mirror of
https://github.com/libretro/scummvm.git
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333 lines
8.5 KiB
C++
333 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mutationofjb/script.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/stream.h"
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#include "common/debug.h"
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#include "mutationofjb/commands/command.h"
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#include "mutationofjb/commands/ifcommand.h"
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#include "mutationofjb/commands/ifitemcommand.h"
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#include "mutationofjb/commands/ifpiggycommand.h"
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#include "mutationofjb/commands/endblockcommand.h"
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#include "mutationofjb/commands/changecommand.h"
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#include "mutationofjb/commands/saycommand.h"
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#include "mutationofjb/commands/additemcommand.h"
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#include "mutationofjb/commands/removeitemcommand.h"
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#include "mutationofjb/commands/removeallitemscommand.h"
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#include "mutationofjb/commands/labelcommand.h"
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#include "mutationofjb/commands/gotocommand.h"
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#include "mutationofjb/commands/camefromcommand.h"
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#include "mutationofjb/commands/callmacrocommand.h"
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#include "mutationofjb/commands/newroomcommand.h"
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#include "mutationofjb/commands/renamecommand.h"
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#include "mutationofjb/commands/definestructcommand.h"
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#include "mutationofjb/commands/talkcommand.h"
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#include "mutationofjb/commands/randomcommand.h"
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#include "mutationofjb/commands/setcolorcommand.h"
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#include "mutationofjb/commands/specialshowcommand.h"
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#include "mutationofjb/commands/switchpartcommand.h"
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#include "mutationofjb/commands/loadplayercommand.h"
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#include "mutationofjb/commands/bitmapvisibilitycommand.h"
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#include "mutationofjb/commands/playanimationcommand.h"
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#include "mutationofjb/commands/setobjectframecommand.h"
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#include "mutationofjb/game.h"
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namespace MutationOfJB {
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static CommandParser **getParsers() {
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static CommandParser *parsers[] = {
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new IfPiggyCommandParser,
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new IfItemCommandParser,
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new IfCommandParser,
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new CameFromCommandParser,
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new CallMacroCommandParser,
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new EndBlockCommandParser,
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new ChangeDoorCommandParser,
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new ChangeObjectCommandParser,
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new ChangeStaticCommandParser,
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new ChangeSceneCommandParser,
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new DefineStructCommandParser,
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new SayCommandParser,
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new TalkCommandParser,
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new AddItemCommandParser,
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new RemoveItemCommandParser,
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new RemoveAllItemsCommandParser,
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new RenameCommandParser,
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new NewRoomCommandParser,
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new GotoCommandParser,
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new LabelCommandParser,
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new RandomCommandParser,
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new RandomBlockStartParser,
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new SetColorCommandParser,
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new SpecialShowCommandParser,
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new SwitchPartCommandParser,
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new LoadPlayerCommandParser,
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new BitmapVisibilityCommandParser,
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new PlayAnimationCommandParser,
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new SetObjectFrameCommandParser,
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nullptr
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};
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return parsers;
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}
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ScriptParseContext::ScriptParseContext(Common::SeekableReadStream &stream) :
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_stream(stream),
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_currentCommand(nullptr),
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_lastCommand(nullptr),
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_pendingRandomCommand(nullptr) {}
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bool ScriptParseContext::readLine(Common::String &line) {
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do {
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Common::String str = _stream.readLine();
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if (str.empty())
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continue;
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if (str[0] != '.') {
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line = str;
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if (line[0] == '*') {
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line.deleteChar(0);
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}
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return true;
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}
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} while (!_stream.eos());
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return false;
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}
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void ScriptParseContext::addConditionalCommand(ConditionalCommand *command, char tag, bool firstHash) {
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ConditionalCommandInfo cmi = {command, tag, firstHash};
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_pendingCondCommands.push_back(cmi);
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}
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void ScriptExecutionContext::pushReturnCommand(Command *cmd) {
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_callStack.push(cmd);
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}
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Command *ScriptExecutionContext::popReturnCommand() {
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if (_callStack.empty()) {
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return nullptr;
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}
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return _callStack.pop();
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}
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Game &ScriptExecutionContext::getGame() {
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return _game;
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}
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GameData &ScriptExecutionContext::getGameData() {
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return _game.getGameData();
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}
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void ScriptExecutionContext::clear() {
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_callStack.clear();
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}
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Command::ExecuteResult ScriptExecutionContext::runActiveCommand() {
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while (_activeCommand) {
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const Command::ExecuteResult result = _activeCommand->execute(*this);
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if (result == Command::Finished) {
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_activeCommand = _activeCommand->next();
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} else {
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return result;
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}
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}
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return Command::Finished;
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}
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Command::ExecuteResult ScriptExecutionContext::startCommand(Command *cmd) {
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if (_activeCommand) {
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warning("Trying to start command while another one is running.");
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return Command::Finished;
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}
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getGameData()._color = WHITE; // The original game resets the color to WHITE beforing running script sections.
