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42 lines
1011 B
C++
42 lines
1011 B
C++
#pragma once
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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namespace Cryo {
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class CSoundChannel {
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private:
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Audio::Mixer *_mixer;
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Audio::QueuingAudioStream *_audioStream;
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Audio::SoundHandle _soundHandle;
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unsigned int _sampleRate;
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bool _stereo;
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public:
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CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo);
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~CSoundChannel();
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// Queue a new buffer, cancel any previously queued buffers if playNow is set
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void queueBuffer(byte *buffer, unsigned int size, bool playNow = false);
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// Stop playing and purge play queue
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void stop();
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// How many buffers in queue (including currently playing one)
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unsigned int numQueued();
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// Volume control
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int _volumeLeft, _volumeRight;
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unsigned int getVolume();
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void setVolume(unsigned int volumeLeft, unsigned int volumeRight);
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void setVolumeLeft(unsigned int volume);
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void setVolumeRight(unsigned int volume);
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private:
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void applyVolumeChange();
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};
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}
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