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80 lines
3.2 KiB
C++
80 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm.h"
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#include "gfx.h"
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#include "champion.h"
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#include "dungeonman.h"
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namespace DM {
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#define kChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING
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#define kSlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
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extern Box gBoxPanel; // @ G0032_s_Graphic562_Box_Panel
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enum PanelContent {
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kPanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED
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kPanelContentScroll = 2, // @ C02_PANEL_SCROLL
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kPanelContentChest = 4, // @ C04_PANEL_CHEST
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kPanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE
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};
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class InventoryMan {
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DMEngine *_vm;
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public:
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explicit InventoryMan(DMEngine *vm);
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int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal
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PanelContent _panelContent; // @ G0424_i_PanelContent
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Thing _chestSlots[8]; // @ G0425_aT_ChestSlots
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Thing _openChest; // @ G0426_T_OpenChest
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void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE
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void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait
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void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar
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void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar
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void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned
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void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate
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void drawPanel(); // @ F0347_INVENTORY_DrawPanel
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void closeChest(); // @ F0334_INVENTORY_CloseChest
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void drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine
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void drawPanelScroll(Scroll *scoll); // @ F0341_INVENTORY_DrawPanel_Scroll
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void openAndDrawChest(Thing thingToOpen, Container *chest, bool isPressingEye); // @ F0333_INVENTORY_OpenAndDrawChest
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void drawIconToViewport(IconIndice iconIndex, int16 xPos, int16 yPos); // @ F0332_INVENTORY_DrawIconToViewport
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void buildObjectAttributeString(int16 potentialAttribMask, int16 actualAttribMask, char ** attribStrings,
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char *destString, char *prefixString, char *suffixString); // @ F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
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};
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}
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