scummvm/engines/director/images.cpp
2020-08-15 14:50:26 +02:00

291 lines
7.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/substream.h"
#include "graphics/macgui/macwindowmanager.h"
#include "image/codecs/bmp_raw.h"
#include "director/director.h"
#include "director/images.h"
namespace Director {
DIBDecoder::DIBDecoder() {
_surface = 0;
_palette = 0;
_paletteColorCount = 0;
_codec = 0;
}
DIBDecoder::~DIBDecoder() {
destroy();
}
void DIBDecoder::destroy() {
_surface = 0; // It is deleted by BitmapRawDecoder
delete[] _palette;
_palette = 0;
_paletteColorCount = 0;
delete _codec;
_codec = 0;
}
void DIBDecoder::loadPalette(Common::SeekableReadStream &stream) {
uint16 steps = stream.size() / 6;
uint16 index = (steps * 3) - 1;
_paletteColorCount = steps;
_palette = new byte[index + 1];
for (uint8 i = 0; i < steps; i++) {
_palette[index - 2] = stream.readByte();
stream.readByte();
_palette[index - 1] = stream.readByte();
stream.readByte();
_palette[index] = stream.readByte();
stream.readByte();
index -= 3;
}
}
bool DIBDecoder::loadStream(Common::SeekableReadStream &stream) {
uint32 headerSize = stream.readUint32LE();
if (headerSize != 40)
return false;
uint32 width = stream.readUint32LE();
uint32 height = stream.readUint32LE();
stream.readUint16LE(); // planes
uint16 bitsPerPixel = stream.readUint16LE();
uint32 compression = stream.readUint32BE();
/* uint32 imageSize = */ stream.readUint32LE();
/* uint32 pixelsPerMeterX = */ stream.readUint32LE();
/* uint32 pixelsPerMeterY = */ stream.readUint32LE();
_paletteColorCount = stream.readUint32LE();
/* uint32 colorsImportant = */ stream.readUint32LE();
_paletteColorCount = (_paletteColorCount == 0) ? 255: _paletteColorCount;
Common::SeekableSubReadStream subStream(&stream, 40, stream.size());
_codec = Image::createBitmapCodec(compression, 0, width, height, bitsPerPixel);
if (!_codec)
return false;
_surface = _codec->decodeFrame(subStream);
return true;
}
/****************************
* BITD
****************************/
BITDDecoder::BITDDecoder(int w, int h, uint16 bitsPerPixel, uint16 pitch, const byte *palette) {
_surface = new Graphics::Surface();
_pitch = pitch;
if (_pitch < w) {
warning("BITDDecoder: pitch is too small: %d < %d", _pitch, w);
_pitch = w;
}
// HACK: Create a padded surface by adjusting w after create()
_surface->create(_pitch, h, g_director->_pixelformat);
_surface->w = w;
_palette = palette;
// TODO: Bring this in from the main surface?
_paletteColorCount = 255;
_bitsPerPixel = bitsPerPixel;
}
BITDDecoder::~BITDDecoder() {
destroy();
}
void BITDDecoder::destroy() {
_surface->free();
delete _surface;
_surface = 0;
_paletteColorCount = 0;
}
void BITDDecoder::loadPalette(Common::SeekableReadStream &stream) {
// no op
}
void BITDDecoder::convertPixelIntoSurface(void* surfacePointer, uint fromBpp, uint toBpp, int red, int green, int blue) {
// Initial implementation of 32-bit images to palettised sprites.
switch (fromBpp) {
case 4:
switch (toBpp) {
case 1:
if (red == 255 && blue == 255 && green == 255) {
*((byte*)surfacePointer) = 255;
} else if (red == 0 && blue == 0 && green == 0) {
*((byte*)surfacePointer) = 0;
} else {
for (byte p = 0; p < _paletteColorCount; p++) {
if (_palette[p * 3 + 0] == red &&
_palette[p * 3 + 1] == green &&
_palette[p * 3 + 2] == blue) {
*((byte*)surfacePointer) = p;
}
}
}
break;
default:
warning("BITDDecoder::convertPixelIntoSurface(): conversion from %d to %d not implemented",
fromBpp, toBpp);
}
break;
default:
warning("BITDDecoder::convertPixelIntoSurface(): could not convert from %d to %d",
fromBpp, toBpp);
break;
}
}
bool BITDDecoder::loadStream(Common::SeekableReadStream &stream) {
int x = 0, y = 0;
Common::Array<int> pixels;
// If the stream has exactly the required number of bits for this image,
// we assume it is uncompressed.