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clear();
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_activeCommand = cmd;
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return runActiveCommand();
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}
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Command::ExecuteResult ScriptExecutionContext::startStartupSection() {
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Script *localScript = _localScriptOverride ? _localScriptOverride : _game.getLocalScript();
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if (localScript) {
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Command *const startupCmd = localScript->getStartup(_game.getGameData().getCurrentScene()->_startup);
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if (startupCmd) {
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return startCommand(startupCmd);
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}
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}
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return Command::Finished;
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}
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Command *ScriptExecutionContext::getMacro(const Common::String &name) const {
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Command *cmd = nullptr;
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Script *const localScript = _localScriptOverride ? _localScriptOverride : _game.getLocalScript();
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Script *const globalScript = _game.getGlobalScript();
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if (localScript) {
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cmd = localScript->getMacro(name);
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}
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if (!cmd && globalScript) {
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cmd = globalScript->getMacro(name);
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}
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return cmd;
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}
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Command *ScriptExecutionContext::getExtra(const Common::String &name) const {
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Command *cmd = nullptr;
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Script *const localScript = _localScriptOverride ? _localScriptOverride : _game.getLocalScript();
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Script *const globalScript = _game.getGlobalScript();
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if (localScript) {
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cmd = localScript->getExtra(name);
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}
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if (!cmd && globalScript) {
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cmd = globalScript->getExtra(name);
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}
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return cmd;
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}
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bool ScriptExecutionContext::isCommandRunning() const {
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return _activeCommand;
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}
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bool Script::loadFromStream(Common::SeekableReadStream &stream) {
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destroy();
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CommandParser **parsers = getParsers();
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ScriptParseContext parseCtx(stream);
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Common::String line;
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Command *lastCmd = nullptr;
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CommandParser *lastParser = nullptr;
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while (parseCtx.readLine(line)) {
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Command *currentCmd = nullptr;
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CommandParser *currentParser = nullptr;
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for (CommandParser **parser = parsers; *parser; ++parser) {
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if ((*parser)->parse(line, parseCtx, currentCmd)) {
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currentParser = *parser;
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break;
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}
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}
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if (!currentParser) {
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continue;
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}
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if (lastParser) {
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lastParser->transition(parseCtx, lastCmd, currentCmd, currentParser);
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}
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if (currentCmd) {
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_allCommands.push_back(currentCmd);
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}
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lastCmd = currentCmd;
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lastParser = currentParser;
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}
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for (CommandParser **parser = parsers; *parser; ++parser) {
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(*parser)->finish(parseCtx);
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}
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for (ActionInfos::iterator it = parseCtx._actionInfos.begin(); it != parseCtx._actionInfos.end(); ++it) {
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_actionInfos[it->_action].push_back(*it);
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}
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_macros = parseCtx._macros;
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_startups = parseCtx._startups;
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_extras = parseCtx._extras;
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return true;
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}
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void Script::destroy() {
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for (Commands::iterator it = _allCommands.begin(); it != _allCommands.end(); ++it) {
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delete *it;
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}
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_allCommands.clear();
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}
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Script::~Script() {
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destroy();
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}
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const ActionInfos &Script::getActionInfos(ActionInfo::Action action) {
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return _actionInfos[action];
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}
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const Commands &Script::getAllCommands() const {
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return _allCommands;
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}
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const Macros &Script::getMacros() const {
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return _macros;
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}
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Command *Script::getMacro(const Common::String &name) const {
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Macros::const_iterator it = _macros.find(name);
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if (it == _macros.end()) {
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return nullptr;
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}
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return it->_value;
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}
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const Startups &Script::getStartups() const {
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return _startups;
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}
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Command *Script::getStartup(uint8 startupId) const {
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Startups::const_iterator it = _startups.find(startupId);
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if (it == _startups.end()) {
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return nullptr;
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}
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return it->_value;
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}
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Command *Script::getExtra(const Common::String &name) const {
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Extras::const_iterator it = _extras.find(name);
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if (it == _extras.end()) {
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return nullptr;
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}
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return it->_value;
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}
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}
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