scummvm/engines/agos/intern_detection.h
aryanrawlani28 5850987077 AGOS: Move some common detection related enums from intern.h -> intern_detection.h
- Include it in intern.h, so everything functions normally.
- However, now we can include detection-related things from intern.h in other files, without including unnecessary things.
2020-10-03 14:56:36 +02:00

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2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Game detection - related enums, taken from agos/intern.h
namespace AGOS {
enum GameIds {
GID_PN,
GID_ELVIRA1,
GID_ELVIRA2,
GID_WAXWORKS,
GID_SIMON1,
GID_SIMON1DOS,
GID_SIMON1CD32,
GID_SIMON2,
GID_FEEBLEFILES,
GID_DIMP,
GID_JUMBLE,
GID_PUZZLE,
GID_SWAMPY
};
enum GameFeatures {
GF_TALKIE = 1 << 0,
GF_OLD_BUNDLE = 1 << 1,
GF_CRUNCHED = 1 << 2,
GF_CRUNCHED_GAMEPC = 1 << 3,
GF_ZLIBCOMP = 1 << 4,
GF_32COLOR = 1 << 5,
GF_EGA = 1 << 6,
GF_PLANAR = 1 << 7,
GF_DEMO = 1 << 8,
GF_PACKED = 1 << 9,
GF_BROKEN_FF_RATING = 1 << 10,
GF_WAVSFX = 1 << 11
};
enum GameFileTypes {
GAME_BASEFILE = 1 << 0,
GAME_ICONFILE = 1 << 1,
GAME_GMEFILE = 1 << 2,
GAME_MENUFILE = 1 << 3,
GAME_STRFILE = 1 << 4,
GAME_RMSLFILE = 1 << 5,
GAME_STATFILE = 1 << 6,
GAME_TBLFILE = 1 << 7,
GAME_XTBLFILE = 1 << 8,
GAME_RESTFILE = 1 << 9,
GAME_TEXTFILE = 1 << 10,
GAME_VGAFILE = 1 << 11,
GAME_GFXIDXFILE = 1 << 12
};
} // End of namespace AGOS