY, int deltaX, int deltaY);
|
|
void drawConversationPanelBorder(int dstY, int srcX, int srcY);
|
|
void drawConversationPanel();
|
|
void printStatusString(const char *str);
|
|
void clearStatusString();
|
|
int displayQuitDialog();
|
|
void displayTextMode(int str);
|
|
|
|
Common::Point getMousePos() const;
|
|
|
|
MidiPlayer *_midiPlayer;
|
|
|
|
int _musicVolume;
|
|
Audio::SoundHandle _musicHandle;
|
|
|
|
void initMusic();
|
|
public: // To allow access from console
|
|
void startMusic(int num);
|
|
void stopMusic();
|
|
protected:
|
|
int getMusicVolume();
|
|
void setMusicVolume(int volume);
|
|
void adjustMusicVolume(int diff);
|
|
|
|
Common::Language _language;
|
|
Common::RandomSource _rnd;
|
|
|
|
bool _inp_leftMouseButtonPressed;
|
|
bool _inp_rightMouseButtonPressed;
|
|
int _disabledInputCounter;
|
|
bool _hideInventoryTexts;
|
|
GameState _gameState;
|
|
bool _displayQuitDialog;
|
|
int _saveLoadCurrentPage;
|
|
int _saveLoadCurrentSlot;
|
|
|
|
int _newMusicNum;
|
|
int _currentMusicNum;
|
|
int _newSoundNum;
|
|
int _newSoundDelay;
|
|
int _newSoundPriority;
|
|
int _playSoundCounter;
|
|
bool _speechPlaying;
|
|
Audio::SoundHandle _sfxHandle;
|
|
Audio::SoundHandle _speechHandle;
|
|
|
|
int16 _inventoryList1[101];
|
|
int16 _inventoryList2[101];
|
|
int16 _inventoryList3[7];
|
|
InventoryState _inventoryStateTable[3];
|
|
int16 _inventoryItemsInfoTable[NUM_INVENTORY_ITEMS];
|
|
int16 *_inventoryVar1;
|
|
int16 *_inventoryVar2;
|
|
int _currentCursorObject;
|
|
Common::Rect _inventoryAreasTable[13];
|
|
|
|
int _talkTextMode;
|
|
int _talkListEnd;
|
|
int _talkListCurrent;
|
|
bool _talkTextRectDefined;
|
|
bool _talkTextDisplayed;
|
|
bool _talkTextInitialized;
|
|
bool _skipTalkText;
|
|
int _talkTextSpeed;
|
|
int _keyCharTalkCounter;
|
|
int _talkTableLastTalkingKeyChar;
|
|
int _talkTableLastOtherKeyChar;
|
|
int _talkTableLastStringNum;
|
|
int _objectDescriptionNum;
|
|
TalkEntry _talkTable[NUM_TALK_ENTRIES];
|
|
|
|
bool _conversationChoicesUpdated;
|
|
int _conversationReplyNum;
|
|
bool _conversationEnded;
|
|
int _conversationNum;
|
|
int _scrollConversationChoiceOffset;
|
|
int _currentConversation;
|
|
bool _disableConversationScript;
|
|
bool _conversationAreaCleared;
|
|
ConversationChoice _conversationChoicesTable[NUM_CONVERSATION_CHOICES];
|
|
|
|
int16 _flagsTable[NUM_FLAGS];
|
|
KeyChar _keyCharsTable[NUM_KEYCHARS];
|
|
KeyChar *_sortedKeyCharsTable[NUM_KEYCHARS];
|
|
int _currentKeyCharNum;
|
|
|
|
int _newEpisodeNum;
|
|
int _currentEpisodeNum;
|
|
|
|
int _currentAmountOfMoney;
|
|
int _giveItemToKeyCharNum;
|
|
int _giveItemToObjectNum;
|
|
int _giveItemToCounter;
|
|
int _currentRoomNum;
|
|
int _waitingSetKeyCharNum1;
|
|
int _waitingSetKeyCharNum2;
|
|
int _waitingSetKeyCharNum3;
|
|
uint8 _updatedRoomAreasTable[200];
|
|
Common::Rect _moveKeyCharRect;
|
|
Common::Point _screenOffset;
|
|
int _currentObjectNum;
|
|
int _processRandomPaletteCounter;
|
|
int16 _spriteScalingIndex[1000];
|
|
int16 _spriteScalingTable[1000];
|
|
|
|
bool _fastWalkMode;
|
|
bool _fastMode;
|
|
|
|
AnimationEntry _animationTable[NUM_ANIMATION_ENTRIES];
