mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 06:58:34 +00:00
f14b0253f8
svn-id: r7169
1335 lines
31 KiB
C++
1335 lines
31 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "sky/logic.h"
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#include "sky/debug.h"
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#include "sky/compact.h"
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#include "sky/skydefs.h"
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typedef void (SkyLogic::*LogicTable) ();
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static const LogicTable logicTable[] = {
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&SkyLogic::lreturn,
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&SkyLogic::logicScript, // 1 script processor
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&SkyLogic::autoRoute, // 2 Make a route
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&SkyLogic::arAnim, // 3 Follow a route
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&SkyLogic::arTurn, // 4 Mega turns araound
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&SkyLogic::alt, // 5 Set up new get-to script
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&SkyLogic::anim, // 6 Follow a sequence
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&SkyLogic::turn, // 7 Mega turning
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&SkyLogic::cursor, // 8 id tracks the pointer
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&SkyLogic::talk, // 9 count down and animate
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&SkyLogic::listen, // 10 player waits for talking id
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&SkyLogic::stopped, // 11 wait for id to move
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&SkyLogic::choose, // 12 wait for player to click
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&SkyLogic::frames, // 13 animate just frames
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&SkyLogic::pause, // 14 Count down to 0 and go
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&SkyLogic::waitSync, // 15 Set to l_script when sync!=0
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&SkyLogic::simpleAnim, // 16 Module anim without x,y's
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};
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SkyLogic::SkyLogic(SkyDisk *skyDisk, SkyGrid *skyGrid) {
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_skyDisk = skyDisk;
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_skyGrid = skyGrid;
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_skyAutoRoute = new SkyAutoRoute(_skyGrid);
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for (uint i = 0; i < sizeof(_moduleList)/sizeof(uint16*); i++)
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_moduleList[i] = 0;
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_stackPtr = 0;
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initScriptVariables();
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}
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void SkyLogic::engine() {
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Compact *compact2 = SkyState::fetchCompact(141); // logic list
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while (compact2->logic) { // 0 means end of list
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if (compact2->logic == 0xffff) {
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// Change logic data address
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compact2 = SkyState::fetchCompact(compact2->status);
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continue;
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}
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//cur_id = compact2->logic;
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_compact = SkyState::fetchCompact(compact2->logic);
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// check the id actually wishes to be processed
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if (!(_compact->status & (1 << 6)))
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continue;
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// ok, here we process the logic bit system
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if (_compact->status & (1 << 7))
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_skyGrid->removeObjectFromWalk(_compact);
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SkyDebug::logic(_compact->logic);
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(this->*logicTable[_compact->logic]) ();
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if (_compact->status & (1 << 7))
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_skyGrid->objectToWalk(_compact);
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// a sync sent to the compact is available for one cycle
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// only. that cycle has just ended so remove the sync.
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// presumably the mega has just reacted to it.
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_compact->sync = 0;
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}
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}
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void SkyLogic::lreturn() {
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error("lreturn: Is this really called?");
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}
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void SkyLogic::logicScript() {
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// Process the current mega's script
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// If the script finishes then drop back a level
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for (;;) {
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uint16 mode = _compact->mode; // get pointer to current script
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printf("compact mode: %d\n", mode);
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uint16 *scriptNo = (uint16 *)SkyCompact::getCompactElem(_compact, C_BASE_SUB + mode);
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uint16 *offset = (uint16 *)SkyCompact::getCompactElem(_compact, C_BASE_SUB + mode + 2);
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// FIXME: HACK ALERT!!!!
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if (*scriptNo == 0x27 && *offset == 0)
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*offset = 0x9fa;
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uint32 scr = script(_compact, *scriptNo, *offset);
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*scriptNo = (uint16)(scr & 0xffff);
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*offset = (uint16)(scr >> 16);
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if (!*offset) // script finished
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_compact->mode -= 4;
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else if (_compact->mode == mode)
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return;
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}
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}
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void SkyLogic::autoRoute() {
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uint16 *route = 0;
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uint16 ret = _skyAutoRoute->autoRoute(_compact, &route);
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_compact->logic = L_SCRIPT; // continue the script
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if (ret != 1) // route failed
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_compact->downFlag = 1; // return fail to script
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else if (!route) // zero route
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_compact->downFlag = 2; // return fail to script
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else {
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_compact->grafixProg = route; // put graphic prog in
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_compact->downFlag = 0; // route ok
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}
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logicScript();
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return;
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}
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void SkyLogic::arAnim() {
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error("Stub: SkyLogic::arAnim");
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}
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void SkyLogic::arTurn() {
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_compact->frame = *_compact->extCompact->turnProg++;
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if (!*_compact->extCompact->turnProg) { // turn done?
