mirror of
https://github.com/libretro/scummvm.git
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157 lines
4.6 KiB
C++
157 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/modules/module1700_sprites.h"
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namespace Neverhood {
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SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex)
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: StaticSprite(vm, fileHash, 100) {
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_x = _spriteResource.getPosition().x + symbolIndex * 30;
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_y = _spriteResource.getPosition().y + 160;
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updatePosition();
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}
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SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash)
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: StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) {
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if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) {
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SetMessageHandler(&SsScene1705Tape::handleMessage);
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} else {
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setVisible(false);
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SetMessageHandler(NULL);
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}
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_collisionBoundsOffset = _drawOffset;
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_collisionBoundsOffset.x -= 4;
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_collisionBoundsOffset.y -= 8;
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_collisionBoundsOffset.width += 8;
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_collisionBoundsOffset.height += 16;
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Sprite::updateBounds();
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}
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uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x1011:
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sendMessage(_parentScene, 0x4826, 0);
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messageResult = 1;
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break;
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case NM_KLAYMEN_USE_OBJECT:
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setSubVar(VA_HAS_TAPE, _tapeIndex, 1);
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setVisible(false);
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SetMessageHandler(NULL);
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break;
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}
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return messageResult;
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}
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KmScene1705::KmScene1705(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
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: Klaymen(vm, parentScene, x, y) {
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// Empty
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}
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uint32 KmScene1705::xHandleMessage(int messageNum, const MessageParam ¶m) {
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uint32 messageResult = 0;
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switch (messageNum) {
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case NM_ANIMATION_UPDATE:
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_isSittingInTeleporter = param.asInteger() != 0;
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messageResult = 1;
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break;
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case 0x4001:
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case 0x4800:
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startWalkToX(param.asPoint().x, false);
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break;
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case NM_KLAYMEN_STAND_IDLE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stSitIdleTeleporter);
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else
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GotoState(&Klaymen::stTryStandIdle);
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break;
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case 0x4803:
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GotoState(&Klaymen::stFallSkipJump);
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break;
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case NM_KLAYMEN_PICKUP:
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if (param.asInteger() == 2)
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GotoState(&Klaymen::stPickUpNeedle);
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else if (param.asInteger() == 1)
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GotoState(&Klaymen::stPickUpTube);
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else
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GotoState(&Klaymen::stPickUpGeneric);
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break;
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case 0x4817:
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setDoDeltaX(param.asInteger());
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gotoNextStateExt();
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break;
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case 0x481B:
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if (param.asPoint().y != 0)
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startWalkToXDistance(param.asPoint().y, param.asPoint().x);
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else
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startWalkToAttachedSpriteXDistance(param.asPoint().x);
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break;
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case NM_KLAYMEN_TURN_TO_USE:
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if (_isSittingInTeleporter) {
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GotoState(&Klaymen::stTurnToUseInTeleporter);
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}
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break;
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case NM_KLAYMEN_RETURN_FROM_USE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stReturnFromUseInTeleporter);
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break;
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case 0x481F:
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if (param.asInteger() == 1)
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GotoState(&Klaymen::stWonderAboutAfter);
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else if (param.asInteger() == 0)
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GotoState(&Klaymen::stWonderAboutHalf);
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else if (param.asInteger() == 4)
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GotoState(&Klaymen::stTurnAwayFromUse);
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else if (param.asInteger() == 3)
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GotoState(&Klaymen::stTurnToUseHalf);
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else
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GotoState(&Klaymen::stWonderAbout);
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break;
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case 0x4834:
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GotoState(&Klaymen::stStepOver);
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break;
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case 0x4835:
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sendMessage(_parentScene, 0x2000, 1);
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_isSittingInTeleporter = true;
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GotoState(&Klaymen::stSitInTeleporter);
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break;
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case 0x4836:
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sendMessage(_parentScene, 0x2000, 0);
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_isSittingInTeleporter = false;
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GotoState(&Klaymen::stGetUpFromTeleporter);
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break;
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case 0x483D:
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teleporterAppear(0x5E0A4905);
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break;
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case 0x483E:
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teleporterDisappear(0xD86E4477);
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break;
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}
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return messageResult;
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}
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} // End of namespace Neverhood
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