if (stream.size() == _pitch * _surface->h * _bitsPerPixel / 8) {
debugC(6, kDebugImages, "Skipping compression");
for (int i = 0; i < stream.size(); i++) {
pixels.push_back((int)stream.readByte());
}
} else {
while (!stream.eos()) {
// TODO: D3 32-bit bitmap casts seem to just be ARGB pixels in a row and not RLE.
// Determine how to distinguish these different types. Maybe stage version.
if (_bitsPerPixel == 32) {
int data = stream.readByte();
pixels.push_back(data);
} else {
int data = stream.readByte();
int len = data + 1;
if ((data & 0x80) != 0) {
len = ((data ^ 0xFF) & 0xff) + 2;
data = stream.readByte();
for (int p = 0; p < len; p++) {
pixels.push_back(data);
}
} else {
for (int p = 0; p < len; p++) {
data = stream.readByte();
pixels.push_back(data);
}
}
if (_bitsPerPixel == 32 && pixels.size() % (_surface->w * 3) == 0)
stream.readUint16BE();
}
}
}
if (pixels.size() < (uint32)_surface->w * _surface->h * (_bitsPerPixel / 8)) {
int tail = (_surface->w * _surface->h * _bitsPerPixel / 8) - pixels.size();
warning("BITDDecoder::loadStream(): premature end of stream (%d of %d pixels)",
pixels.size(), pixels.size() + tail);
for (int i = 0; i < tail; i++)
pixels.push_back(0);
}
int offset = 0;
if (_surface->w < (pixels.size() / _surface->h))
offset = (pixels.size() / _surface->h) - _surface->w;
uint32 color;
bool paletted = (g_director->_pixelformat.bytesPerPixel == 1);
if (pixels.size() > 0) {
for (y = 0; y < _surface->h; y++) {
for (x = 0; x < _surface->w;) {
switch (_bitsPerPixel) {
case 1:
for (int c = 0; c < 8 && x < _surface->w; c++, x++) {
color = (pixels[(((y * _pitch) + x) / 8)] & (1 << (7 - c))) ? 0 : 0xff;
if (paletted) {
*((byte *)_surface->getBasePtr(x, y)) = color;
} else {
*((uint32 *)_surface->getBasePtr(x, y)) = color ? g_director->_wm->_colorWhite : g_director->_wm->_colorBlack;
}
}
break;
case 8:
// this calculation is wrong.. need a demo with colours.
if (paletted) {
*((byte *)_surface->getBasePtr(x, y)) = g_director->transformColor(pixels[(y * _surface->w) + x + (y * offset)]);
} else {
*((uint32 *)_surface->getBasePtr(x, y)) = g_director->transformColor(pixels[(y * _surface->w) + x + (y * offset)]);
}
x++;
break;
case 16:
*((uint16*)_surface->getBasePtr(x, y)) = _surface->format.RGBToColor(
(pixels[((y * _surface->w) * 2) + x] & 0x7c) << 1,
(pixels[((y * _surface->w) * 2) + x] & 0x03) << 6 |
(pixels[((y * _surface->w) * 2) + (_surface->w) + x] & 0xe0) >> 2,
(pixels[((y * _surface->w) * 2) + (_surface->w) + x] & 0x1f) << 3);
x++;
break;
case 32:
convertPixelIntoSurface(_surface->getBasePtr(x, y),
(_bitsPerPixel / 8),
_surface->format.bytesPerPixel,
pixels[(((y * (_surface->w * 4))) + ((x * 4) + 1))],
pixels[(((y * (_surface->w * 4))) + ((x * 4) + 2))],
pixels[(((y * (_surface->w * 4))) + ((x * 4) + 3))]);
x++;
break;
default:
x++;
break;
}
}
}
}
return true;
}
} // End of namespace Director