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77cd7df08d
Create Frame structure and drawFrame(..) convenience method, also DisplayMan unpacks all the bitmaps with unpackGraphics()
83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "engines/util.h"
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#include "engines/engine.h"
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#include "graphics/palette.h"
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#include "common/file.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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#include "dm/dungeonman.h"
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namespace DM {
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DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) {
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// Do not load data files
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// Do not initialize graphics here
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// Do not initialize audio devices here
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// Do these from run
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//Specify all default directories
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//const Common::FSNode gameDataDir(ConfMan.get("example"));
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//SearchMan.addSubDirectoryMatching(gameDataDir, "example2");
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DebugMan.addDebugChannel(kDMDebugExample, "example", "example desc");
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// register random source
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_rnd = new Common::RandomSource("quux");
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debug("DMEngine::DMEngine");
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}
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DMEngine::~DMEngine() {
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debug("DMEngine::~DMEngine");
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// dispose of resources
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delete _rnd;
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delete _console;
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delete _displayMan;
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delete _dungeonMan;
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// clear debug channels
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DebugMan.clearAllDebugChannels();
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}
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Common::Error DMEngine::run() {
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initGraphics(320, 200, false);
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_console = new Console(this);
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_displayMan = new DisplayMan(this);
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_dungeonMan = new DungeonMan(this);
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_displayMan->setUpScreens(320, 200);
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_displayMan->loadGraphics();
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_dungeonMan->loadDungeonFile();
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/*
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_displayMan->loadPalette(palCredits);
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uint16 width = _displayMan->getImageWidth(1);
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uint16 height = _displayMan->getImageHeight(1);
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byte *cleanByteImg0Data = new byte[width * height];
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_displayMan->loadIntoBitmap(1, cleanByteImg0Data);
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_displayMan->blitToScreen(cleanByteImg0Data, width, height, 0, 0);
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delete[] cleanByteImg0Data;
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*/
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while (true) {
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_displayMan->drawDungeon();
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_displayMan->updateScreen();
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_system->delayMillis(10);
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}
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return Common::kNoError;
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}
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} // End of namespace DM
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