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// Back to ar mode
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_compact->extCompact->arAnimIndex = 0;
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_compact->logic = L_AR_ANIM;
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}
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}
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void SkyLogic::alt() {
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// change the current script
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_compact->logic = L_SCRIPT;
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uint16 *scriptNo = (uint16 *)SkyCompact::getCompactElem(_compact, C_BASE_SUB + _compact->mode);
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uint16 *offset = (uint16 *)SkyCompact::getCompactElem(_compact, C_BASE_SUB + _compact->mode + 2);
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*scriptNo = _compact->extCompact->alt;
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*offset = 0;
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logicScript();
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}
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void SkyLogic::anim() {
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error("Stub: SkyLogic::anim");
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}
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void SkyLogic::turn() {
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if (*_compact->extCompact->turnProg) {
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_compact->frame = *_compact->extCompact->turnProg++;
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return;
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}
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// turn_to_script:
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_compact->extCompact->arAnimIndex = 0;
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_compact->logic = L_SCRIPT;
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logicScript();
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}
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void SkyLogic::cursor() {
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error("Stub: SkyLogic::cursor");
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}
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void SkyLogic::talk() {
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error("Stub: SkyLogic::talk");
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}
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void SkyLogic::listen() {
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error("Stub: SkyLogic::listen");
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}
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void SkyLogic::stopped() {
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error("Stub: SkyLogic::stopped");
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}
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void SkyLogic::choose() {
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error("Stub: SkyLogic::choose");
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}
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void SkyLogic::frames() {
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error("Stub: SkyLogic::frames");
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}
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void SkyLogic::pause() {
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error("Stub: SkyLogic::pause");
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}
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void SkyLogic::waitSync() {
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error("Stub: SkyLogic::waitSync");
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}
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void SkyLogic::simpleAnim() {
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// follow an animation sequence module
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// whilst ignoring the coordinate data
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uint16 *grafixProg = _compact->grafixProg;
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// *grafix_prog: command
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while (*grafixProg) {
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if (*grafixProg != SEND_SYNC) {
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grafixProg++;
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grafixProg++; // skip coordinates
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// *grafix_prog: frame
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if (*grafixProg >= 64)
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_compact->frame = *grafixProg;
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else
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_compact->frame = *grafixProg + _compact->offset;
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grafixProg++;
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_compact->grafixProg = grafixProg;
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return;
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}
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grafixProg++;
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// *grafix_prog: id to sync
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Compact *compact2 = SkyState::fetchCompact(*grafixProg);
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grafixProg++;
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// *grafix_prog: sync
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compact2->sync = *grafixProg;
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grafixProg++;
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}
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_compact->downFlag = 0; // return 'ok' to script
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_compact->logic = L_SCRIPT;
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logicScript();
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}
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void SkyLogic::checkModuleLoaded(uint16 moduleNo) {
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if (!_moduleList[moduleNo])
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_moduleList[moduleNo] = (uint16 *)_skyDisk->loadFile((uint16)moduleNo + F_MODULE_0, NULL);
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}
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void SkyLogic::push(uint32 a) {
