scummvm/engines/saga/displayinfo.h
Torbjörn Andersson c5b8adb370 SAGA: Fix dialog text positions in non-English version (#7064)
This fix applies to drawPanelText(), where we used to hard-code
the text positions. Now we define the dimensions of the area where
the text is drawn (like we do for button texts) and calculate the
position based on the dimensions of the text string.

The drawPanelText() function is used for the Save, Quit, Protect
and Option dialogs, but for everything except the Option dialog it
already centered the text to the dialog. I decided to use this
centering mechanism for the title of the ITE Option dialog, even
though that changes the X coordinate by one pixel. Other than that,
it only affects the following texts:

ITE:  Show Dialog / Reading Speed, Music and Sound
IHNM: Reading Speed, Music, Sound, Voices

I have verified that this looks at least ok for the English and
German versions of ITE, and the English, German, French and
Spanish versions of IHNM, so I'm reasonably confident that this
change is ok.
2016-03-27 15:23:17 +02:00

506 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Interface widget display information
#ifndef SAGA_DISPLAYINFO_H
#define SAGA_DISPLAYINFO_H
namespace Saga {
struct PanelButton {
PanelButtonType type;
int xOffset;
int yOffset;
int width;
int height;
int id;
uint16 ascii;
int state;
int upSpriteNumber;
int downSpriteNumber;
int overSpriteNumber;
};
struct GameDisplayInfo {
int width;
int height;
int pathStartY;
int sceneHeight;
int statusXOffset;
int statusYOffset;
int statusWidth;
int statusHeight;
int statusTextY;
int statusTextColor;
int statusBGColor;
int saveReminderXOffset;
int saveReminderYOffset;
int saveReminderWidth;
int saveReminderHeight;
int saveReminderFirstSpriteNumber;
int saveReminderNumSprites;
int leftPortraitXOffset;
int leftPortraitYOffset;
int rightPortraitXOffset;
int rightPortraitYOffset;
int inventoryUpButtonIndex;
int inventoryDownButtonIndex;
int inventoryRows;
int inventoryColumns;
int mainPanelXOffset;
int mainPanelYOffset;
int mainPanelButtonsCount;
PanelButton *mainPanelButtons;
int converseMaxTextWidth;
int converseTextHeight;
int converseTextLines;
int converseUpButtonIndex;
int converseDownButtonIndex;
int conversePanelXOffset;
int conversePanelYOffset;
int conversePanelButtonsCount;
PanelButton *conversePanelButtons;
int optionSaveFilePanelIndex;
int optionSaveFileSliderIndex;
uint32 optionSaveFileVisible;
int optionPanelXOffset;
int optionPanelYOffset;
int optionPanelButtonsCount;
PanelButton *optionPanelButtons;
int quitPanelXOffset;
int quitPanelYOffset;
int quitPanelWidth;
int quitPanelHeight;
int quitPanelButtonsCount;
PanelButton *quitPanelButtons;
int loadPanelXOffset;
int loadPanelYOffset;
int loadPanelWidth;
int loadPanelHeight;
int loadPanelButtonsCount;
PanelButton *loadPanelButtons;
int saveEditIndex;
int savePanelXOffset;
int savePanelYOffset;
int savePanelWidth;
int savePanelHeight;
int savePanelButtonsCount;
PanelButton *savePanelButtons;
int protectEditIndex;
int protectPanelXOffset;
int protectPanelYOffset;
int protectPanelWidth;
int protectPanelHeight;
int protectPanelButtonsCount;
PanelButton *protectPanelButtons;
};
#define ITE_CONVERSE_MAX_TEXT_WIDTH (256 - 60)
#define ITE_CONVERSE_TEXT_HEIGHT 10
#define ITE_CONVERSE_TEXT_LINES 4
// ITE section
