scummvm/engines/scumm/scumm_v7.h
Torbjörn Andersson 819cfb8383 SCUMM: Initial work on Mac Loom font renderer
The main purpose of this set of changes is to refactor the code to make
it easier to pass the name of the Macintosh resource file to other parts
of the engine (it used to be hard-coded in the music players), and to
scale-up the graphics by 2.

The actual font rendering is almost completely broken.
2021-05-17 18:44:29 +02:00

147 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_SCRIPT_V7_H
#define SCUMM_SCRIPT_V7_H
#ifdef ENABLE_SCUMM_7_8
#include "scumm/scumm_v6.h"
namespace Scumm {
class Insane;
class SmushMixer;
class SmushPlayer;
class ScummEngine_v7 : public ScummEngine_v6 {
friend class SmushPlayer;
friend class Insane;
public:
ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
~ScummEngine_v7() override;
protected:
int _smushFrameRate;
/**
* Flag which signals that the SMUSH video playback should end now
* (e.g. because it was aborted by the user or it's simply finished).
*/
bool _smushVideoShouldFinish;
bool _smushActive;
Insane *_insane;
public:
SmushMixer *_smixer;
SmushPlayer *_splayer;
struct LangIndexNode {
char tag[12+1];
int32 offset;
};
protected:
int _verbLineSpacing;
bool _existLanguageFile;
char *_languageBuffer;
LangIndexNode *_languageIndex;
int _languageIndexSize;
char _lastStringTag[12+1];
#if defined(__SYMBIAN32__) // for some reason VC6 cannot find the base class TextObject
struct SubtitleText {
int16 xpos, ypos;
byte color;
byte charset;
byte text[256];
bool actorSpeechMsg;
};
#else
struct SubtitleText : TextObject {
bool actorSpeechMsg;
};
#endif
friend void syncWithSerializer(Common::Serializer &, SubtitleText &);
int _subtitleQueuePos;
SubtitleText _subtitleQueue[20];
public:
void processSubtitleQueue();
void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
void clearSubtitleQueue();
void CHARSET_1() override;
bool isSmushActive() { return _smushActive; }
protected:
void scummLoop_handleSound() override;
void scummLoop_handleDrawing() override;
void processInput() override;
void processKeyboard(Common::KeyState lastKeyHit) override;
void setupScumm(const Common::String &macResourceFile) override;
void setupScummVars() override;
void resetScummVars() override;
void akos_processQueue() override;
void saveLoadWithSerializer(Common::Serializer &s) override;
void readMAXS(int blockSize) override;
void readGlobalObjects() override;
void readIndexBlock(uint32 blocktype, uint32 itemsize) override;
void setCameraAt(int pos_x, int pos_y) override;
void setCameraFollows(Actor *a, bool setCamera = false) override;
void moveCamera() override;
void panCameraTo(int x, int y) override;
int getObjectIdFromOBIM(const byte *obim) override;
void actorTalk(const byte *msg) override;
void translateText(const byte *text, byte *trans_buff) override;
void loadLanguageBundle() override;
void playSpeech(const byte *ptr);
void drawVerb(int verb, int mode) override;
void pauseEngineIntern(bool pause) override;
void o6_kernelSetFunctions() override;
};
} // End of namespace Scumm
#endif // ENABLE_SCUMM_7_8
#endif