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assert(_stackPtr < 19);
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_stack[_stackPtr] = a;
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_stackPtr++;
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}
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uint32 SkyLogic::pop() {
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assert(_stackPtr > 0);
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--_stackPtr;
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return _stack[_stackPtr];
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}
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typedef uint32 (SkyLogic::*McodeTable) (uint32, uint32, uint32);
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static McodeTable mcodeTable[] = {
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&SkyLogic::fnCacheChip,
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&SkyLogic::fnCacheFast,
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&SkyLogic::fnDrawScreen,
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&SkyLogic::fnAr,
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&SkyLogic::fnArAnimate,
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&SkyLogic::fnIdle,
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&SkyLogic::fnInteract,
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&SkyLogic::fnStartSub,
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&SkyLogic::fnTheyStartSub,
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&SkyLogic::fnAssignBase,
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&SkyLogic::fnDiskMouse,
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&SkyLogic::fnNormalMouse,
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&SkyLogic::fnBlankMouse,
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&SkyLogic::fnCrossMouse,
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&SkyLogic::fnCursorRight,
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&SkyLogic::fnCursorLeft,
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&SkyLogic::fnCursorDown,
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&SkyLogic::fnOpenHand,
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&SkyLogic::fnCloseHand,
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&SkyLogic::fnGetTo,
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&SkyLogic::fnSetToStand,
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&SkyLogic::fnTurnTo,
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&SkyLogic::fnArrived,
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&SkyLogic::fnLeaving,
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&SkyLogic::fnSetAlternate,
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&SkyLogic::fnAltSetAlternate,
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&SkyLogic::fnKillId,
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&SkyLogic::fnNoHuman,
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&SkyLogic::fnAddHuman,
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&SkyLogic::fnAddButtons,
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&SkyLogic::fnNoButtons,
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&SkyLogic::fnSetStop,
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&SkyLogic::fnClearStop,
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&SkyLogic::fnPointerText,
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&SkyLogic::fnQuit,
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&SkyLogic::fnSpeakMe,
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&SkyLogic::fnSpeakMeDir,
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&SkyLogic::fnSpeakWait,
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&SkyLogic::fnSpeakWaitDir,
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&SkyLogic::fnChooser,
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&SkyLogic::fnHighlight,
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&SkyLogic::fnTextKill,
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&SkyLogic::fnStopMode,
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&SkyLogic::fnWeWait,
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&SkyLogic::fnSendSync,
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&SkyLogic::fnSendFastSync,
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&SkyLogic::fnSendRequest,
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&SkyLogic::fnClearRequest,
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&SkyLogic::fnCheckRequest,
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&SkyLogic::fnStartMenu,
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&SkyLogic::fnUnhighlight,
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&SkyLogic::fnFaceId,
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&SkyLogic::fnForeground,
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&SkyLogic::fnBackground,
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&SkyLogic::fnNewBackground,
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&SkyLogic::fnSort,
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&SkyLogic::fnNoSpriteEngine,
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&SkyLogic::fnNoSpritesA6,
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&SkyLogic::fnResetId,
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&SkyLogic::fnToggleGrid,
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&SkyLogic::fnPause,
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&SkyLogic::fnRunAnimMod,
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&SkyLogic::fnSimpleMod,
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&SkyLogic::fnRunFrames,
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&SkyLogic::fnAwaitSync,
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&SkyLogic::fnIncMegaSet,
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&SkyLogic::fnDecMegaSet,
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&SkyLogic::fnSetMegaSet,
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&SkyLogic::fnMoveItems,
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&SkyLogic::fnNewList,
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&SkyLogic::fnAskThis,
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&SkyLogic::fnRandom,
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&SkyLogic::fnPersonHere,
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&SkyLogic::fnToggleMouse,
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&SkyLogic::fnMouseOn,
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&SkyLogic::fnMouseOff,
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&SkyLogic::fnFetchX,