static PanelButton ITE_MainPanelButtons[] = {
{kPanelButtonVerb, 52,4, 57,10, kVerbITEWalkTo,'w',0, 0,1,0},
{kPanelButtonVerb, 52,15, 57,10, kVerbITELookAt,'l',0, 2,3,0},
{kPanelButtonVerb, 52,26, 57,10, kVerbITEPickUp,'p',0, 4,5,0},
{kPanelButtonVerb, 52,37, 57,10, kVerbITETalkTo,'t',0, 0,1,0},
{kPanelButtonVerb, 110,4, 56,10, kVerbITEOpen,'o',0, 6,7,0},
{kPanelButtonVerb, 110,15, 56,10, kVerbITEClose,'c',0, 8,9,0},
{kPanelButtonVerb, 110,26, 56,10, kVerbITEUse,'u',0, 10,11,0},
{kPanelButtonVerb, 110,37, 56,10, kVerbITEGive,'g',0, 12,13,0},
{kPanelButtonArrow, 306,6, 8,5, -1,'U',0, 0,4,2},
{kPanelButtonArrow, 306,41, 8,5, 1,'D',0, 1,5,3},
{kPanelButtonInventory, 181 + 32*0,6, 27,18, 0,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*1,6, 27,18, 1,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*2,6, 27,18, 2,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*3,6, 27,18, 3,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*0,27, 27,18, 4,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*1,27, 27,18, 5,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*2,27, 27,18, 6,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*3,27, 27,18, 7,'-',0, 0,0,0}
};
static PanelButton ITE_ConversePanelButtons[] = {
{kPanelButtonConverseText, 52,6 + ITE_CONVERSE_TEXT_HEIGHT * 0, ITE_CONVERSE_MAX_TEXT_WIDTH,ITE_CONVERSE_TEXT_HEIGHT, 0,'1',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + ITE_CONVERSE_TEXT_HEIGHT * 1, ITE_CONVERSE_MAX_TEXT_WIDTH,ITE_CONVERSE_TEXT_HEIGHT, 1,'2',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + ITE_CONVERSE_TEXT_HEIGHT * 2, ITE_CONVERSE_MAX_TEXT_WIDTH,ITE_CONVERSE_TEXT_HEIGHT, 2,'3',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + ITE_CONVERSE_TEXT_HEIGHT * 3, ITE_CONVERSE_MAX_TEXT_WIDTH,ITE_CONVERSE_TEXT_HEIGHT, 3,'4',0, 0,0,0},
{kPanelButtonArrow, 257,6, 9,6, -1,'u',0, 0,4,2},
{kPanelButtonArrow, 257,41, 9,6, 1,'d',0, 1,5,3},
};
static PanelButton ITE_OptionPanelButtons[] = {
{kPanelButtonOptionSlider, 284,19, 13,75, 0,'-',0, 0,0,0}, //slider-scroller
{kPanelButtonOption, 113,18, 45,17, kTextReadingSpeed,'r',0, 0,0,0}, //read speed
{kPanelButtonOption, 113,37, 45,17, kTextMusic,'m',0, 0,0,0}, //music
{kPanelButtonOption, 113,56, 45,17, kTextSound,'n',0, 0,0,0}, //sound-noise
{kPanelButtonOption, 13,79, 135,17, kTextQuitGame,'q',0, 0,0,0}, //quit
{kPanelButtonOption, 13,98, 135,17, kTextContinuePlaying,'c',0, 0,0,0}, //continue
{kPanelButtonOption, 164,98, 57,17, kTextLoad,'l',0, 0,0,0}, //load
{kPanelButtonOption, 241,98, 57,17, kTextSave,'s',0, 0,0,0}, //save
{kPanelButtonOptionSaveFiles, 166,20, 112,74, 0,'-',0, 0,0,0}, //savefiles
{kPanelButtonOptionText,-1,4, 0,0, kTextGameOptions,'-',0, 0,0,0}, // text: game options
{kPanelButtonOptionText,5,18, 109,17, kTextReadingSpeed,'-',0, 0,0,0}, // text: read speed
{kPanelButtonOptionText,5,18, 109,17, kTextShowDialog,'-',0, 0,0,0}, // text: read speed
{kPanelButtonOptionText,5,37, 109,17, kTextMusic,'-',0, 0,0,0}, // text: music
{kPanelButtonOptionText,5,56, 109,17, kTextSound,'-',0, 0,0,0}, // text: noise
};
static PanelButton ITE_QuitPanelButtons[] = {
{kPanelButtonQuit, 11,17, 60,16, kTextQuit,'q',0, 0,0,0},
{kPanelButtonQuit, 121,17, 60,16, kTextCancel,'c',0, 0,0,0},
{kPanelButtonQuitText, -1,5, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0},
