mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
544 lines
13 KiB
C++
544 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/savefile.h"
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#include "sludge/allfiles.h"
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#include "sludge/fileset.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/people.h"
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#include "sludge/sludge.h"
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#include "sludge/variable.h"
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namespace Sludge {
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const char *typeName[] = { "undefined", "number", "user function", "string",
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"built-in function", "file", "stack", "object type", "animation",
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"costume" };
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void unlinkVar(Variable &thisVar) {
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switch (thisVar.varType) {
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case SVT_STRING:
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delete []thisVar.varData.theString;
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thisVar.varData.theString = NULL;
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break;
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case SVT_STACK:
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thisVar.varData.theStack->timesUsed--;
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if (thisVar.varData.theStack->timesUsed <= 0) {
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while (thisVar.varData.theStack->first)
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trimStack(thisVar.varData.theStack->first);
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delete thisVar.varData.theStack;
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thisVar.varData.theStack = NULL;
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}
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break;
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case SVT_FASTARRAY:
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thisVar.varData.fastArray->timesUsed--;
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if (thisVar.varData.theStack->timesUsed <= 0) {
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delete thisVar.varData.fastArray->fastVariables;
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delete[] thisVar.varData.fastArray;
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thisVar.varData.fastArray = NULL;
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}
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break;
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case SVT_ANIM:
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if (thisVar.varData.animHandler) {
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delete thisVar.varData.animHandler;
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thisVar.varData.animHandler = nullptr;
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}
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break;
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default:
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break;
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}
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}
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void setVariable(Variable &thisVar, VariableType vT, int value) {
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unlinkVar(thisVar);
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thisVar.varType = vT;
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thisVar.varData.intValue = value;
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}
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void newAnimationVariable(Variable &thisVar, PersonaAnimation *i) {
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unlinkVar(thisVar);
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thisVar.varType = SVT_ANIM;
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thisVar.varData.animHandler = i;
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}
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PersonaAnimation *getAnimationFromVar(Variable &thisVar) {
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if (thisVar.varType == SVT_ANIM)
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return new PersonaAnimation(thisVar.varData.animHandler);
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if (thisVar.varType == SVT_INT && thisVar.varData.intValue == 0)
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return new PersonaAnimation();
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fatal("Expecting an animation variable; found Variable of type", typeName[thisVar.varType]);
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return NULL;
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}
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void newCostumeVariable(Variable &thisVar, Persona *i) {
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unlinkVar(thisVar);
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thisVar.varType = SVT_COSTUME;
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thisVar.varData.costumeHandler = i;
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}
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Persona *getCostumeFromVar(Variable &thisVar) {
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Persona *p = NULL;
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switch (thisVar.varType) {
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case SVT_ANIM:
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p = new Persona;
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if (!checkNew(p))
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return NULL;
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p->numDirections = 1;
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p->animation = new PersonaAnimation *[3];
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if (!checkNew(p->animation))
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return NULL;
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for (int iii = 0; iii < 3; iii++)
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p->animation[iii] = new PersonaAnimation(thisVar.varData.animHandler);
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break;
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case SVT_COSTUME:
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return thisVar.varData.costumeHandler;
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break;
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default:
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fatal("Expecting an animation variable; found Variable of type", typeName[thisVar.varType]);
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}
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return p;
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}
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int stackSize(const StackHandler *me) {
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int r = 0;
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VariableStack *a = me->first;
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while (a) {
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r++;
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a = a->next;
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}
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return r;
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}
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bool getSavedGamesStack(StackHandler *sH, const Common::String &ext) {
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// Make pattern
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uint len = ext.size();
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Common::String pattern = "*";
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pattern += ext;
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// Get all saved files
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Common::StringArray sa = g_system->getSavefileManager()->listSavefiles(pattern);
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// Save file names to stacks
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Variable newName;
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newName.varType = SVT_NULL;
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Common::StringArray::iterator it;
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for (it = sa.begin(); it != sa.end(); ++it) {
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(*it).erase((*it).size() - len, len);
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makeTextVar(newName, (*it));
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if (!addVarToStack(newName, sH->first))
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return false;
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if (sH->last == NULL)
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sH->last = sH->first;
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}
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return true;
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}
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bool copyStack(const Variable &from, Variable &to) {
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to.varType = SVT_STACK;
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to.varData.theStack = new StackHandler;
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if (!checkNew(to.varData.theStack))
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return false;
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to.varData.theStack->first = NULL;
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to.varData.theStack->last = NULL;
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to.varData.theStack->timesUsed = 1;
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VariableStack *a = from.varData.theStack->first;
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while (a) {
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addVarToStack(a->thisVar, to.varData.theStack->first);
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if (to.varData.theStack->last == NULL) {
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to.varData.theStack->last = to.varData.theStack->first;
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}
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a = a->next;
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}
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return true;
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}
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void addVariablesInSecond(Variable &var1, Variable &var2) {
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if (var1.varType == SVT_INT && var2.varType == SVT_INT) {
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var2.varData.intValue += var1.varData.intValue;
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} else {
