scummvm/engines
2007-11-08 10:51:47 +00:00
..
agi Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
agos Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
cine One more fix from Patch #1773489 2007-11-07 22:29:20 +00:00
cruise Muting the compiler :P 2007-11-05 21:06:10 +00:00
drascula Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
gob Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
igor added saveload code, fixed calls to debugC 2007-11-04 03:07:03 +00:00
kyra Fix warning 2007-11-05 16:33:40 +00:00
lure Bugfix for correct use of article prefixes on character names embedded in talk messages 2007-11-08 10:51:47 +00:00
parallaction Fixed regression: loading from the start screens was messing up game flags. 2007-11-06 20:49:50 +00:00
queen made CmdText a virtual class, so that language tweaks can be handled in subclasses. 2007-11-05 20:53:30 +00:00
saga Several subtitles-related IHNM fixes. Still not perfect. 2007-11-05 23:40:30 +00:00
scumm Add support for original load/save system in HE games. 2007-11-06 12:22:52 +00:00
sky This workaround is no longer needed 2007-09-20 08:47:13 +00:00
sword1 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
sword2 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
touche simplification, increased game state filenames 2007-11-04 03:02:32 +00:00
engine.cpp
engine.h
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk