mirror of
https://github.com/libretro/scummvm.git
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291 lines
7.9 KiB
C++
291 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/substream.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "image/codecs/bmp_raw.h"
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#include "director/director.h"
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#include "director/images.h"
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namespace Director {
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DIBDecoder::DIBDecoder() {
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_surface = 0;
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_palette = 0;
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_paletteColorCount = 0;
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_codec = 0;
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}
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DIBDecoder::~DIBDecoder() {
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destroy();
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}
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void DIBDecoder::destroy() {
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_surface = 0; // It is deleted by BitmapRawDecoder
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delete[] _palette;
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_palette = 0;
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_paletteColorCount = 0;
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delete _codec;
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_codec = 0;
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}
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void DIBDecoder::loadPalette(Common::SeekableReadStream &stream) {
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uint16 steps = stream.size() / 6;
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uint16 index = (steps * 3) - 1;
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_paletteColorCount = steps;
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_palette = new byte[index + 1];
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for (uint8 i = 0; i < steps; i++) {
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_palette[index - 2] = stream.readByte();
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stream.readByte();
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_palette[index - 1] = stream.readByte();
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stream.readByte();
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_palette[index] = stream.readByte();
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stream.readByte();
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index -= 3;
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}
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}
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bool DIBDecoder::loadStream(Common::SeekableReadStream &stream) {
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uint32 headerSize = stream.readUint32LE();
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if (headerSize != 40)
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return false;
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uint32 width = stream.readUint32LE();
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uint32 height = stream.readUint32LE();
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stream.readUint16LE(); // planes
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uint16 bitsPerPixel = stream.readUint16LE();
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uint32 compression = stream.readUint32BE();
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/* uint32 imageSize = */ stream.readUint32LE();
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/* uint32 pixelsPerMeterX = */ stream.readUint32LE();
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/* uint32 pixelsPerMeterY = */ stream.readUint32LE();
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_paletteColorCount = stream.readUint32LE();
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/* uint32 colorsImportant = */ stream.readUint32LE();
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_paletteColorCount = (_paletteColorCount == 0) ? 255: _paletteColorCount;
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Common::SeekableSubReadStream subStream(&stream, 40, stream.size());
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_codec = Image::createBitmapCodec(compression, 0, width, height, bitsPerPixel);
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if (!_codec)
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return false;
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_surface = _codec->decodeFrame(subStream);
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return true;
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}
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/****************************
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* BITD
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****************************/
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BITDDecoder::BITDDecoder(int w, int h, uint16 bitsPerPixel, uint16 pitch, const byte *palette) {
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_surface = new Graphics::Surface();
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_pitch = pitch;
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if (_pitch < w) {
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warning("BITDDecoder: pitch is too small: %d < %d", _pitch, w);
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_pitch = w;
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}
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// HACK: Create a padded surface by adjusting w after create()
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_surface->create(_pitch, h, g_director->_pixelformat);
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_surface->w = w;
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_palette = palette;
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// TODO: Bring this in from the main surface?
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_paletteColorCount = 255;
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_bitsPerPixel = bitsPerPixel;
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}
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BITDDecoder::~BITDDecoder() {
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destroy();
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}
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void BITDDecoder::destroy() {
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_surface->free();
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delete _surface;
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_surface = 0;
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_paletteColorCount = 0;
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}
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void BITDDecoder::loadPalette(Common::SeekableReadStream &stream) {
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// no op
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}
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void BITDDecoder::convertPixelIntoSurface(void* surfacePointer, uint fromBpp, uint toBpp, int red, int green, int blue) {
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// Initial implementation of 32-bit images to palettised sprites.
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switch (fromBpp) {
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case 4:
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switch (toBpp) {
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case 1:
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if (red == 255 && blue == 255 && green == 255) {
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*((byte*)surfacePointer) = 255;
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} else if (red == 0 && blue == 0 && green == 0) {
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*((byte*)surfacePointer) = 0;
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} else {
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for (byte p = 0; p < _paletteColorCount; p++) {
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if (_palette[p * 3 + 0] == red &&
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_palette[p * 3 + 1] == green &&
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_palette[p * 3 + 2] == blue) {
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*((byte*)surfacePointer) = p;
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}
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}
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}
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break;
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default:
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warning("BITDDecoder::convertPixelIntoSurface(): conversion from %d to %d not implemented",
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fromBpp, toBpp);
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}
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break;
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default:
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warning("BITDDecoder::convertPixelIntoSurface(): could not convert from %d to %d",
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fromBpp, toBpp);
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break;
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}
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}
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bool BITDDecoder::loadStream(Common::SeekableReadStream &stream) {
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int x = 0, y = 0;
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Common::Array<int> pixels;
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// If the stream has exactly the required number of bits for this image,
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// we assume it is uncompressed.
