scummvm/engines/pegasus/items/autodragger.h
2016-09-03 12:46:38 +02:00

57 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_ITEMS_AUTODRAGGER_H
#define PEGASUS_ITEMS_AUTODRAGGER_H
#include "pegasus/timers.h"
namespace Pegasus {
class DisplayElement;
class AutoDragger : private Idler, private TimeBase, private TimeBaseCallBack {
public:
AutoDragger();
virtual ~AutoDragger() {}
void autoDrag(DisplayElement *, const Common::Point &, const Common::Point &, TimeValue, TimeScale);
bool isDragging();
void stopDragging();
protected:
void useIdleTime();
void callBack();
DisplayElement *_draggingElement;
Common::Point _startLocation, _stopLocation;
TimeValue _lastTime;
bool _done;
};
} // End of namespace Pegasus
#endif