..
actors.cpp
DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish version
2016-04-16 18:59:27 +01:00
animation.cpp
DRASCULA: Fix slight delay when interrupting intro animation
2016-07-20 20:18:40 +01:00
configure.engine
BUILD: Split configure.engines down to a single file per engine.
2013-11-24 00:45:38 +00:00
console.cpp
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
console.h
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
converse.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
detection.cpp
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
2016-03-08 19:01:13 +01:00
drascula.cpp
DRASCULA: Remove delays when showing and hiding the inventory
2016-04-17 23:41:32 +01:00
drascula.h
ALL: Change main engine header guard defines to <directory>_<engine>_H
2016-05-17 18:21:30 +02:00
graphics.cpp
DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish version
2016-04-16 18:59:27 +01:00
interface.cpp
DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish version
2016-04-16 18:59:27 +01:00
module.mk
objects.cpp
DRASCULA: Fix axe visibility flag when entering room 31
2016-04-17 22:14:20 +01:00
palette.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
POTFILES
I18N: Move specification of engine specific files to enginedir/POTFILES.
2013-08-12 17:54:31 +02:00
resource.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
rooms.cpp
DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish version
2016-04-16 18:59:27 +01:00
saveload.cpp
DRASCULA: Fix typo in variable name
2016-04-11 09:13:05 +01:00
sound.cpp
DRASCULA: Fix noise when playing sound.
2016-04-17 22:17:01 +01:00
talk.cpp
DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish version
2016-04-16 18:59:27 +01:00