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&SkyLogic::fnFetchY,
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&SkyLogic::fnTestList,
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&SkyLogic::fnFetchPlace,
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&SkyLogic::fnCustomJoey,
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&SkyLogic::fnSetPalette,
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&SkyLogic::fnTextModule,
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&SkyLogic::fnChangeName,
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&SkyLogic::fnMiniLoad,
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&SkyLogic::fnFlushBuffers,
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&SkyLogic::fnFlushChip,
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&SkyLogic::fnSaveCoods,
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&SkyLogic::fnPlotGrid,
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&SkyLogic::fnRemoveGrid,
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&SkyLogic::fnEyeball,
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&SkyLogic::fnCursorUp,
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&SkyLogic::fnLeaveSection,
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&SkyLogic::fnEnterSection,
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&SkyLogic::fnRestoreGame,
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&SkyLogic::fnRestartGame,
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&SkyLogic::fnNewSwingSeq,
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&SkyLogic::fnWaitSwingEnd,
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&SkyLogic::fnSkipIntroCode,
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&SkyLogic::fnBlankScreen,
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&SkyLogic::fnPrintCredit,
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&SkyLogic::fnLookAt,
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&SkyLogic::fnLincTextModule,
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&SkyLogic::fnTextKill2,
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&SkyLogic::fnSetFont,
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&SkyLogic::fnStartFx,
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&SkyLogic::fnStopFx,
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&SkyLogic::fnStartMusic,
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&SkyLogic::fnStopMusic,
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&SkyLogic::fnFadeDown,
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&SkyLogic::fnFadeUp,
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&SkyLogic::fnQuitToDos,
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&SkyLogic::fnPauseFx,
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&SkyLogic::fnUnPauseFx,
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&SkyLogic::fnPrintf,
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};
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static const uint32 forwardList1b[] = {
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JOBS_SPEECH,
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JOBS_S4,
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JOBS_ALARMED,
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JOEY_RECYCLE,
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SHOUT_SSS,
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JOEY_MISSION,
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TRANS_MISSION,
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SLOT_MISSION,
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CORNER_MISSION,
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JOEY_LOGIC,
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GORDON_SPEECH,
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JOEY_BUTTON_MISSION,
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LOB_DAD_SPEECH,
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LOB_SON_SPEECH,
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GUARD_SPEECH,
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MANTRACH_SPEECH,
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WRECK_SPEECH,
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ANITA_SPEECH,
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LAMB_FACTORY,
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FORE_SPEECH,
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JOEY_42_MISS,
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JOEY_JUNCTION_MISS,
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WELDER_MISSION,
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JOEY_WELD_MISSION,
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RADMAN_SPEECH,
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LINK_7_29,
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LINK_29_7,
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LAMB_TO_3,
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LAMB_TO_2,
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BURKE_SPEECH,
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BURKE_1,
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BURKE_2,
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DR_BURKE_1,
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JASON_SPEECH,
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JOEY_BELLEVUE,
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ANCHOR_SPEECH,
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ANCHOR_MISSION,
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JOEY_PC_MISSION,
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HOOK_MISSION,
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TREVOR_SPEECH,
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JOEY_FACTORY,
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HELGA_SPEECH,
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JOEY_HELGA_MISSION,
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GALL_BELLEVUE,
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GLASS_MISSION,
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LAMB_FACT_RETURN,
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LAMB_LEAVE_GARDEN,
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LAMB_START_29,
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LAMB_BELLEVUE,
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CABLE_MISSION,
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FOSTER_TOUR,
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LAMB_TOUR,
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FOREMAN_LOGIC,
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LAMB_LEAVE_FACTORY,
