.. |
animator.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
animator.h
|
|
|
debugger.cpp
|
Added the proper death dialog, changed the sequence skipping code a bit to avoid
|
2006-03-07 14:16:52 +00:00 |
debugger.h
|
|
|
gui.cpp
|
Fixes some coordinate initialization in the menus, and makes sure the initial savegame is created when kyrandia is started for the first time
|
2006-04-25 15:42:37 +00:00 |
items.cpp
|
|
|
kyra.cpp
|
Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined.
|
2006-05-01 13:05:18 +00:00 |
kyra.h
|
Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work
|
2006-05-01 00:25:41 +00:00 |
module.mk
|
Alphabetical build order
|
2006-03-29 15:51:13 +00:00 |
resource.cpp
|
Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work
|
2006-05-01 00:25:41 +00:00 |
resource.h
|
Uses kyra.dat for GUI strings instead of hardcoding them, which means localized strings are now supported for the menus. Note that the size of the menus are not yet calculated to account for the longer strings in some languages
|
2006-04-23 14:43:16 +00:00 |
saveload.cpp
|
Removed extra exclamation marks in warning() calls as well.
|
2006-04-04 22:21:10 +00:00 |
scene.cpp
|
Comments out unneeded code in enterNewScene (only used for cd audio version).
|
2006-03-27 18:20:19 +00:00 |
screen.cpp
|
- Implements copyRegion without transparency checking
|
2006-04-17 19:52:31 +00:00 |
screen.h
|
- Implements copyRegion without transparency checking
|
2006-04-17 19:52:31 +00:00 |
script_v1.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
script.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
script.h
|
|
|
seqplayer.cpp
|
- Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro)
|
2006-03-13 17:19:19 +00:00 |
seqplayer.h
|
|
|
sequences_v1.cpp
|
Makes malcolm walking into the kyragem room after some time. (fixes half of bug #1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone"))
|
2006-05-01 12:57:24 +00:00 |
sound_adlib.cpp
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
sound.cpp
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
sound.h
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
sprites.cpp
|
Since our debug() adds an exclamation mark at the message end, remove
|
2006-04-04 22:04:51 +00:00 |
sprites.h
|
|
|
staticres.cpp
|
Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work
|
2006-05-01 00:25:41 +00:00 |
text.cpp
|
Fixes use of textspeed settings if voice+text mode is enabled. (thanks to salty-horse)
|
2006-04-18 02:08:51 +00:00 |
text.h
|
- started to rework static resource loading
|
2006-03-18 14:43:18 +00:00 |
timer.cpp
|
Implemented the last menu (the settings screen). Walking speed, text speed,
|
2006-03-08 13:15:13 +00:00 |
wsamovie.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
wsamovie.h
|
|
|