scummvm/engines/kyra
2006-05-01 13:05:18 +00:00
..
animator.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animator.h
debugger.cpp Added the proper death dialog, changed the sequence skipping code a bit to avoid 2006-03-07 14:16:52 +00:00
debugger.h
gui.cpp Fixes some coordinate initialization in the menus, and makes sure the initial savegame is created when kyrandia is started for the first time 2006-04-25 15:42:37 +00:00
items.cpp
kyra.cpp Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined. 2006-05-01 13:05:18 +00:00
kyra.h Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work 2006-05-01 00:25:41 +00:00
module.mk Alphabetical build order 2006-03-29 15:51:13 +00:00
resource.cpp Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work 2006-05-01 00:25:41 +00:00
resource.h Uses kyra.dat for GUI strings instead of hardcoding them, which means localized strings are now supported for the menus. Note that the size of the menus are not yet calculated to account for the longer strings in some languages 2006-04-23 14:43:16 +00:00
saveload.cpp Removed extra exclamation marks in warning() calls as well. 2006-04-04 22:21:10 +00:00
scene.cpp Comments out unneeded code in enterNewScene (only used for cd audio version). 2006-03-27 18:20:19 +00:00
screen.cpp - Implements copyRegion without transparency checking 2006-04-17 19:52:31 +00:00
screen.h - Implements copyRegion without transparency checking 2006-04-17 19:52:31 +00:00
script_v1.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
script.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
script.h
seqplayer.cpp - Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro) 2006-03-13 17:19:19 +00:00
seqplayer.h
sequences_v1.cpp Makes malcolm walking into the kyragem room after some time. (fixes half of bug #1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone")) 2006-05-01 12:57:24 +00:00
sound_adlib.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sound.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sound.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sprites.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
sprites.h
staticres.cpp Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work 2006-05-01 00:25:41 +00:00
text.cpp Fixes use of textspeed settings if voice+text mode is enabled. (thanks to salty-horse) 2006-04-18 02:08:51 +00:00
text.h - started to rework static resource loading 2006-03-18 14:43:18 +00:00
timer.cpp Implemented the last menu (the settings screen). Walking speed, text speed, 2006-03-08 13:15:13 +00:00
wsamovie.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
wsamovie.h