scummvm/engines/cge2/spare.cpp
uruk 186d90e5b5 CGE2: Implement switching between scenes.
Minor modification in Spare again to do so.
2014-06-17 15:37:55 +02:00

105 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge2/spare.h"
namespace CGE2 {
void Spare::synchronize() {
warning("STUB: Spare::Load");
}
void Spare::clear() {
_container.clear();
}
Sprite *Spare::locate(int ref) {
for (uint i = 0; i < _container.size(); ++i) {
if (_container[i]->_ref == ref)
return _container[i];
}
return nullptr;
}
Sprite *Spare::take(int ref) {
Sprite *spr = nullptr;
if ((spr = locate(ref)) != nullptr) {
for (uint i = 0; i < _container.size(); ++i) {
if (spr == _container[i]) {
_container.remove_at(i);
break;
}
}
}
return spr;
}
void Spare::takeScene(int cav) {
int bakRef = cav << 8;
Common::Array<Sprite*> tempCont = _container;
for (uint i = 0; i < tempCont.size(); ++i) {
Sprite *spr = tempCont[i];
int c = spr->_scene;
if ((c == _vm->_now || c == 0) && spr->_ref != bakRef) {
spr = locate(spr->_ref);
_vm->_vga->_showQ->insert(spr);
}
}
}
void Spare::store(Sprite *spr) {
_container.insert_at(_container.size(), spr);
}
void Spare::update(Sprite *spr) {
Sprite *sp = locate(spr->_ref);
if (sp == nullptr)
store(spr);
else
*sp = *spr;
}
void Spare::dispose(Sprite *spr) {
if (spr) {
_vm->_vga->_showQ->remove(spr);
update(spr->contract());
}
}
void Spare::dispose(int ref) {
dispose(_vm->_vga->_showQ->locate(ref));
}
void Spare::dispose() {
for (uint i = 0; i < _container.size(); ++i) {
if (_container[i]->_ref > 255)
dispose(_container[i]);
}
}
} // End of namespace CGE2