mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
219 lines
5.7 KiB
C++
219 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
#include "common/file.h"
|
|
|
|
#include "agos/intern.h"
|
|
#include "agos/agos.h"
|
|
#include "agos/vga.h"
|
|
|
|
namespace AGOS {
|
|
|
|
void AGOSEngine::freezeBottom() {
|
|
_vgaMemBase = _vgaMemPtr;
|
|
_vgaFrozenBase = _vgaMemPtr;
|
|
}
|
|
|
|
void AGOSEngine::unfreezeBottom() {
|
|
_vgaMemPtr = _vgaRealBase;
|
|
_vgaMemBase = _vgaRealBase;
|
|
_vgaFrozenBase = _vgaRealBase;
|
|
}
|
|
|
|
static const uint8 zoneTable[160] = {
|
|
0, 0, 2, 2, 2, 2, 0, 2, 2, 2,
|
|
3, 0, 0, 0, 0, 0, 0, 0, 1, 0,
|
|
3, 3, 3, 1, 3, 0, 0, 0, 1, 0,
|
|
2, 0, 3, 0, 3, 3, 0, 1, 1, 0,
|
|
1, 2, 2, 2, 0, 2, 2, 2, 0, 2,
|
|
1, 2, 2, 2, 0, 2, 2, 2, 2, 2,
|
|
2, 2, 2, 1, 2, 2, 2, 2, 2, 2,
|
|
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
|
2, 2, 0, 2, 0, 3, 2, 2, 2, 3,
|
|
2, 3, 3, 3, 1, 3, 3, 1, 1, 0,
|
|
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
|
2, 2, 2, 2, 2, 0, 0, 2, 2, 0,
|
|
0, 2, 0, 2, 2, 2, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 2, 2, 2, 2, 2,
|
|
2, 0, 2, 0, 0, 2, 2, 0, 2, 2,
|
|
2, 2, 2, 2, 2, 0, 0, 0, 0, 0,
|
|
};
|
|
|
|
void AGOSEngine::loadZone(uint16 zoneNum, bool useError) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
CHECK_BOUNDS(zoneNum, _vgaBufferPointers);
|
|
|
|
if (getGameType() == GType_PN) {
|
|
// Only a single zone is used in Personal Nightmare
|
|
vpe = _vgaBufferPointers;
|
|
vc27_resetSprite();
|
|
_vgaMemPtr = _vgaMemBase;
|
|
} else {
|
|
vpe = _vgaBufferPointers + zoneNum;
|
|
if (vpe->vgaFile1 != NULL)
|
|
return;
|
|
}
|
|
|
|
// Loading order is important due to resource managment
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga && getGameType() == GType_WW &&
|
|
zoneTable[zoneNum] == 3) {
|
|
uint8 num = (zoneNum >= 85) ? 94 : 18;
|
|
loadVGAVideoFile(num, 2, useError);
|
|
} else {
|
|
loadVGAVideoFile(zoneNum, 2, useError);
|
|
}
|
|
vpe->vgaFile2 = _block;
|
|
vpe->vgaFile2End = _blockEnd;
|
|
|
|
loadVGAVideoFile(zoneNum, 1, useError);
|
|
vpe->vgaFile1 = _block;
|
|
vpe->vgaFile1End = _blockEnd;
|
|
|
|
vpe->sfxFile = NULL;
|
|
|
|
if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformAtariST) &&
|
|
getGameType() == GType_ELVIRA2) {
|
|
// A singe sound file is used for Amiga and AtariST versions
|
|
if (loadVGASoundFile(1, 3)) {
|
|
vpe->sfxFile = _block;
|
|
vpe->sfxFileEnd = _blockEnd;
|
|
}
|
|
} else if (!(getFeatures() & GF_ZLIBCOMP)) {
|
|
if (loadVGASoundFile(zoneNum, 3)) {
|
|
vpe->sfxFile = _block;
|
|
vpe->sfxFileEnd = _blockEnd;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::setZoneBuffers() {
|
|
_zoneBuffers = (byte *)malloc(_vgaMemSize);
|
|
|
|
_vgaMemPtr = _zoneBuffers;
|
|
_vgaMemBase = _zoneBuffers;
|
|
_vgaFrozenBase = _zoneBuffers;
|
|
_vgaRealBase = _zoneBuffers;
|
|
_vgaMemEnd = _zoneBuffers + _vgaMemSize;
|
|
}
|
|
|
|
byte *AGOSEngine::allocBlock(uint32 size) {
|
|
for (;;) {
|
|
_block = _vgaMemPtr;
|
|
_blockEnd = _block + size;
|
|
|
|
if (_blockEnd >= _vgaMemEnd) {
|
|
_vgaMemPtr = _vgaMemBase;
|
|
} else {
|
|
_rejectBlock = false;
|
|
checkNoOverWrite();
|
|
if (_rejectBlock)
|
|
continue;
|
|
checkRunningAnims();
|
|
if (_rejectBlock)
|
|
continue;
|
|
checkZonePtrs();
|
|
_vgaMemPtr = _blockEnd;
|
|
return _block;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::checkRunningAnims() {
|
|
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
|
|
(_videoLockOut & 0x20)) {
|
|
return;
|
|
}
|
|
|
|
VgaSprite *vsp;
|
|
for (vsp = _vgaSprites; vsp->id; vsp++) {
|
|
checkAnims(vsp->zoneNum);
|
|
if (_rejectBlock == true)
|
|
return;
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::checkNoOverWrite() {
|
|
VgaPointersEntry *vpe;
|
|
|
|
if (_noOverWrite == 0xFFFF)
|
|
return;
|
|
|
|
vpe = &_vgaBufferPointers[_noOverWrite];
|
|
|
|
if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) {
|
|
_rejectBlock = true;
|
|
_vgaMemPtr = vpe->vgaFile1End;
|
|
} else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) {
|
|
_rejectBlock = true;
|
|
_vgaMemPtr = vpe->vgaFile2End;
|
|
} else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
|
|
_rejectBlock = true;
|
|
_vgaMemPtr = vpe->sfxFileEnd;
|
|
} else {
|
|
_rejectBlock = false;
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::checkAnims(uint a) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
vpe = &_vgaBufferPointers[a];
|
|
|
|
if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) {
|
|
_rejectBlock = true;
|
|
_vgaMemPtr = vpe->vgaFile1End;
|
|
} else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) {
|
|
_rejectBlock = true;
|
|
_vgaMemPtr = vpe->vgaFile2End;
|
|
} else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
|
|
_rejectBlock = true;
|
|
_vgaMemPtr = vpe->sfxFileEnd;
|
|
} else {
|
|
_rejectBlock = false;
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::checkZonePtrs() {
|
|
uint count = ARRAYSIZE(_vgaBufferPointers);
|
|
VgaPointersEntry *vpe = _vgaBufferPointers;
|
|
do {
|
|
if (((vpe->vgaFile1 < _blockEnd) && (vpe->vgaFile1End > _block)) ||
|
|
((vpe->vgaFile2 < _blockEnd) && (vpe->vgaFile2End > _block)) ||
|
|
((vpe->sfxFile < _blockEnd) && (vpe->sfxFileEnd > _block))) {
|
|
vpe->vgaFile1 = NULL;
|
|
vpe->vgaFile1End = NULL;
|
|
vpe->vgaFile2 = NULL;
|
|
vpe->vgaFile2End = NULL;
|
|
vpe->sfxFile = NULL;
|
|
vpe->sfxFileEnd = NULL;
|
|
}
|
|
} while (++vpe, --count);
|
|
}
|
|
|
|
} // End of namespace AGOS
|
|
|
|
|