scummvm/engines/neverhood/modules/module2200_sprites.h
2014-02-18 02:39:36 +01:00

276 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE2200_SPRITES_H
#define NEVERHOOD_MODULES_MODULE2200_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/graphics.h"
namespace Neverhood {
static const NPoint kSsScene2201PuzzleCubePoints[] = {
{305, 305}, {321, 305}, {336, 305}, {305, 319},
{321, 319}, {336, 319}, {305, 332}, {321, 332},
{336, 333}
};
static const uint32 kSsScene2201PuzzleCubeFileHashes[] = {
0x88134A44, 0xAA124340, 0xB8124602, 0xA902464C,
0x890A4244, 0xA8124642, 0xB812C204, 0x381A4A4C
};
class AsScene2201CeilingFan : public AnimatedSprite {
public:
AsScene2201CeilingFan(NeverhoodEngine *vm);
};
class AsScene2201Door : public AnimatedSprite {
public:
AsScene2201Door(NeverhoodEngine *vm, Klaymen *klaymen, Sprite *ssDoorLight, bool isOpen);
protected:
Klaymen *_klaymen;
Sprite *_ssDoorLight;
bool _isOpen;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stOpenDoor();
void stCloseDoor();
};
class SsScene2201PuzzleCube : public StaticSprite {
public:
SsScene2201PuzzleCube(NeverhoodEngine *vm, uint32 positionIndex, uint32 cubeIndex);
};
class SsScene2202PuzzleCube : public StaticSprite {
public:
SsScene2202PuzzleCube(NeverhoodEngine *vm, Scene *parentScene, int16 cubePosition, int16 cubeSymbol);
protected:
Scene *_parentScene;
int16 _cubeSymbol;
int16 _cubePosition;
int16 _newX, _newY;
int16 _xDelta, _yDelta;
int16 _xIncr;
int16 _yIncr;
int16 _errValue;
int16 _counter;
int16 _xFlagPos;
bool _counterDirection;
bool _isMoving;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suMoveCubeX();
void suMoveCubeY();
void moveCube(int16 newCubePosition);
void stopMoving();
};
class AsCommonKey : public AnimatedSprite {
public:
AsCommonKey(NeverhoodEngine *vm, Scene *parentScene, int keyIndex, int surfacePriority, int16 x, int16 y);
protected:
Scene *_parentScene;
int _keyIndex;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2203Door : public AnimatedSprite {
public:
AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, uint doorIndex);
protected:
Scene *_parentScene;
Sprite *_otherDoor;
uint _doorIndex;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void openDoor();
void closeDoor();
};
class SsScene2205DoorFrame : public StaticSprite {
public:
SsScene2205DoorFrame(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2206DoorSpikes : public StaticSprite {
public:
AsScene2206DoorSpikes(NeverhoodEngine *vm, uint32 fileHash);
protected:
int _deltaIndex;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suOpen();
void suClose();
};
class AsScene2206Platform : public StaticSprite {
public:
AsScene2206Platform(NeverhoodEngine *vm, uint32 fileHash);
protected:
int16 _yDelta;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suMoveDown();
};
class SsScene2206TestTube : public StaticSprite {
public:
SsScene2206TestTube(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, uint32 fileHash);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2207Elevator : public AnimatedSprite {
public:
AsScene2207Elevator(NeverhoodEngine *vm, Scene *parentScene);
~AsScene2207Elevator();
protected:
Scene *_parentScene;
NPointArray *_pointArray;
int16 _pointIndex;
int16 _destPointIndex, _destPointIndexDelta;
bool _isMoving;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suSetPosition();
void moveToY(int16 y);
};
class AsScene2207Lever : public AnimatedSprite {
public:
AsScene2207Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int doDeltaX);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stLeverDown();
void stLeverDownEvent();
void stLeverUp();
void stLeverUpEvent();
};
class AsScene2207WallRobotAnimation : public AnimatedSprite {
public:
AsScene2207WallRobotAnimation(NeverhoodEngine *vm, Scene *parentScene);
~AsScene2207WallRobotAnimation();
protected:
bool _idle;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stStartAnimation();
void stStopAnimation();
void cbStopAnimation();
};
class AsScene2207WallCannonAnimation : public AnimatedSprite {
public:
AsScene2207WallCannonAnimation(NeverhoodEngine *vm);
protected:
bool _idle;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stStartAnimation();
void stStopAnimation();
void cbStopAnimation();
};
class SsScene2207Symbol : public StaticSprite {
public:
SsScene2207Symbol(NeverhoodEngine *vm, uint32 fileHash, int index);
};
class KmScene2201 : public Klaymen {
public:
KmScene2201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmScene2203 : public Klaymen {
public:
KmScene2203(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void stClayDoorOpen();
uint32 hmClayDoorOpen(int messageNum, const MessageParam &param, Entity *sender);
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmScene2205 : public Klaymen {
public:
KmScene2205(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmScene2206 : public Klaymen {
public:
KmScene2206(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
~KmScene2206();
protected:
void stRidePlatformDown();
void suRidePlatformDown();
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmScene2207 : public Klaymen {
public:
KmScene2207(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmScene2242 : public Klaymen {
public:
KmScene2242(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmHallOfRecords : public Klaymen {
public:
KmHallOfRecords(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmScene2247 : public Klaymen {
public:
KmScene2247(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE2200_SPRITES_H */