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LAMB_BELL_LOGIC,
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LAMB_FACT_2,
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START90,
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0,
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0,
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LINK_28_31,
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LINK_31_28,
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EXIT_LINC,
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DEATH_SCRIPT,
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};
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static const uint32 forwardList2b[] = {
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STD_ON,
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STD_EXIT_LEFT_ON,
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STD_EXIT_RIGHT_ON,
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ADVISOR_188,
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SHOUT_ACTION,
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MEGA_CLICK,
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MEGA_ACTION,
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};
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static const uint32 forwardList3b[] = {
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DANI_SPEECH,
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DANIELLE_GO_HOME,
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SPUNKY_GO_HOME,
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HENRI_SPEECH,
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BUZZER_SPEECH,
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FOSTER_VISIT_DANI,
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DANIELLE_LOGIC,
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JUKEBOX_SPEECH,
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VINCENT_SPEECH,
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EDDIE_SPEECH,
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BLUNT_SPEECH,
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DANI_ANSWER_PHONE,
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SPUNKY_SEE_VIDEO,
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SPUNKY_BARK_AT_FOSTER,
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SPUNKY_SMELLS_FOOD,
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BARRY_SPEECH,
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COLSTON_SPEECH,
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GALL_SPEECH,
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BABS_SPEECH,
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CHUTNEY_SPEECH,
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FOSTER_ENTER_COURT,
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};
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static const uint32 forwardList4b[] = {
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WALTER_SPEECH,
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JOEY_MEDIC,
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JOEY_MED_LOGIC,
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JOEY_MED_MISSION72,
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KEN_LOGIC,
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KEN_SPEECH,
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KEN_MISSION_HAND,
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SC70_IRIS_OPENED,
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SC70_IRIS_CLOSED,
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FOSTER_ENTER_BOARDROOM,
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BORED_ROOM,
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FOSTER_ENTER_NEW_BOARDROOM,
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HOBS_END,
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SC82_JOBS_SSS,
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};
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static const uint32 forwardList5b[] = {
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SET_UP_INFO_WINDOW,
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SLAB_ON,
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UP_MOUSE,
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DOWN_MOUSE,
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LEFT_MOUSE,
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RIGHT_MOUSE,
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};
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|
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#define RESULT 1
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#define TEXT1 54
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void SkyLogic::initScriptVariables() {
|
|
for (uint i = 0; i < sizeof(_scriptVariables)/sizeof(uint32); i++)
|
|
_scriptVariables[i] = 0;
|
|
|
|
_scriptVariables[3] = 141;
|
|
_scriptVariables[110] = 62;
|
|
_scriptVariables[146] = 1;
|
|
_scriptVariables[147] = 2;
|
|
_scriptVariables[451] = 8371;
|
|
_scriptVariables[641] = 1;
|
|
_scriptVariables[679] = 1;
|
|
_scriptVariables[694] = 3;
|
|
_scriptVariables[705] = 1;
|
|
_scriptVariables[710] = 1;
|
|
_scriptVariables[711] = 1;
|
|
_scriptVariables[712] = 1;
|
|
_scriptVariables[720] = 1;
|
|
_scriptVariables[721] = 1;
|
|
_scriptVariables[794] = 1;
|
|
_scriptVariables[798] = 1;
|
|
_scriptVariables[799] = 1;
|
|
_scriptVariables[805] = 1;
|
|
_scriptVariables[806] = 1;
|
|
_scriptVariables[807] = 16731;
|
|
_scriptVariables[808] = 1;
|
|
_scriptVariables[809] = 2;
|
|
_scriptVariables[818] = 1;
|
|
_scriptVariables[819] = 1;
|
|
_scriptVariables[820] = 1;
|
|
_scriptVariables[821] = 1;
|
|
_scriptVariables[822] = 1;
|
|
|
|
memcpy(_scriptVariables + 353, forwardList1b, sizeof(forwardList1b));
|
|
memcpy(_scriptVariables + 657, forwardList2b, sizeof(forwardList2b));
|
|
memcpy(_scriptVariables + 722, forwardList3b, sizeof(forwardList3b));
|
|
memcpy(_scriptVariables + 664, forwardList4b, sizeof(forwardList4b));
|
|
memcpy(_scriptVariables + 506, forwardList5b, sizeof(forwardList5b));
|
|
}
|
|
|
|
uint32 SkyLogic::script(Compact *compact, uint16 scriptNo, uint16 offset) {
|
|
script:
|
|
// process a script
|
|
// low level interface to interpreter
|
|
|
|
// scriptNo:
|
|
// Bit 0-11 - Script number
|
|
// Bit 12-15 - Module number
|
|
|
|
uint16 moduleNo = (uint16)((scriptNo & 0xff00) >> 12);
|
|
printf("scriptNo: %d, moduleNo: %d, offset: %d\n", scriptNo, moduleNo, offset);
|
|
uint16 *scriptData = _moduleList[moduleNo]; // get module address
|
|
|
|
printf("File: %d\n", moduleNo + F_MODULE_0);
|
|
if (!scriptData) { // The module has not been loaded
|
|
