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actor.cpp
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actor.h
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animation.cpp
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
animation.h
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
assets.cpp
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
assets.h
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
burger_data.h
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compression.cpp
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compression.h
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
console.cpp
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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The new buffer has to be one byte longer than the length of the 'buffer'
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2010-07-14 04:42:27 +00:00 |
converse.h
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detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
dialogs.h
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events.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
font.h
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
globals.cpp
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Added extra initialisation code for the game's global variables list
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2010-07-06 11:32:10 +00:00 |
globals.h
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Added extra initialisation code for the game's global variables list
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2010-07-06 11:32:10 +00:00 |
graphics.cpp
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M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
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2010-07-24 08:08:19 +00:00 |
graphics.h
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
gui.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
gui.h
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hotspot.cpp
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M4: Added further code fragments to enable player to move again
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2010-07-29 11:41:51 +00:00 |
hotspot.h
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
m4_menus.cpp
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m4_menus.h
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m4_scene.cpp
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
m4_scene.h
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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m4.cpp
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
m4.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
mads_anim.cpp
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Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area
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2010-06-30 10:13:20 +00:00 |
mads_anim.h
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Added code to properly detect when an animation sequence is complete
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2010-06-29 11:51:05 +00:00 |
mads_logic.cpp
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
mads_logic.h
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
mads_menus.cpp
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
mads_menus.h
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
mads_player.cpp
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
mads_player.h
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Implemented path-finding logic for accurate player movement
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2010-07-16 13:15:18 +00:00 |
mads_scene.cpp
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M4: Added further code fragments to enable player to move again
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2010-07-29 11:41:51 +00:00 |
mads_scene.h
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
mads_views.cpp
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M4: Added further code fragments to enable player to move again
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2010-07-29 11:41:51 +00:00 |
mads_views.h
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
midi.cpp
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Applied fix for checking unallocated channels for All Notes Off MIDI command
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2010-06-12 23:53:26 +00:00 |
midi.h
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module.mk
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
rails.cpp
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Bugfix to the SqrtF16 function to work correctly
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2010-07-15 10:00:32 +00:00 |
rails.h
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Preliminary implementation of lots of code related to player movement
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2010-07-14 11:55:15 +00:00 |
resource.cpp
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resource.h
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saveload.cpp
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saveload.h
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scene.cpp
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
scene.h
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
script.cpp
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script.h
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scripttab.h
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sound.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Added extra validation for sprite decoding
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2010-06-26 00:36:43 +00:00 |
sprite.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
staticres.cpp
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staticres.h
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viewmgr.cpp
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viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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woodscript.h
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ws_machine.cpp
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ws_sequence.cpp
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