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https://github.com/libretro/scummvm.git
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0d995c5920
Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
744 lines
17 KiB
C++
744 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra_hof.h"
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#include "kyra/screen_v2.h"
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#include "kyra/sound.h"
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#include "kyra/wsamovie.h"
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#include "kyra/resource.h"
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#include "common/func.h"
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namespace Kyra {
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void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) {
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if (_newChapterFile != _currentTalkFile) {
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_currentTalkFile = _newChapterFile;
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if (_flags.isTalkie) {
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showMessageFromCCode(265, 150, 0);
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_screen->updateScreen();
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openTalkFile(_currentTalkFile);
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}
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showMessage(0, 207);
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_screen->updateScreen();
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}
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_screen->hideMouse();
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if (!unk3) {
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updateWaterFlasks();
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displayInvWsaLastFrame();
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}
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if (unk1) {
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int x = _mainCharacter.x1;
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int y = _mainCharacter.y1;
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switch (facing) {
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case 0:
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y -= 6;
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break;
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case 2:
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x = 335;
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break;
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case 4:
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y = 147;
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break;
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case 6:
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x = -16;
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break;
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default:
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break;
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}
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moveCharacter(facing, x, y);
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}
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// TODO: Check how the original handled sfx still playing
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_sound->stopAllSoundEffects();
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bool newSoundFile = false;
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uint32 waitTime = 0;
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if (_sceneList[newScene].sound != _lastMusicCommand) {
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newSoundFile = true;
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waitTime = _system->getMillis() + 1000;
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_sound->beginFadeOut();
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}
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_chatAltFlag = false;
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if (!unk3) {
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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_emc->start(&_sceneScriptState, 5);
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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}
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Common::for_each(_wsaSlots, _wsaSlots+ARRAYSIZE(_wsaSlots), Common::mem_fun(&WSAMovie_v2::close));
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_specialExitCount = 0;
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memset(_specialExitTable, -1, sizeof(_specialExitTable));
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_mainCharacter.sceneId = newScene;
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_sceneList[newScene].flags &= ~1;
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loadScenePal();
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unloadScene();
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loadSceneMsc();
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SceneDesc &scene = _sceneList[newScene];
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_sceneExit1 = scene.exit1;
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_sceneExit2 = scene.exit2;
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_sceneExit3 = scene.exit3;
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_sceneExit4 = scene.exit4;
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if (newSoundFile) {
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if (_sound->getMusicType() == Sound::kAdLib) {
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while (_sound->isPlaying())
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_system->delayMillis(10);
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} else {
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while (waitTime > _system->getMillis())
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_system->delayMillis(10);
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}
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snd_loadSoundFile(_sceneList[newScene].sound);
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}
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startSceneScript(unk3);
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if (_overwriteSceneFacing) {
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facing = _mainCharacter.facing;
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_overwriteSceneFacing = false;
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}
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enterNewSceneUnk1(facing, unk2, unk3);
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setTimer1DelaySecs(-1);
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_sceneScriptState.regs[3] = 1;
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enterNewSceneUnk2(unk3);
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_screen->showMouse();
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_unk5 = 0;