scriptData = (uint16 *)_skyDisk->loadFile(moduleNo + F_MODULE_0, NULL);
|
|
_moduleList[moduleNo] = scriptData; // module has been loaded
|
|
}
|
|
|
|
uint16 *moduleStart = scriptData;
|
|
|
|
// Check whether we have an offset or what
|
|
if (offset)
|
|
scriptData = moduleStart + offset;
|
|
else
|
|
scriptData += READ_LE_UINT16(scriptData + (scriptNo & 0x0fff));
|
|
|
|
uint32 a, b, c;
|
|
uint16 command, mcode, s;
|
|
uint16 *tmp;
|
|
int16 t;
|
|
|
|
for (;;) {
|
|
command = READ_LE_UINT16(scriptData++); // get a command
|
|
SkyDebug::script(command, scriptData);
|
|
|
|
switch (command) {
|
|
case 0: // push_variable
|
|
s = READ_LE_UINT16(scriptData++); // get variable number
|
|
push( _scriptVariables[s/4] );
|
|
break;
|
|
case 1: // less_than
|
|
a = pop();
|
|
b = pop();
|
|
if (a < b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 2: // push_number
|
|
push(READ_LE_UINT16(scriptData++));
|
|
break;
|
|
case 3: // not_equal
|
|
a = pop();
|
|
b = pop();
|
|
if (a != b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 4: // if_and
|
|
a = pop();
|
|
b = pop();
|
|
if (a && b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 5: // skip_zero
|
|
s = READ_LE_UINT16(scriptData++);
|
|
|
|
a = pop();
|
|
if (!a)
|
|
scriptData += s/2;
|
|
break;
|
|
case 6: // pop_var
|
|
s = READ_LE_UINT16(scriptData++);
|
|
_scriptVariables[s/4] = pop();
|
|
break;
|
|
case 7: // minus
|
|
a = pop();
|
|
b = pop();
|
|
push(b-a);
|
|
break;
|
|
case 8: // plus
|
|
a = pop();
|
|
b = pop();
|
|
push(b+a);
|
|
break;
|
|
case 9: // skip_always
|
|
s = READ_LE_UINT16(scriptData++);
|
|
scriptData += s/2;
|
|
break;
|
|
case 10: // if_or
|
|
a = pop();
|
|
b = pop();
|
|
if (a || b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 11: // call_mcode
|
|
s = READ_LE_UINT16(scriptData++);
|
|
|
|
a = s;
|
|
b = c = 0;
|
|
assert(s <= 3);
|
|
// No, I did not forget the "break"s
|
|
switch (s) {
|
|
case 3:
|
|
c = pop();
|
|
case 2:
|
|
b = pop();
|
|
case 1:
|
|
a = pop();
|
|
}
|
|
|
|
// TODO: save stuff (compare asm code)
|
|
mcode = READ_LE_UINT16(scriptData++)/4; // get mcode number
|
|
SkyDebug::mcode(mcode, a, b, c);
|
|
|
|
a = (this->*mcodeTable[mcode]) (a, b, c);
|
|
|
|
if (!(a & 0xffff))
|
|
return (((scriptData - moduleStart) << 16) | scriptNo);
|
|
break;
|
|
case 12: // more_than
|
|
a = pop();
|
|
b = pop();
|
|
if (a > b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 14: // switch
|
|
s = READ_LE_UINT16(scriptData++); // get number of cases
|
|
|
|
a = pop(); // and value to switch on
|
|
|
|
do {
|
|
if (a == *scriptData) {
|
|
scriptData += *(scriptData + 1)/2;
|
|
scriptData++;
|
|
break;
|
|
}
|
|
scriptData += 2;
|
|
} while (--s);
|
|
|
|
s = READ_LE_UINT16(scriptData++);
|
|
scriptData += s; // use the default
|
|
scriptData--;
|
|
break;
|
|
case 15: // push_offset
|
|
// Push a compact access
|
|
s = READ_LE_UINT16(scriptData++);
|
|
tmp = (uint16 *)SkyCompact::getCompactElem(compact, s);
|
|
printf("push_offset: %d\n", *tmp);
|
|
push(*tmp);
|
|
break;
|
|
case 16: // pop_offset
|
|
// pop a value into a compact
|
|
s = READ_LE_UINT16(scriptData++);
|
|
tmp = (uint16 *)SkyCompact::getCompactElem(compact, s);
|
|
*tmp = (uint16)pop();
|
|
break;
|
|
case 17: // is_equal
|
|
a = pop();
|
|
b = pop();
|
|
if (a == b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 18: // skip_nz
|
|
t = READ_LE_UINT16(scriptData++);
|
|
a = pop();
|
|
if (a)
|
|
scriptData += t/2;
|
|
break;
|
|
case 13:
|
|
case 19: // script_exit
|
|
return scriptNo;
|
|
case 20: // restart_script
|
|
goto script;
|
|
default:
|
|
error("Unknown script command: %d", command);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 SkyLogic::fnCacheChip(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCacheChip");
|
|
}
|
|
|
|
uint32 SkyLogic::fnCacheFast(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCacheFast");
|
|
}
|
|
|
|
uint32 SkyLogic::fnDrawScreen(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnDrawScreen");
|
|
}
|
|
|
|
uint32 SkyLogic::fnAr(uint32 x, uint32 y, uint32 c) {
|
|
_compact->downFlag = 1; // assume failure in-case logic is interupted by speech (esp Joey)
|
|
|
|
_compact->extCompact->arTargetX = (uint16)x;
|
|
_compact->extCompact->arTargetY = (uint16)y;
|
|
_compact->logic = L_AR; // Set to AR mode
|
|
|
|
_compact->xcood &= 0xfff8;
|
|
_compact->ycood &= 0xfff8;
|
|
|
|
return 0; // drop out of script
|
|
}
|
|
|
|
uint32 SkyLogic::fnArAnimate(uint32 a, uint32 b, uint32 c) {
|
|
_compact->mood = 0; // high level 'not stood still'
|
|
_compact->logic = L_AR_ANIM;
|
|
return 0; // drop out of script
|
|
}
|
|
|
|
uint32 SkyLogic::fnIdle(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnIdle");
|
|
}
|
|
|
|
uint32 SkyLogic::fnInteract(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnInteract");
|
|
}
|
|
|
|
uint32 SkyLogic::fnStartSub(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnStartSub");
|
|
}
|
|
|
|
uint32 SkyLogic::fnTheyStartSub(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnTheyStartSub");
|
|
}
|
|
|
|
uint32 SkyLogic::fnAssignBase(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnAssignBase");
|
|
}
|
|
|
|
uint32 SkyLogic::fnDiskMouse(uint32 a, uint32 b, uint32 c) {
|
|
warning("Stub: fnDiskMouse");
|
|
return 1;
|
|
}
|
|
|
|
uint32 SkyLogic::fnNormalMouse(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnNormalMouse");
|
|
}
|
|
|
|
uint32 SkyLogic::fnBlankMouse(uint32 a, uint32 b, uint32 c) {
|
|
warning("Stub: fnBlankMouse");
|
|
return 1;
|
|
}
|
|
|
|
uint32 SkyLogic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCrossMouse");
|
|
}
|
|
|
|
uint32 SkyLogic::fnCursorRight(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCursorRight");
|
|
}
|
|
|
|
uint32 SkyLogic::fnCursorLeft(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCursorLeft");
|
|
}
|
|
|
|
uint32 SkyLogic::fnCursorDown(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCursorDown");
|
|
}
|
|
|
|
uint32 SkyLogic::fnOpenHand(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnOpenHand");
|
|
}
|
|
|
|
uint32 SkyLogic::fnCloseHand(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCloseHand");
|
|
}
|
|
|
|
uint32 SkyLogic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) {
|
|
_compact->upFlag = (uint16)mode; // save mode for action script
|
|
_compact->mode += 4; // next level up
|
|
Compact *compact2 = SkyState::fetchCompact(_compact->place);
|
|
uint16 *getToTable = compact2->getToTable;
|
|
|
|
while (*getToTable != targetPlaceId)
|
|
getToTable += 2;
|
|
|
|
uint16 *scriptNo = (uint16 *)SkyCompact::getCompactElem(_compact, C_BASE_SUB + _compact->mode);
|
|
uint16 *offset = (uint16 *)SkyCompact::getCompactElem(_compact, C_BASE_SUB + _compact->mode + 2);