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if (stream.size() == _pitch * _surface->h * _bitsPerPixel / 8) {
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debugC(6, kDebugImages, "Skipping compression");
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for (int i = 0; i < stream.size(); i++) {
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pixels.push_back((int)stream.readByte());
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}
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} else {
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while (!stream.eos()) {
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// TODO: D3 32-bit bitmap casts seem to just be ARGB pixels in a row and not RLE.
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// Determine how to distinguish these different types. Maybe stage version.
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if (_bitsPerPixel == 32) {
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int data = stream.readByte();
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pixels.push_back(data);
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} else {
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int data = stream.readByte();
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int len = data + 1;
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if ((data & 0x80) != 0) {
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len = ((data ^ 0xFF) & 0xff) + 2;
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data = stream.readByte();
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for (int p = 0; p < len; p++) {
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pixels.push_back(data);
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}
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} else {
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for (int p = 0; p < len; p++) {
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data = stream.readByte();
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pixels.push_back(data);
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}
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}
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if (_bitsPerPixel == 32 && pixels.size() % (_surface->w * 3) == 0)
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stream.readUint16BE();
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}
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}
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}
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if (pixels.size() < (uint32)_surface->w * _surface->h * (_bitsPerPixel / 8)) {
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int tail = (_surface->w * _surface->h * _bitsPerPixel / 8) - pixels.size();
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warning("BITDDecoder::loadStream(): premature end of stream (%d of %d pixels)",
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pixels.size(), pixels.size() + tail);
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for (int i = 0; i < tail; i++)
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pixels.push_back(0);
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}
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int offset = 0;
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if (_surface->w < (pixels.size() / _surface->h))
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offset = (pixels.size() / _surface->h) - _surface->w;
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uint32 color;
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bool paletted = (g_director->_pixelformat.bytesPerPixel == 1);
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if (pixels.size() > 0) {
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for (y = 0; y < _surface->h; y++) {
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for (x = 0; x < _surface->w;) {
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switch (_bitsPerPixel) {
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case 1:
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for (int c = 0; c < 8 && x < _surface->w; c++, x++) {
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color = (pixels[(((y * _pitch) + x) / 8)] & (1 << (7 - c))) ? 0 : 0xff;
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if (paletted) {
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*((byte *)_surface->getBasePtr(x, y)) = color;
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} else {
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*((uint32 *)_surface->getBasePtr(x, y)) = color ? g_director->_wm->_colorWhite : g_director->_wm->_colorBlack;
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}
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}
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break;
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case 8:
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// this calculation is wrong.. need a demo with colours.
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if (paletted) {
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*((byte *)_surface->getBasePtr(x, y)) = g_director->transformColor(pixels[(y * _surface->w) + x + (y * offset)]);
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} else {
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*((uint32 *)_surface->getBasePtr(x, y)) = g_director->transformColor(pixels[(y * _surface->w) + x + (y * offset)]);
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}
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x++;
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break;
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case 16:
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*((uint16*)_surface->getBasePtr(x, y)) = _surface->format.RGBToColor(
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(pixels[((y * _surface->w) * 2) + x] & 0x7c) << 1,
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(pixels[((y * _surface->w) * 2) + x] & 0x03) << 6 |
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(pixels[((y * _surface->w) * 2) + (_surface->w) + x] & 0xe0) >> 2,
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(pixels[((y * _surface->w) * 2) + (_surface->w) + x] & 0x1f) << 3);
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x++;
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break;
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case 32:
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convertPixelIntoSurface(_surface->getBasePtr(x, y),
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(_bitsPerPixel / 8),
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_surface->format.bytesPerPixel,
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pixels[(((y * (_surface->w * 4))) + ((x * 4) + 1))],
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pixels[(((y * (_surface->w * 4))) + ((x * 4) + 2))],
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pixels[(((y * (_surface->w * 4))) + ((x * 4) + 3))]);
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x++;
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break;
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default:
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x++;
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break;
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}
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}
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}
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}
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return true;
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}
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} // End of namespace Director
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