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https://github.com/libretro/scummvm.git
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108 lines
3.7 KiB
C++
108 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "touche/touche.h"
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class ToucheMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "touche";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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};
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bool ToucheMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Touche::ToucheEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsSubtitleOptions);
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}
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Common::Error ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Touche::ToucheEngine(syst, desc->language);
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return Common::kNoError;
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}
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SaveStateList ToucheMetaEngine::listSaves(const char *target) const {
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Common::String pattern = Touche::generateGameStateFileName(target, 0, true);
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Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
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bool slotsTable[Touche::kMaxSaveStates];
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memset(slotsTable, 0, sizeof(slotsTable));
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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int slot = Touche::getGameStateFileSlot(file->c_str());
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if (slot >= 0 && slot < Touche::kMaxSaveStates) {
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slotsTable[slot] = true;
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}
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}
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for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) {
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if (slotsTable[slot]) {
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Common::String file = Touche::generateGameStateFileName(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file);
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if (in) {
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char description[64];
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Touche::readGameStateDescription(in, description, sizeof(description) - 1);
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if (description[0]) {
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saveList.push_back(SaveStateDescriptor(slot, description));
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}
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delete in;
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}
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}
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}
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return saveList;
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}
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int ToucheMetaEngine::getMaximumSaveSlot() const {
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return Touche::kMaxSaveStates - 1;
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}
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void ToucheMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Touche::generateGameStateFileName(target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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#if PLUGIN_ENABLED_DYNAMIC(TOUCHE)
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REGISTER_PLUGIN_DYNAMIC(TOUCHE, PLUGIN_TYPE_ENGINE, ToucheMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(TOUCHE, PLUGIN_TYPE_ENGINE, ToucheMetaEngine);
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#endif
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