scummvm/engines/gob
2009-08-08 21:43:07 +00:00
..
demos Adding ADL playback to the demoplayer 2009-07-24 21:33:55 +00:00
save More alignment-related changes 2009-07-28 16:28:32 +00:00
sound More alignment-related changes 2009-07-28 16:28:32 +00:00
dataio.cpp When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
dataio.h When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
detection.cpp Adding ADL playback to the demoplayer 2009-07-24 21:33:55 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_v1.cpp Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore) 2009-07-21 12:14:36 +00:00
draw_v2.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
draw.cpp Caching the subtitle font and color, because some don't assign those 2009-07-24 21:31:58 +00:00
draw.h Caching the subtitle font and color, because some don't assign those 2009-07-24 21:31:58 +00:00
driver_vga.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
driver_vga.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
expression.cpp Properly guarding Script::getOffset() and adding a reverse operation 2009-06-22 20:51:34 +00:00
expression.h Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
game.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
game.h Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
global.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
global.h Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
gob.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
gob.h More alignment-related changes 2009-07-28 16:28:32 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
helper.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
hotspots.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
hotspots.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
init_v1.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v2.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v3.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v4.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v6.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.h Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
inter_bargon.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
inter_fascin.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v1.cpp More alignment-related changes 2009-07-28 16:28:32 +00:00
inter_v2.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
inter_v3.cpp Plugging some memory leaks 2009-06-25 10:54:35 +00:00
inter_v4.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
inter_v5.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
inter_v6.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
inter.cpp Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h 2009-07-05 11:27:54 +00:00
inter.h Renaming the last occurences of "Collision" to "Hotspot" 2009-07-05 21:39:55 +00:00
map_v1.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
map_v2.cpp Oops, fixing a regression I created with the Map_v4/Map_v2-merge 2009-07-29 15:57:50 +00:00
map.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
map.h Merging Map_v4 into Map_v2 2009-07-24 21:36:59 +00:00
module.mk Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
mult_v1.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
mult_v2.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
mult.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
mult.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
palanim.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
resources.cpp Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
resources.h Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Changing stuff around a bit so alignment requirements won't increase 2009-07-28 15:19:55 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
script.cpp Silencing two "empty loop body" warnings 2009-07-28 15:05:44 +00:00
script.h Added a skipBlock() method 2009-07-05 11:27:26 +00:00
totfile.cpp Added the scriptEnd property 2009-06-24 21:48:27 +00:00
totfile.h Added the scriptEnd property 2009-06-24 21:48:27 +00:00
util.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
util.h Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) 2009-08-02 10:40:48 +00:00
variables.cpp More alignment-related changes 2009-07-28 16:28:32 +00:00
variables.h More alignment-related changes 2009-07-28 16:28:32 +00:00
video_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v6.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video.cpp Fixing mismatched delete 2009-07-10 21:49:47 +00:00
video.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
videoplayer.cpp When ESCing videos, seek to the last frame that was meant to be played. Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) 2009-08-02 10:40:27 +00:00
videoplayer.h CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused() 2009-07-24 21:36:42 +00:00