|
|
|
|
Script _script;
|
|
const OpcodeProc *_opcodesTable;
|
|
int _numOpcodes;
|
|
|
|
Common::File _fData;
|
|
Common::File _fSpeech[2];
|
|
int _compressedSpeechData;
|
|
|
|
uint8 *_textData;
|
|
uint8 *_backdropBuffer;
|
|
uint8 *_menuKitData;
|
|
uint8 *_convKitData;
|
|
uint8 *_sequenceDataTable[NUM_SEQUENCES];
|
|
uint8 *_programData;
|
|
uint32 _programDataSize;
|
|
uint8 *_mouseData;
|
|
uint8 *_iconData;
|
|
|
|
SpriteData _spritesTable[NUM_SPRITES];
|
|
SequenceEntry _sequenceEntryTable[NUM_SEQUENCES];
|
|
int _currentBitmapWidth;
|
|
int _currentBitmapHeight;
|
|
int _currentImageWidth;
|
|
int _currentImageHeight;
|
|
int _roomWidth;
|
|
|
|
uint8 *_programTextDataPtr;
|
|
Common::Array<Common::Rect> _programRectsTable;
|
|
Common::Array<ProgramPointData> _programPointsTable;
|
|
Common::Array<ProgramWalkData> _programWalkTable;
|
|
Common::Array<ProgramAreaData> _programAreaTable;
|
|
Common::Array<ProgramBackgroundData> _programBackgroundTable;
|
|
Common::Array<ProgramHitBoxData> _programHitBoxTable;
|
|
Common::Array<ProgramActionScriptOffsetData> _programActionScriptOffsetTable;
|
|
Common::Array<ProgramKeyCharScriptOffsetData> _programKeyCharScriptOffsetTable;
|
|
Common::Array<ProgramConversationData> _programConversationTable;
|
|
Common::Rect _cursorObjectRect;
|
|
Common::Rect _talkTextRect, _talkTextRect2;
|
|
Common::Rect _screenRect;
|
|
Common::Rect _roomAreaRect;
|
|
|
|
bool _roomNeedRedraw;
|
|
int _fullRedrawCounter;
|
|
int _menuRedrawCounter;
|
|
uint8 *_offscreenBuffer;
|
|
uint8 _paletteBuffer[256 * 3];
|
|
Common::Rect _dirtyRectsTable[NUM_DIRTY_RECTS];
|
|
int _dirtyRectsTableCount;
|
|
|
|
static const uint8 _directionsTable[NUM_DIRECTIONS];
|
|
};
|
|
|
|
/*
|
|
FLAGS LIST
|
|
|
|
115 : don't set backdrop palette on room loading
|
|
118 : current amount of money
|
|
119 : current cursor object
|
|
176 : keychar max direction
|
|
266 : keychar direction override
|
|
267 : don't decode picture/sprite images (in load_image_helper)
|
|
268 : don't decode picture/sprite images
|
|
269 : disable room background animations
|
|
270 : play random sound
|
|
290 : process random palette
|
|
295 : game cycle counter (incremented)
|
|
296 : game cycle counter (incremented)
|
|
297 : game cycle counter (incremented)
|
|
298 : game cycle counter (decremented)
|
|
299 : game cycle counter (decremented)
|
|
600 : last ascii key press
|
|
603 : fade palette "scale" increment (in vbl handler)
|
|
605 : fade palette "scale"
|
|
606 : inventory redraw disabled
|
|
607 : first palette color to fade
|
|
608 : last palette color to fade
|
|
609 : max fade palette "scale"
|
|
610 : min fade palette "scale"
|
|
611 : quit game
|
|
612 : random number modulo
|
|
613 : last generated random number
|
|
614 : room scroll x offset
|
|
615 : room scroll y offset
|
|
616 : disable room scrolling
|
|
617 : current speech file number
|
|
618 : hide mouse cursor
|
|
621 : enable french version "features"
|
|
902 : debug/draw walk boxes
|
|
911 : load scripts/programs from external files
|
|
*/
|
|
|
|
} // namespace Touche
|
|
|
|
#endif
|