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110a1e3df5
This allows the recovery of saved games with the dead-end condition from bug Trac #6842.
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "cge2/console.h"
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#include "cge2/vga13h.h"
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namespace CGE2 {
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CGE2Console::CGE2Console(CGE2Engine *vm) : _vm(vm), GUI::Debugger() {
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registerCmd("do_carpet_workaround", WRAP_METHOD(CGE2Console, doCarpetWorkaround));
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}
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CGE2Console::~CGE2Console() {
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}
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bool CGE2Console::doCarpetWorkaround(int argc, const char **argv) {
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Sprite *spr = _vm->_vga->_showQ->locate(1537); // 1537 is Carpet
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if (spr) {
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if (spr->_actionCtrl[1]._ptr == 26) {
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spr->_actionCtrl[1]._ptr = 8;
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}
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}
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return true;
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}
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} // End of namespace CGE
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