|
|
*scriptNo = *(getToTable + 1); // get new script
|
|
*offset = 0;
|
|
|
|
return 0; // drop out of script
|
|
}
|
|
|
|
uint32 SkyLogic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
|
|
_compact->mood = 1; // high level stood still
|
|
|
|
uint16 *p = (uint16 *)SkyCompact::getCompactElem(_compact, C_STAND_UP
|
|
+ _compact->extCompact->megaSet + _compact->extCompact->dir * 4);
|
|
|
|
_compact->offset = *p++; // get frames offset
|
|
_compact->grafixProg = p;
|
|
_compact->logic = L_SIMPLE_MOD;
|
|
simpleAnim();
|
|
return 0; // drop out of script
|
|
}
|
|
|
|
uint32 SkyLogic::fnTurnTo(uint32 direction, uint32 b, uint32 c) {
|
|
error("Stub: fnTurnTo");
|
|
}
|
|
|
|
uint32 SkyLogic::fnArrived(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnArrived");
|
|
}
|
|
|
|
uint32 SkyLogic::fnLeaving(uint32 a, uint32 b, uint32 c) {
|
|
_compact->extCompact->atWatch = 0;
|
|
|
|
if (_compact->extCompact->leaving) {
|
|
_scriptVariables[_compact->extCompact->leaving/4] -= 1; // decrement the script variable
|
|
_compact->extCompact->leaving = 0; // I shall do this only once
|
|
}
|
|
|
|
return 1; // keep going
|
|
}
|
|
|
|
uint32 SkyLogic::fnSetAlternate(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSetAlternate");
|
|
}
|
|
|
|
uint32 SkyLogic::fnAltSetAlternate(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnAltSetAlternate");
|
|
}
|
|
|
|
uint32 SkyLogic::fnKillId(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnKillId");
|
|
}
|
|
|
|
uint32 SkyLogic::fnNoHuman(uint32 a, uint32 b, uint32 c) {
|
|
warning("Stub: fnNoHuman");
|
|
return 1;
|
|
}
|
|
|
|
uint32 SkyLogic::fnAddHuman(uint32 a, uint32 b, uint32 c) {
|
|
warning("Stub: fnAddHuman");
|
|
return 1;
|
|
}
|
|
|
|
uint32 SkyLogic::fnAddButtons(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnAddButtons");
|
|
}
|
|
|
|
uint32 SkyLogic::fnNoButtons(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnNoButtons");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSetStop(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSetStop");
|
|
}
|
|
|
|
uint32 SkyLogic::fnClearStop(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnClearStop");
|
|
}
|
|
|
|
uint32 SkyLogic::fnPointerText(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnPointerText");
|
|
}
|
|
|
|
uint32 SkyLogic::fnQuit(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnQuit");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSpeakMe(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSpeakMe");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSpeakMeDir(uint32 a, uint32 b, uint32 c) {
|
|
warning("Stub: fnSpeakMeDir");
|
|
return 0;
|
|
}
|
|
|
|
uint32 SkyLogic::fnSpeakWait(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSpeakWait");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSpeakWaitDir");
|
|
}
|
|
|
|
uint32 SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {
|
|
warning("fnChooser: lowTextManager unimplented");
|
|
return 1;
|
|
// setup the text questions to be clicked on
|
|
// read from TEXT1 until 0
|
|
|
|
// systemFlags |= 1 << SF_CHOOSING; // can't save/restore while choosing
|
|
|
|
// theChosenOne = 0; // clear result
|
|
|
|
uint32 *p = _scriptVariables + TEXT1;
|
|
uint16 ycood = TOP_LEFT_Y; // rolling coordinate
|
|
|
|
while (*p) {
|
|
uint32 textNum = *p++;
|
|
|
|
uint8 *data; // = lowTextManager(textNum, GAME_SCREEN_WIDTH, 0, 241, 0);
|
|
|
|
// stipple the text
|
|
uint16 height = ((dataFileHeader *)data)->s_height;
|
|
uint16 width = ((dataFileHeader *)data)->s_width;
|
|
width >>= 1;
|
|
|
|
for (uint16 i = height; i > 0; i++) {
|
|
for (uint16 j = width; j > 0; j--) {
|
|
if (!*data) // only change 0's
|
|
*data = 1;
|
|
*data += 2;
|
|
}
|
|
data++;
|
|
}
|
|
|
|
_compact->getToFlag = (uint16)(textNum & 0xffff);
|
|
_compact->downFlag = (uint16)(*p++ & 0xffff); // get animation number
|
|
|
|
_compact->status |= ST_MOUSE; // mouse detects
|
|
|
|
_compact->xcood = TOP_LEFT_X; // set coordinates
|
|
_compact->ycood = ycood;
|
|
ycood += 12;
|
|
}
|
|
|
|
if (p == _scriptVariables + TEXT1)
|
|
return 1;
|
|
|
|
_compact->logic = L_CHOOSE; // player frozen until choice made
|
|
fnAddHuman(0, 0, 0); // bring back mouse
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 SkyLogic::fnHighlight(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnHighlight");
|
|
}
|
|
|
|
uint32 SkyLogic::fnTextKill(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnTextKill");
|
|
}
|
|
|
|
uint32 SkyLogic::fnStopMode(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnStopMode");
|
|
}
|
|
|
|
uint32 SkyLogic::fnWeWait(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnWeWait");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSendSync(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSendSync");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSendFastSync(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSendFastSync");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSendRequest(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSendRequest");
|
|
}
|
|
|
|
uint32 SkyLogic::fnClearRequest(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnClearRequest");
|
|
}
|
|
|
|
uint32 SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
|
|
// check for interaction request
|
|
|
|
a = (a & 0xffffff00) | 1; // assume script continue
|
|
|
|
ExtCompact *ecpt = _compact->extCompact;
|
|
|
|
if (!ecpt->request)
|
|
return a;
|
|
|
|
_compact->mode = C_ACTION_MODE; // into action mode
|
|
|
|
ecpt->actionSub = ecpt->request;
|
|
|
|
ecpt->request = 0; // trash request
|
|
return 0; // drop from script
|
|
}
|
|
|
|
uint32 SkyLogic::fnStartMenu(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnStartMenu");
|
|
}
|
|
|
|
uint32 SkyLogic::fnUnhighlight(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnUnhighlight");
|
|
}
|
|
|
|
uint32 SkyLogic::fnFaceId(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnFaceId");
|
|
}
|
|
|
|
uint32 SkyLogic::fnForeground(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnForeground");
|
|
}
|
|
|
|
uint32 SkyLogic::fnBackground(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnBackground");
|
|
}
|
|
|
|
uint32 SkyLogic::fnNewBackground(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnNewBackground");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSort(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSort");
|
|
}
|
|
|
|
uint32 SkyLogic::fnNoSpriteEngine(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnNoSpriteEngine");
|
|
}
|
|
|
|
uint32 SkyLogic::fnNoSpritesA6(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnNoSpritesA6");
|
|
}
|
|
|
|
