mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
38a8aa516e
svn-id: r31888
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#if !defined(SCUMM_NUT_RENDERER_H) && defined(ENABLE_SCUMM_7_8)
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#define SCUMM_NUT_RENDERER_H
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#include "common/file.h"
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#include "graphics/surface.h"
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namespace Scumm {
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class ScummEngine;
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class NutRenderer {
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protected:
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enum {
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kDefaultTransparentColor = 0,
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kSmush44TransparentColor = 2
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};
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ScummEngine *_vm;
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int _numChars;
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int _maxCharSize;
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byte *_charBuffer;
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byte *_decodedData;
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byte *_paletteMap;
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byte _bpp;
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byte _palette[16];
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struct {
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uint16 width;
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uint16 height;
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byte *src;
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byte transparency;
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} _chars[256];
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void codec1(byte *dst, const byte *src, int width, int height, int pitch);
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void codec21(byte *dst, const byte *src, int width, int height, int pitch);
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void loadFont(const char *filename);
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byte *unpackChar(byte c);
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public:
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NutRenderer(ScummEngine *vm, const char *filename);
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virtual ~NutRenderer();
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int getNumChars() const { return _numChars; }
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void drawFrame(byte *dst, int c, int x, int y);
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void drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color);
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void draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color);
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int getCharWidth(byte c) const;
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int getCharHeight(byte c) const;
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};
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} // End of namespace Scumm
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#endif
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