mirror of
https://github.com/libretro/scummvm.git
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158 lines
3.7 KiB
C++
158 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mutationofjb/inventory.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/gamescreen.h"
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#include "common/algorithm.h"
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#include "common/debug.h"
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namespace MutationOfJB {
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const Inventory::Items &Inventory::getItems() const {
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return _items;
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}
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bool Inventory::hasItem(const Common::String &item) const {
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Items::const_iterator it = Common::find(_items.begin(), _items.end(), item);
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return (it != _items.end());
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}
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void Inventory::addItem(const Common::String &item) {
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_items.push_back(item);
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if (_items.size() > VISIBLE_ITEMS) {
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rotateItemsRight(VISIBLE_ITEMS);
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}
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if (_observer) {
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_observer->onInventoryChanged();
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}
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}
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void Inventory::removeItem(const Common::String &item) {
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Items::iterator it = Common::find(_items.begin(), _items.end(), item);
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if (it == _items.end()) {
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debug("Item '%s' not in inventory.", item.c_str());
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return;
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}
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_items.remove_at(it - _items.begin());
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if (_observer) {
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_observer->onInventoryChanged();
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}
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}
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void Inventory::removeAllItems() {
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_items.clear();
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if (_observer) {
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_observer->onInventoryChanged();
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}
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}
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void Inventory::renameItem(const Common::String &oldName, const Common::String &newName) {
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bool renamed = false;
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for (Items::iterator it = _items.begin(); it != _items.end(); ++it) {
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if (*it == oldName) {
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*it = newName;
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renamed = true;
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}
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}
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if (renamed && _observer) {
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_observer->onInventoryChanged();
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}
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}
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void Inventory::scrollLeft() {
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if (_items.size() > VISIBLE_ITEMS) {
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rotateItemsRight(1);
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}
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}
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void Inventory::scrollRight() {
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if (_items.size() > VISIBLE_ITEMS) {
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rotateItemsLeft(1);
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}
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}
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void Inventory::rotateItemsRight(uint n) {
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if (_items.size() < 2) {
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return;
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}
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n %= _items.size();
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reverseItems(0, _items.size() - 1);
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reverseItems(0, n - 1);
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reverseItems(n, _items.size() - 1);
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if (_observer) {
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_observer->onInventoryChanged();
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}
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}
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void Inventory::rotateItemsLeft(uint n) {
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if (_items.size() < 2) {
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return;
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}
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n %= _items.size();
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reverseItems(0, _items.size() - 1);
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reverseItems(_items.size() - n, _items.size() - 1);
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reverseItems(0, _items.size() - n - 1);
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if (_observer) {
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_observer->onInventoryChanged();
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}
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}
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void Inventory::setObserver(InventoryObserver *observer) {
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_observer = observer;
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}
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void Inventory::reverseItems(uint from, uint to) {
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assert(from <= to);
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if (from == to) {
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return;
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}
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const uint size = to - from + 1;
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for (uint i = 0; i < size / 2; ++i) {
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SWAP(_items[from + i], _items[to - i]);
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}
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}
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void Inventory::saveLoadWithSerializer(Common::Serializer &sz) {
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if (sz.isLoading()) {
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uint32 length = 0;
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sz.syncAsUint32LE(length);
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_items.resize(length);
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} else {
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uint32 length = static_cast<uint32>(_items.size());
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sz.syncAsUint32LE(length);
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}
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for (Items::size_type i = 0; i < _items.size(); ++i) {
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sz.syncString(_items[i]);
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}
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}
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}
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