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setNextIdleAnimTimer();
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_currentScene = newScene;
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}
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void KyraEngine_HoF::enterNewSceneUnk1(int facing, int unk1, int unk2) {
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int x = 0, y = 0;
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int x2 = 0, y2 = 0;
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bool needProc = true;
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if (_mainCharX == -1 && _mainCharY == -1) {
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switch (facing+1) {
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case 1: case 2: case 8:
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x2 = _sceneEnterX3;
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y2 = _sceneEnterY3;
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break;
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case 3:
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x2 = _sceneEnterX4;
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y2 = _sceneEnterY4;
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break;
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case 4: case 5: case 6:
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x2 = _sceneEnterX1;
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y2 = _sceneEnterY1;
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break;
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case 7:
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x2 = _sceneEnterX2;
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y2 = _sceneEnterY2;
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break;
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default:
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x2 = y2 = -1;
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}
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if (x2 >= 316)
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x2 = 312;
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if (y2 >= 141)
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y2 = 139;
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if (x2 <= 4)
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x2 = 8;
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}
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if (_mainCharX >= 0) {
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x = x2 = _mainCharX;
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needProc = false;
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}
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if (_mainCharY >= 0) {
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y = y2 = _mainCharY;
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needProc = false;
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}
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_mainCharX = _mainCharY = -1;
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if (unk1 && needProc) {
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x = x2;
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y = y2;
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switch (facing) {
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case 0:
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y2 = 147;
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break;
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case 2:
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x2 = -16;
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break;
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case 4:
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y2 = y - 4;
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break;
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case 6:
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x2 = 335;
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break;
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default:
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break;
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}
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}
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x2 &= ~3;
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x &= ~3;
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y2 &= ~1;
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y &= ~1;
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_mainCharacter.facing = facing;
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_mainCharacter.x1 = _mainCharacter.x2 = x2;
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_mainCharacter.y1 = _mainCharacter.y2 = y2;
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initSceneAnims(unk2);
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if (!unk2)
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snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
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if (unk1 && !unk2 && _mainCharacter.animFrame != 32)
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moveCharacter(facing, x, y);
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}
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void KyraEngine_HoF::enterNewSceneUnk2(int unk1) {
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_unk3 = -1;
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if (_flags.isTalkie) {
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if (_mainCharX == -1 && _mainCharY == -1 && _mainCharacter.sceneId != 61 &&
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!queryGameFlag(0x1F1) && !queryGameFlag(0x192) && !queryGameFlag(0x193) &&
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_mainCharacter.sceneId != 70 && !queryGameFlag(0x159) && _mainCharacter.sceneId != 37) {
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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} else if (_mainCharX != -1 && _mainCharY != -1) {
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if (_characterFrameTable[_mainCharacter.facing] == 25)
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_mainCharacter.facing = 5;
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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if (!unk1) {
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runSceneScript4(0);
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zanthSceneStartupChat();
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}
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_unk4 = 0;
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_unk3 = -1;
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}
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int KyraEngine_HoF::trySceneChange(int *moveTable, int unk1, int updateChar) {
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bool running = true;
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bool unkFlag = false;
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int8 updateType = -1;
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int changedScene = 0;
