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186d90e5b5
Minor modification in Spare again to do so.
105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge2/spare.h"
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namespace CGE2 {
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void Spare::synchronize() {
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warning("STUB: Spare::Load");
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}
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void Spare::clear() {
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_container.clear();
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}
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Sprite *Spare::locate(int ref) {
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for (uint i = 0; i < _container.size(); ++i) {
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if (_container[i]->_ref == ref)
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return _container[i];
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}
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return nullptr;
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}
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Sprite *Spare::take(int ref) {
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Sprite *spr = nullptr;
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if ((spr = locate(ref)) != nullptr) {
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for (uint i = 0; i < _container.size(); ++i) {
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if (spr == _container[i]) {
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_container.remove_at(i);
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break;
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}
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}
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}
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return spr;
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}
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void Spare::takeScene(int cav) {
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int bakRef = cav << 8;
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Common::Array<Sprite*> tempCont = _container;
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for (uint i = 0; i < tempCont.size(); ++i) {
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Sprite *spr = tempCont[i];
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int c = spr->_scene;
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if ((c == _vm->_now || c == 0) && spr->_ref != bakRef) {
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spr = locate(spr->_ref);
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_vm->_vga->_showQ->insert(spr);
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}
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}
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}
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void Spare::store(Sprite *spr) {
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_container.insert_at(_container.size(), spr);
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}
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void Spare::update(Sprite *spr) {
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Sprite *sp = locate(spr->_ref);
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if (sp == nullptr)
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store(spr);
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else
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*sp = *spr;
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}
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void Spare::dispose(Sprite *spr) {
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if (spr) {
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_vm->_vga->_showQ->remove(spr);
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update(spr->contract());
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}
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}
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void Spare::dispose(int ref) {
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dispose(_vm->_vga->_showQ->locate(ref));
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}
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void Spare::dispose() {
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for (uint i = 0; i < _container.size(); ++i) {
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if (_container[i]->_ref > 255)
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dispose(_container[i]);
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}
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}
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} // End of namespace CGE2
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