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Common::String string1 = getTextFromAnyVar(var1);
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Common::String string2 = getTextFromAnyVar(var2);
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unlinkVar(var2);
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var2.varData.theString = createCString(string1 + string2);
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var2.varType = SVT_STRING;
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}
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}
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int compareVars(const Variable &var1, const Variable &var2) {
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int re = 0;
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if (var1.varType == var2.varType) {
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switch (var1.varType) {
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case SVT_NULL:
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re = 1;
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break;
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case SVT_COSTUME:
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re = (var1.varData.costumeHandler == var2.varData.costumeHandler);
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break;
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case SVT_ANIM:
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re = (var1.varData.animHandler == var2.varData.animHandler);
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break;
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case SVT_STRING:
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re = (strcmp(var1.varData.theString, var2.varData.theString) == 0);
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break;
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case SVT_STACK:
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re = (var1.varData.theStack == var2.varData.theStack);
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break;
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default:
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re = (var1.varData.intValue == var2.varData.intValue);
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}
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}
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return re;
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}
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void compareVariablesInSecond(const Variable &var1, Variable &var2) {
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setVariable(var2, SVT_INT, compareVars(var1, var2));
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}
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char *createCString(const Common::String &s) {
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uint n = s.size() + 1;
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char *res = new char[n];
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if (!checkNew(res)) {
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fatal("createCString : Unable to copy String");
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return NULL;
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}
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memcpy(res, s.c_str(), n);
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return res;
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}
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void makeTextVar(Variable &thisVar, const Common::String &txt) {
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unlinkVar(thisVar);
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thisVar.varType = SVT_STRING;
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thisVar.varData.theString = createCString(txt);
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}
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bool loadStringToVar(Variable &thisVar, int value) {
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makeTextVar(thisVar, g_sludge->_resMan->getNumberedString(value));
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return (bool)(thisVar.varData.theString != NULL);
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}
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Common::String getTextFromAnyVar(const Variable &from) {
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switch (from.varType) {
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case SVT_STRING:
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return from.varData.theString;
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case SVT_FASTARRAY: {
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Common::String builder = "FAST:";
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Common::String builder2 = "";
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Common::String grabText = "";
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for (int i = 0; i < from.varData.fastArray->size; i++) {
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builder2 = builder + " ";
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grabText = getTextFromAnyVar(from.varData.fastArray->fastVariables[i]);
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builder.clear();
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builder = builder2 + grabText;
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}
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return builder;
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}
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case SVT_STACK: {
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Common::String builder = "ARRAY:";
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Common::String builder2 = "";
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Common::String grabText = "";
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VariableStack *stacky = from.varData.theStack->first;
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while (stacky) {
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builder2 = builder + " ";
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grabText = getTextFromAnyVar(stacky->thisVar);
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builder.clear();
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builder = builder2 + grabText;
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stacky = stacky->next;
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}
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return builder;
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}
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case SVT_INT: {
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Common::String buff = Common::String::format("%i", from.varData.intValue);
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return buff;
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}
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case SVT_FILE: {
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return resourceNameFromNum(from.varData.intValue);
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}
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case SVT_OBJTYPE: {
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ObjectType *thisType = g_sludge->_objMan->findObjectType(from.varData.intValue);
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if (thisType)
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return thisType->screenName;
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break;
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}
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default:
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break;
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}
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return typeName[from.varType];
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}
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bool getBoolean(const Variable &from) {
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switch (from.varType) {
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case SVT_NULL:
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return false;
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case SVT_INT:
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return (bool)(from.varData.intValue != 0);
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case SVT_STACK:
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return (bool)(from.varData.theStack->first != NULL);
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case SVT_STRING:
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return (bool)(from.varData.theString[0] != 0);
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case SVT_FASTARRAY:
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return (bool)(from.varData.fastArray->size != 0);
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default:
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break;
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}
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return true;
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}
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bool copyMain(const Variable &from, Variable &to) {
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to.varType = from.varType;
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switch (to.varType) {
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case SVT_INT:
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case SVT_FUNC:
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case SVT_BUILT:
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case SVT_FILE:
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case SVT_OBJTYPE:
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to.varData.intValue = from.varData.intValue;
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return true;
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case SVT_FASTARRAY:
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to.varData.fastArray = from.varData.fastArray;
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to.varData.fastArray->timesUsed++;
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return true;
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case SVT_STRING:
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to.varData.theString = createCString(from.varData.theString);
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return to.varData.theString ? true : false;
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case SVT_STACK:
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to.varData.theStack = from.varData.theStack;
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to.varData.theStack->timesUsed++;
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return true;
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case SVT_COSTUME:
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to.varData.costumeHandler = from.varData.costumeHandler;
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return true;
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case SVT_ANIM:
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to.varData.animHandler = new PersonaAnimation(from.varData.animHandler);
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return true;
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case SVT_NULL:
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return true;
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default:
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break;
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}
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fatal("Unknown value type");
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return false;
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}
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bool copyVariable(const Variable &from, Variable &to) {
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unlinkVar(to);
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return copyMain(from, to);
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}
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Variable *fastArrayGetByIndex(FastArrayHandler *vS, uint theIndex) {
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if ((int)theIndex >= vS->size)
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return NULL;
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return &vS->fastVariables[theIndex];
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}
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bool makeFastArraySize(Variable &to, int size) {
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if (size < 0)
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return fatal("Can't create a fast array with a negative number of elements!");
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unlinkVar(to);
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to.varType = SVT_FASTARRAY;
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to.varData.fastArray = new FastArrayHandler;
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if (!checkNew(to.varData.fastArray))
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return false;
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to.varData.fastArray->fastVariables = new Variable[size];
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if (!checkNew(to.varData.fastArray->fastVariables))
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return false;
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for (int i = 0; i < size; i++) {
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initVarNew(to.varData.fastArray->fastVariables[i]);
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}
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to.varData.fastArray->size = size;
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to.varData.fastArray->timesUsed = 1;
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return true;
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}
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bool makeFastArrayFromStack(Variable &to, const StackHandler *stacky) {
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int size = stackSize(stacky);
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if (!makeFastArraySize(to, size))
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return false;
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// Now let's fill up the new array
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VariableStack *allV = stacky->first;
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size = 0;
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while (allV) {
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copyMain(allV->thisVar, to.varData.fastArray->fastVariables[size]);
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size++;
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allV = allV->next;
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}
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return true;
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}
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bool addVarToStack(const Variable &va, VariableStack *&thisStack) {
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VariableStack *newStack = new VariableStack;
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if (!checkNew(newStack))
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return false;
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if (!copyMain(va, newStack->thisVar))
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return false;
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newStack->next = thisStack;
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thisStack = newStack;
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//debugC(2, kSludgeDebugStackMachine, "Variable %s was added to stack", getTextFromAnyVar(va));
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return true;
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}
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bool addVarToStackQuick(Variable &va, VariableStack *&thisStack) {
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VariableStack *newStack = new VariableStack;
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if (!checkNew(newStack))
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return false;
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// if (! copyMain (va, newStack -> thisVar)) return false;
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memcpy(&(newStack->thisVar), &va, sizeof(Variable));
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va.varType = SVT_NULL;
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newStack->next = thisStack;
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thisStack = newStack;
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//debugC(2, kSludgeDebugStackMachine, "Variable %s was added to stack quick", getTextFromAnyVar(va));
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return true;
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}
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bool stackSetByIndex(VariableStack *vS, uint theIndex, const Variable &va) {
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while (theIndex--) {
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vS = vS->next;
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if (!vS)
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return fatal("Index past end of stack.");
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}
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return copyVariable(va, vS->thisVar);
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}
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Variable *stackGetByIndex(VariableStack *vS, uint theIndex) {
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while (theIndex--) {
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vS = vS->next;
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if (!vS) {
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return NULL;
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}
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}
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return &(vS->thisVar);
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}
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int deleteVarFromStack(const Variable &va, VariableStack *&thisStack, bool allOfEm) {
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VariableStack **huntVar = &thisStack;
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VariableStack *killMe;
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int reply = 0;
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while (*huntVar) {
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if (compareVars((*huntVar)->thisVar, va)) {
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killMe = *huntVar;
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*huntVar = killMe->next;
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unlinkVar(killMe->thisVar);
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delete killMe;
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if (!allOfEm)
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return 1;
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reply++;
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} else {
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huntVar = &((*huntVar)->next);
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}
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}
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return reply;
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}
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// Would be a LOT better just to keep this up to date in the above function... ah well
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VariableStack *stackFindLast(VariableStack *hunt) {
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if (hunt == NULL)
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return NULL;
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while (hunt->next)
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hunt = hunt->next;
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return hunt;
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}
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bool getValueType(int &toHere, VariableType vT, const Variable &v) {
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//if (! v) return false;
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if (v.varType != vT) {
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Common::String e1 = "Can only perform specified operation on a value which is of type ";
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e1 += typeName[vT];
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Common::String e2 = "... value supplied was of type ";
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e2 += typeName[v.varType];
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fatal(e1, e2);
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return false;
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}
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toHere = v.varData.intValue;
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return true;
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}
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void trimStack(VariableStack *&stack) {
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VariableStack *killMe = stack;
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stack = stack->next;
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//debugC(2, kSludgeDebugStackMachine, "Variable %s was removed from stack", getTextFromAnyVar(killMe->thisVar));
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// When calling this, we've ALWAYS checked that stack != NULL
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unlinkVar(killMe->thisVar);
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delete killMe;
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}
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} // End of namespace Sludge
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