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const int *moveTableStart = moveTable;
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_unk4 = 0;
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while (running && !shouldQuit()) {
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if (*moveTable >= 0 && *moveTable <= 7) {
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_mainCharacter.facing = getOppositeFacingDirection(*moveTable);
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unkFlag = true;
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} else {
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if (*moveTable == 8) {
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running = false;
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} else {
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++moveTable;
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unkFlag = false;
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}
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}
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if (checkSceneChange()) {
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running = false;
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changedScene = 1;
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}
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if (unk1) {
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if (skipFlag()) {
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resetSkipFlag(false);
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running = false;
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_unk4 = 1;
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}
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}
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if (!unkFlag || !running)
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continue;
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int ret = 0;
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if (moveTable == moveTableStart || moveTable[1] == 8)
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ret = updateCharPos(0);
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else
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ret = updateCharPos(moveTable);
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if (ret)
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++moveTable;
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++updateType;
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if (!updateType) {
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update();
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} else if (updateType == 1) {
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refreshAnimObjectsIfNeed();
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updateType = -1;
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}
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delay(10);
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}
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if (updateChar)
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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return changedScene;
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}
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int KyraEngine_HoF::checkSceneChange() {
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SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
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int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
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int facing = 0;
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int process = 0;
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if (_screen->getLayer(charX, charY) == 1 && _unk3 == -6) {
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facing = 0;
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process = 1;
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} else if (charX >= 316 && _unk3 == -5) {
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facing = 2;
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process = 1;
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} else if (charY >= 142 && _unk3 == -4) {
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facing = 4;
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process = 1;
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} else if (charX <= 4 && _unk3 == -3) {
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facing = 6;
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process = 1;
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}
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if (!process)
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return 0;
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uint16 newScene = 0xFFFF;
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switch (facing) {
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case 0:
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newScene = curScene.exit1;
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break;
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case 2:
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newScene = curScene.exit2;
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break;
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case 4:
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newScene = curScene.exit3;
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break;
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case 6:
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newScene = curScene.exit4;
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break;
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default:
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newScene = _mainCharacter.sceneId;
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}
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if (newScene == 0xFFFF)
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return 0;
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enterNewScene(newScene, facing, 1, 1, 0);
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return 1;
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}
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void KyraEngine_HoF::unloadScene() {
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_emc->unload(&_sceneScriptData);
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freeSceneShapePtrs();
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freeSceneAnims();
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}
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void KyraEngine_HoF::loadScenePal() {
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uint16 sceneId = _mainCharacter.sceneId;
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_screen->copyPalette(1, 0);
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char filename[14];
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strcpy(filename, _sceneList[sceneId].filename1);
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strcat(filename, ".COL");
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_screen->loadBitmap(filename, 3, 3, 0);
