scummvm/engines/sword1
Max Horn 86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
..
animation.cpp
animation.h
collision.h
control.cpp
control.h
credits.cpp
credits.h
debug.cpp
debug.h
eventman.cpp
eventman.h
logic.cpp Removed the "extra bars/nodes" code, since nothing ever added the extra bars or 2006-02-21 10:22:37 +00:00
logic.h
memman.cpp
memman.h
menu.cpp
menu.h
module.mk
mouse.cpp
mouse.h
music.cpp
music.h
object.h
objectman.cpp
objectman.h
resman.cpp
resman.h
router.cpp Removed the "extra bars/nodes" code, since nothing ever added the extra bars or 2006-02-21 10:22:37 +00:00
router.h Removed the "extra bars/nodes" code, since nothing ever added the extra bars or 2006-02-21 10:22:37 +00:00
screen.cpp
screen.h
sound.cpp
sound.h
staticres.cpp
sword1.cpp - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
sword1.h
sworddefs.h
swordres.h
text.cpp
text.h