scummvm/engines/cge2/events.h
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

117 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_EVENTS_H
#define CGE2_EVENTS_H
#include "common/events.h"
#include "cge2/talk.h"
#include "cge2/vga13h.h"
namespace CGE2 {
/*----------------- KEYBOARD interface -----------------*/
#define kEventMax 256
enum EventMask {
kMouseRoll = 1 << 0,
kMouseLeftDown = 1 << 1,
kMouseLeftUp = 1 << 2,
kMouseRightDown = 1 << 3,
kMouseRightUp = 1 << 4,
kEventAttn = 1 << 5,
kMouseMask = (kMouseRoll | kMouseLeftDown | kMouseLeftUp | kMouseRightDown | kMouseRightUp),
kEventKeyb = 1 << 7
};
class Keyboard {
private:
bool getKey(Common::Event &event);
CGE2Engine *_vm;
public:
Sprite *_client;
void newKeyboard(Common::Event &event);
Sprite *setClient(Sprite *spr);
Keyboard(CGE2Engine *vm);
~Keyboard();
};
/*----------------- MOUSE interface -----------------*/
struct CGE2Event {
uint16 _mask;
uint16 _x;
uint16 _y;
Common::KeyCode _keyCode;
Sprite *_spritePtr;
};
class Mouse : public Sprite {
public:
V2D _point;
Sprite *_hold;
bool _active;
int _hx;
int _hy;
bool _exist;
int _buttons;
Sprite *_busy;
Mouse(CGE2Engine *vm);
~Mouse() override;
void on();
void off();
void newMouse(Common::Event &event);
private:
CGE2Engine *_vm;
};
/*----------------- EventManager interface -----------------*/
class EventManager {
private:
CGE2Engine *_vm;
Common::Event _event;
CGE2Event _eventQueue[kEventMax];
uint16 _eventQueueHead;
uint16 _eventQueueTail;
void handleEvents();
public:
EventManager(CGE2Engine *vm);
void poll();
void clearEvent(Sprite *spr);
CGE2Event &getNextEvent();
};
} // End of namespace CGE
#endif // #define CGE2_EVENTS_H