scummvm/engines/cge2/spare.h
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

57 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_SPARE_H
#define CGE2_SPARE_H
#include "cge2/vga13h.h"
namespace CGE2 {
class Spare {
CGE2Engine *_vm;
Common::Array<Sprite*> _container;
public:
Spare(CGE2Engine *vm) : _vm(vm) {}
~Spare() { clear(); }
void store(Sprite *spr);
Sprite *locate(int ref);
Sprite *take(int ref);
void takeScene(int cav);
void update(Sprite *spr);
void dispose(Sprite *spr);
void dispose(int ref);
void dispose();
void sync(Common::Serializer &s);
uint16 count() { return _container.size(); }
void clear();
};
} // End of namespace CGE2
#endif // CGE2_SPARE_H