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_screen->getPalette(1).copy(_screen->getCPagePtr(3), 0, 128);
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_screen->getPalette(1).fill(0, 1, 0);
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memcpy(_scenePal, _screen->getCPagePtr(3)+336, 432);
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}
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void KyraEngine_HoF::loadSceneMsc() {
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uint16 sceneId = _mainCharacter.sceneId;
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char filename[14];
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strcpy(filename, _sceneList[sceneId].filename1);
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strcat(filename, ".MSC");
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_screen->loadBitmap(filename, 3, 5, 0);
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}
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void KyraEngine_HoF::startSceneScript(int unk1) {
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uint16 sceneId = _mainCharacter.sceneId;
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char filename[14];
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strcpy(filename, _sceneList[sceneId].filename1);
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if (sceneId == 68 && (queryGameFlag(0x1BC) || queryGameFlag(0x1BD)))
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strcpy(filename, "DOORX");
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strcat(filename, ".CPS");
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_screen->loadBitmap(filename, 3, 3, 0);
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resetScaleTable();
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_useCharPal = false;
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memset(_charPalTable, 0, sizeof(_charPalTable));
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memset(_layerFlagTable, 0, sizeof(_layerFlagTable));
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memset(_specialSceneScriptState, 0, sizeof(_specialSceneScriptState));
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_sceneEnterX1 = 160;
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_sceneEnterY1 = 0;
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_sceneEnterX2 = 296;
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_sceneEnterY2 = 72;
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_sceneEnterX3 = 160;
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_sceneEnterY3 = 128;
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_sceneEnterX4 = 24;
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_sceneEnterY4 = 72;
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_sceneCommentString = "Undefined scene comment string!";
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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strcpy(filename, _sceneList[sceneId].filename1);
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strcat(filename, ".");
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strcat(filename, _scriptLangExt[(_flags.platform == Common::kPlatformPC && !_flags.isTalkie) ? 0 : _lang]);
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_res->exists(filename, true);
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_emc->load(filename, &_sceneScriptData, &_opcodes);
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runSceneScript7();
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_emc->start(&_sceneScriptState, 0);
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_sceneScriptState.regs[0] = sceneId;
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_sceneScriptState.regs[5] = unk1;
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
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for (int i = 0; i < 10; ++i) {
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_emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
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_emc->start(&_sceneSpecialScripts[i], i+8);
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_sceneSpecialScriptsTimer[i] = 0;
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}
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_sceneEnterX1 &= ~3;
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_sceneEnterX2 &= ~3;
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_sceneEnterX3 &= ~3;
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_sceneEnterX4 &= ~3;
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_sceneEnterY1 &= ~1;
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_sceneEnterY2 &= ~1;
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_sceneEnterY3 &= ~1;
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_sceneEnterY4 &= ~1;
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}
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void KyraEngine_HoF::runSceneScript2() {
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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_sceneScriptState.regs[4] = _itemInHand;
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_emc->start(&_sceneScriptState, 2);
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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}
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void KyraEngine_HoF::runSceneScript4(int unk1) {
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_sceneScriptState.regs[4] = _itemInHand;
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_sceneScriptState.regs[5] = unk1;
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_emc->start(&_sceneScriptState, 4);
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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}
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void KyraEngine_HoF::runSceneScript7() {
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int oldPage = _screen->_curPage;
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_screen->_curPage = 2;
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_emc->start(&_sceneScriptState, 7);
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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_screen->_curPage = oldPage;
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}
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void KyraEngine_HoF::initSceneAnims(int unk1) {
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for (int i = 0; i < 41; ++i)
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_animObjects[i].enabled = 0;
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bool animInit = false;
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AnimObj *animState = &_animObjects[0];
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if (_mainCharacter.animFrame != 32)
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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animState->enabled = 1;
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animState->xPos1 = _mainCharacter.x1;
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animState->yPos1 = _mainCharacter.y1;