uint32 SkyLogic::fnResetId(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnResetId");
|
|
}
|
|
|
|
uint32 SkyLogic::fnToggleGrid(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnToggleGrid");
|
|
}
|
|
|
|
uint32 SkyLogic::fnPause(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnPause");
|
|
}
|
|
|
|
uint32 SkyLogic::fnRunAnimMod(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnRunAnimMod");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSimpleMod(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSimpleMod");
|
|
}
|
|
|
|
uint32 SkyLogic::fnRunFrames(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnRunFrames");
|
|
}
|
|
|
|
uint32 SkyLogic::fnAwaitSync(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnAwaitSync");
|
|
}
|
|
|
|
uint32 SkyLogic::fnIncMegaSet(uint32 a, uint32 b, uint32 c) {
|
|
_compact->extCompact->megaSet += NEXT_MEGA_SET;
|
|
return NEXT_MEGA_SET;
|
|
}
|
|
|
|
uint32 SkyLogic::fnDecMegaSet(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnDecMegaSet");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSetMegaSet(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSetMegaSet");
|
|
}
|
|
|
|
uint32 SkyLogic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
|
|
// Move a list of id's to another screen
|
|
uint16 *p = SkyCompact::move_list[listNo];
|
|
for (int i = 0; i < 2; i++) {
|
|
if (!*p)
|
|
return 1;
|
|
Compact *cpt = SkyState::fetchCompact(*p++);
|
|
cpt->screen = (uint16)(screenNo & 0xffff);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
uint32 SkyLogic::fnNewList(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnNewList");
|
|
}
|
|
|
|
uint32 SkyLogic::fnAskThis(uint32 textNo, uint32 animNo, uint32 c) {
|
|
// find first free position
|
|
uint32 *p = _scriptVariables + TEXT1;
|
|
while (*p)
|
|
p += 2;
|
|
*p++ = textNo;
|
|
*p = animNo;
|
|
return 1;
|
|
}
|
|
|
|
uint32 SkyLogic::fnRandom(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnRandom");
|
|
}
|
|
|
|
uint32 SkyLogic::fnPersonHere(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnPersonHere");
|
|
}
|
|
|
|
uint32 SkyLogic::fnToggleMouse(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnToggleMouse");
|
|
}
|
|
|
|
uint32 SkyLogic::fnMouseOn(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnMouseOn");
|
|
}
|
|
|
|
uint32 SkyLogic::fnMouseOff(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnMouseOff");
|
|
}
|
|
|
|
uint32 SkyLogic::fnFetchX(uint32 a, uint32 b, uint32 c) {
|
|
Compact *cpt = SkyState::fetchCompact(a);
|
|
_scriptVariables[RESULT] = cpt->xcood;
|
|
return 1;
|
|
}
|
|
|
|
uint32 SkyLogic::fnFetchY(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnFetchY");
|
|
}
|
|
|
|
uint32 SkyLogic::fnTestList(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnTestList");
|
|
}
|
|
|
|
uint32 SkyLogic::fnFetchPlace(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnFetchPlace");
|
|
}
|
|
|
|
uint32 SkyLogic::fnCustomJoey(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCustomJoey");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSetPalette(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSetPalette");
|
|
}
|
|
|
|
uint32 SkyLogic::fnTextModule(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnTextModule");
|
|
}
|
|
|
|
uint32 SkyLogic::fnChangeName(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnChangeName");
|
|
}
|
|
|
|
uint32 SkyLogic::fnMiniLoad(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnMiniLoad");
|
|
}
|
|
|
|
uint32 SkyLogic::fnFlushBuffers(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnFlushBuffers");
|
|
}
|
|
|
|
uint32 SkyLogic::fnFlushChip(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnFlushChip");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSaveCoods(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSaveCoods");
|
|
}
|
|
|
|
uint32 SkyLogic::fnPlotGrid(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnPlotGrid");
|
|
}
|
|
|
|
uint32 SkyLogic::fnRemoveGrid(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnRemoveGrid");
|
|
}
|
|
|
|
uint32 SkyLogic::fnEyeball(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnEyeball");
|
|
}
|
|
|
|
uint32 SkyLogic::fnCursorUp(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnCursorUp");
|
|
}
|
|
|
|
uint32 SkyLogic::fnLeaveSection(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnLeaveSection");
|
|
}
|
|
|
|
uint32 SkyLogic::fnEnterSection(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnEnterSection");
|
|
}
|
|
|
|
uint32 SkyLogic::fnRestoreGame(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnRestoreGame");
|
|
}
|
|
|
|
uint32 SkyLogic::fnRestartGame(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnRestartGame");
|
|
}
|
|
|
|
uint32 SkyLogic::fnNewSwingSeq(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnNewSwingSeq");
|
|
}
|
|
|
|
uint32 SkyLogic::fnWaitSwingEnd(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnWaitSwingEnd");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSkipIntroCode");
|
|
}
|
|
|
|
uint32 SkyLogic::fnBlankScreen(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnBlankScreen");
|
|
}
|
|
|
|
uint32 SkyLogic::fnPrintCredit(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnPrintCredit");
|
|
}
|
|
|
|
uint32 SkyLogic::fnLookAt(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnLookAt");
|
|
}
|
|
|
|
uint32 SkyLogic::fnLincTextModule(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnLincTextModule");
|
|
}
|
|
|
|
uint32 SkyLogic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnTextKill2");
|
|
}
|
|
|
|
uint32 SkyLogic::fnSetFont(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnSetFont");
|
|
}
|
|
|
|
uint32 SkyLogic::fnStartFx(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnStartFx");
|
|
}
|
|
|
|
uint32 SkyLogic::fnStopFx(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnStopFx");
|
|
}
|
|
|
|
uint32 SkyLogic::fnStartMusic(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnStartMusic");
|
|
}
|
|
|
|
uint32 SkyLogic::fnStopMusic(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnStopMusic");
|
|
}
|
|
|
|
uint32 SkyLogic::fnFadeDown(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnFadeDown");
|
|
}
|
|
|
|
uint32 SkyLogic::fnFadeUp(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnFadeUp");
|
|
}
|
|
|
|
uint32 SkyLogic::fnQuitToDos(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnQuitToDos");
|
|
}
|
|
|
|
uint32 SkyLogic::fnPauseFx(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnPauseFx");
|
|
}
|
|
|
|
uint32 SkyLogic::fnUnPauseFx(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnUnPauseFx");
|
|
}
|
|
|
|
uint32 SkyLogic::fnPrintf(uint32 a, uint32 b, uint32 c) {
|
|
error("Stub: fnPrintf");
|
|
}
|
|
|