scummvm/engines/m4
2010-07-29 11:41:51 +00:00
..
actor.cpp
actor.h
animation.cpp Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
animation.h Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
assets.cpp Added support for idle character animations 2010-07-06 11:33:09 +00:00
assets.h Added support for idle character animations 2010-07-06 11:33:09 +00:00
burger_data.h
compression.cpp
compression.h Fix warning, whitespace 2010-05-31 12:38:15 +00:00
console.cpp M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
console.h In progress work implementing the animation player 2010-05-31 12:10:30 +00:00
converse.cpp The new buffer has to be one byte longer than the length of the 'buffer' 2010-07-14 04:42:27 +00:00
converse.h
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
dialogs.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
dialogs.h
events.cpp Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
events.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
font.cpp Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
font.h Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
globals.cpp Added extra initialisation code for the game's global variables list 2010-07-06 11:32:10 +00:00
globals.h Added extra initialisation code for the game's global variables list 2010-07-06 11:32:10 +00:00
graphics.cpp M4: Bugfixes for depth ordering to fix the Z order of on-screen objects 2010-07-24 08:08:19 +00:00
graphics.h Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
gui.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
gui.h
hotspot.cpp M4: Added further code fragments to enable player to move again 2010-07-29 11:41:51 +00:00
hotspot.h M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
m4_menus.cpp
m4_menus.h
m4_scene.cpp M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
m4_scene.h Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
m4_views.cpp Fix warning, whitespace 2010-05-31 12:38:15 +00:00
m4_views.h
m4.cpp Added support for idle character animations 2010-07-06 11:33:09 +00:00
m4.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
mads_anim.cpp Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area 2010-06-30 10:13:20 +00:00
mads_anim.h Added code to properly detect when an animation sequence is complete 2010-06-29 11:51:05 +00:00
mads_logic.cpp M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
mads_logic.h M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
mads_menus.cpp M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
mads_menus.h M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
mads_player.cpp M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
mads_player.h Implemented path-finding logic for accurate player movement 2010-07-16 13:15:18 +00:00
mads_scene.cpp M4: Added further code fragments to enable player to move again 2010-07-29 11:41:51 +00:00
mads_scene.h M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
mads_views.cpp M4: Added further code fragments to enable player to move again 2010-07-29 11:41:51 +00:00
mads_views.h M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
midi.cpp Applied fix for checking unallocated channels for All Notes Off MIDI command 2010-06-12 23:53:26 +00:00
midi.h
module.mk Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
rails.cpp Bugfix to the SqrtF16 function to work correctly 2010-07-15 10:00:32 +00:00
rails.h Preliminary implementation of lots of code related to player movement 2010-07-14 11:55:15 +00:00
resource.cpp
resource.h
saveload.cpp
saveload.h
scene.cpp M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
scene.h M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
script.cpp
script.h
scripttab.h
sound.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sound.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sprite.cpp Added extra validation for sprite decoding 2010-06-26 00:36:43 +00:00
sprite.h Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
staticres.cpp
staticres.h
viewmgr.cpp
viewmgr.h Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class 2010-06-07 09:19:42 +00:00
woodscript.cpp
woodscript.h
ws_machine.cpp
ws_sequence.cpp