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animState->shapePtr = getShapePtr(_mainCharacter.animFrame);
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animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame;
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int frame = _mainCharacter.animFrame - 9;
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int shapeX = _shapeDescTable[frame].xAdd;
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int shapeY = _shapeDescTable[frame].yAdd;
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animState->xPos2 = _mainCharacter.x1;
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animState->yPos2 = _mainCharacter.y1;
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_charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
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int shapeXScaled = (shapeX * _charScale) >> 8;
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int shapeYScaled = (shapeY * _charScale) >> 8;
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animState->xPos2 += shapeXScaled;
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animState->yPos2 += shapeYScaled;
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animState->xPos3 = animState->xPos2;
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animState->yPos3 = animState->yPos2;
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animState->needRefresh = 1;
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animState->specialRefresh = 1;
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_animList = 0;
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AnimObj *charAnimState = animState;
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for (int i = 0; i < 10; ++i) {
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animState = &_animObjects[i+1];
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animState->enabled = 0;
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animState->needRefresh = 0;
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animState->specialRefresh = 0;
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if (_sceneAnims[i].flags & 1) {
|
|
animState->enabled = 1;
|
|
animState->needRefresh = 1;
|
|
animState->specialRefresh = 1;
|
|
}
|
|
|
|
animState->animFlags = _sceneAnims[i].flags & 8;
|
|
|
|
if (_sceneAnims[i].flags & 2)
|
|
animState->flags = 0x800;
|
|
else
|
|
animState->flags = 0;
|
|
|
|
if (_sceneAnims[i].flags & 4)
|
|
animState->flags |= 1;
|
|
|
|
animState->xPos1 = _sceneAnims[i].x;
|
|
animState->yPos1 = _sceneAnims[i].y;
|
|
|
|
if (_sceneAnims[i].flags & 0x20)
|
|
animState->shapePtr = _sceneShapeTable[_sceneAnims[i].shapeIndex];
|
|
else
|
|
animState->shapePtr = 0;
|
|
|
|
if (_sceneAnims[i].flags & 0x40) {
|
|
animState->shapeIndex3 = _sceneAnims[i].shapeIndex;
|
|
animState->animNum = i;
|
|
} else {
|
|
animState->shapeIndex3 = 0xFFFF;
|
|
animState->animNum = 0xFFFF;
|
|
}
|
|
|
|
animState->shapeIndex2 = 0xFFFF;
|
|
|
|
animState->xPos3 = animState->xPos2 = _sceneAnims[i].x2;
|
|
animState->yPos3 = animState->yPos2 = _sceneAnims[i].y2;
|
|
animState->width = _sceneAnims[i].width;
|
|
animState->height = _sceneAnims[i].height;
|
|
animState->width2 = animState->height2 = _sceneAnims[i].specialSize;
|
|
|
|
if (_sceneAnims[i].flags & 1) {
|
|
if (animInit) {
|
|
_animList = addToAnimListSorted(_animList, animState);
|
|
} else {
|
|
_animList = initAnimList(_animList, animState);
|
|
animInit = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (animInit) {
|
|
_animList = addToAnimListSorted(_animList, charAnimState);
|
|
} else {
|
|
_animList = initAnimList(_animList, charAnimState);
|
|
animInit = true;
|
|
}
|
|
|
|
for (int i = 0; i < 30; ++i) {
|
|
animState = &_animObjects[i+11];
|
|
|
|
uint16 shapeIndex = _itemList[i].id;
|
|
if (shapeIndex == 0xFFFF || _itemList[i].sceneId != _mainCharacter.sceneId) {
|
|
animState->enabled = 0;
|
|
animState->needRefresh = 0;
|
|
animState->specialRefresh = 0;
|
|
} else {
|
|
animState->xPos1 = _itemList[i].x;
|
|
animState->yPos1 = _itemList[i].y;
|
|
animState->shapePtr = getShapePtr(64+shapeIndex);
|
|
animState->shapeIndex1 = animState->shapeIndex2 = shapeIndex+64;
|
|
|
|
animState->xPos2 = _itemList[i].x;
|
|
animState->yPos2 = _itemList[i].y;
|
|
int objectScale = getScale(animState->xPos2, animState->yPos2);
|
|
|
|
const uint8 *shape = getShapePtr(animState->shapeIndex1);
|
|
animState->xPos2 -= (_screen->getShapeScaledWidth(shape, objectScale) >> 1);
|
|
animState->yPos2 -= (_screen->getShapeScaledHeight(shape, objectScale) >> 1);
|
|
animState->xPos3 = animState->xPos2;
|
|
animState->yPos3 = animState->yPos2;
|
|
|
|
animState->enabled = 1;
|
|
animState->needRefresh = 1;
|
|
animState->specialRefresh = 1;
|
|
|
|
if (animInit) {
|
|
_animList = addToAnimListSorted(_animList, animState);
|
|
} else {
|
|
_animList = initAnimList(_animList, animState);
|
|
animInit = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
_animObjects[0].specialRefresh = 1;
|
|
_animObjects[0].needRefresh = 1;
|
|
|
|
for (int i = 1; i < 41; ++i) {
|
|
if (_animObjects[i].enabled) {
|
|
_animObjects[i].needRefresh = 1;
|
|
_animObjects[i].specialRefresh = 1;
|
|
}
|
|
}
|
|
|
|
restorePage3();
|
|
drawAnimObjects();
|
|
_screen->hideMouse();
|
|
initSceneScreen(unk1);
|
|
_screen->showMouse();
|
|
refreshAnimObjects(0);
|
|
}
|
|
|
|
void KyraEngine_HoF::initSceneScreen(int unk1) {
|
|
if (_unkSceneScreenFlag1) {
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
|
|
return;
|
|
}
|
|
|
|
if (_noScriptEnter) {
|
|
_screen->getPalette(0).fill(0, 128, 0);
|
|
_screen->setScreenPalette(_screen->getPalette(0));
|
|
}
|
|
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
|
|
|
|
if (_noScriptEnter) {
|
|
_screen->setScreenPalette(_screen->getPalette(1));
|
|
_screen->getPalette(0).copy(_screen->getPalette(1), 0, 128);
|
|
}
|
|
|
|
updateCharPal(0);
|
|
|
|
_emc->start(&_sceneScriptState, 3);
|
|
_sceneScriptState.regs[5] = unk1;
|
|
while (_emc->isValid(&_sceneScriptState))
|
|
_emc->run(&_sceneScriptState);
|
|
}
|
|
|
|
void KyraEngine_HoF::freeSceneShapePtrs() {
|
|
for (int i = 0; i < ARRAYSIZE(_sceneShapeTable); ++i)
|
|
delete[] _sceneShapeTable[i];
|
|
memset(_sceneShapeTable, 0, sizeof(_sceneShapeTable));
|
|
}
|
|
|
|
void KyraEngine_HoF::fadeScenePal(int srcIndex, int delayTime) {
|
|
_screen->getPalette(0).copy(_scenePal, srcIndex << 4, 16, 112);
|
|
_screen->fadePalette(_screen->getPalette(0), delayTime, &_updateFunctor);
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark - Pathfinder
|
|
#pragma mark -
|
|
|
|
bool KyraEngine_HoF::lineIsPassable(int x, int y) {
|
|
static const int widthTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
|
|
|
|
if (_pathfinderFlag & 2) {
|
|
if (x >= 320)
|
|
return false;
|
|
}
|
|
|
|
if (_pathfinderFlag & 4) {
|
|
if (y >= 144)
|
|
return false;
|
|
}
|
|
|
|
if (_pathfinderFlag & 8) {
|
|
if (x < 0)
|
|
return false;
|
|
}
|
|
|
|
if (y > 143)
|
|
return false;
|
|
|
|
int unk1 = widthTable[getScale(x, y) >> 5];
|
|
|
|
if (y < 0)
|
|
y = 0;
|
|
x -= unk1 >> 1;
|
|
if (x < 0)
|
|
x = 0;
|
|
int x2 = x + unk1;
|
|
if (x2 > 320)
|
|
x2 = 320;
|
|
|
|
for (;x < x2; ++x)
|
|
if (!_screen->getShapeFlag1(x, y))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Kyra
|
|
|