};
static PanelButton ITE_LoadPanelButtons[] = {
{kPanelButtonLoad, 101,19, 60,16, kTextOK,'o',0, 0,0,0},
{kPanelButtonLoadText, -1,5, 0,0, kTextLoadSuccessful,'-',0, 0,0,0},
};
static PanelButton ITE_SavePanelButtons[] = {
{kPanelButtonSave, 11,37, 60,16, kTextSave,'s',0, 0,0,0},
{kPanelButtonSave, 101,37, 60,16, kTextCancel,'c',0, 0,0,0},
{kPanelButtonSaveEdit, 26,17, 119,17, 0,'-',0, 0,0,0},
{kPanelButtonSaveText, -1,5, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
};
static PanelButton ITE_ProtectPanelButtons[] = {
{kPanelButtonProtectEdit, 26,17, 119,17, 0,'-',0, 0,0,0},
{kPanelButtonProtectText, -1,5, 0,0, kTextEnterProtectAnswer,'-',0, 0,0,0},
};
/*
static PanelButton ITE_ProtectionPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};*/
static const GameDisplayInfo ITE_DisplayInfo = {
320, 200, // logical width&height
35, // scene path y offset
137, // scene height
0, // status x offset
137, // status y offset
320, // status width
11, // status height
2, // status text y offset
186, // status text color
15, // status BG color
308,137, // save reminder pos
12,12, // save reminder w & h
6, // save reminder first sprite number
2, // number of save reminder sprites
5, 4, // left portrait x, y offset
274, 4, // right portrait x, y offset
8, 9, // inventory Up & Down button indexes
2, 4, // inventory rows, columns
0, 148, // main panel offsets
ARRAYSIZE(ITE_MainPanelButtons),
ITE_MainPanelButtons,
ITE_CONVERSE_MAX_TEXT_WIDTH,
ITE_CONVERSE_TEXT_HEIGHT,
ITE_CONVERSE_TEXT_LINES,
4, 5, // converse Up & Down button indexes
0, 148, // converse panel offsets
ARRAYSIZE(ITE_ConversePanelButtons),
ITE_ConversePanelButtons,
8, 0, // save file index
8, // optionSaveFileVisible
8, 8, // option panel offsets
ARRAYSIZE(ITE_OptionPanelButtons),
ITE_OptionPanelButtons,
64,54, // quit panel offsets
192,38, // quit panel width & height
ARRAYSIZE(ITE_QuitPanelButtons),
ITE_QuitPanelButtons,
74, 53, // load panel offsets
172, 40, // load panel width & height
ARRAYSIZE(ITE_LoadPanelButtons),
ITE_LoadPanelButtons,
2, // save edit index
74, 44, // save panel offsets
172, 58, // save panel width & height
ARRAYSIZE(ITE_SavePanelButtons),
ITE_SavePanelButtons,
0, // protect edit index
74, 44, // protect panel offsets
172, 58, // protect panel width & height
ARRAYSIZE(ITE_ProtectPanelButtons),
ITE_ProtectPanelButtons
};
#if defined(ENABLE_IHNM) || defined(ENABLE_SAGA2)
// IHNM
#define IHNM_CONVERSE_MAX_TEXT_WIDTH (485 - 8)
#define IHNM_CONVERSE_TEXT_HEIGHT 10
#define IHNM_CONVERSE_TEXT_LINES 11
static PanelButton IHNM_MainPanelButtons[] = {
{kPanelButtonVerb, 106,12, 114,30, kVerbIHNMWalk,'w',0, 0,1,0},
{kPanelButtonVerb, 106,44, 114,30, kVerbIHNMLookAt,'l',0, 2,3,0},
{kPanelButtonVerb, 106,76, 114,30, kVerbIHNMTake,'k',0, 4,5,0},
{kPanelButtonVerb, 106,108, 114,30, kVerbIHNMUse,'u',0, 6,7,0},
{kPanelButtonVerb, 223,12, 114,30, kVerbIHNMTalkTo,'t',0, 8,9,0},
{kPanelButtonVerb, 223,44, 114,30, kVerbIHNMSwallow,'s',0, 10,11,0},
{kPanelButtonVerb, 223,76, 114,30, kVerbIHNMGive,'g',0, 12,13,0},
{kPanelButtonVerb, 223,108, 114,30, kVerbIHNMPush,'p',0, 14,15,0},
{kPanelButtonArrow, 606,22, 20,25, -1,'[',0, 2,3,4}, // TODO: IHNM needs more states hre
{kPanelButtonArrow, 606,108, 20,25, 1,']',0, 6,7,8},
{kPanelButtonInventory, 357 + 64*0,18, 54,54, 0,'-',0, 0,0,0},
{kPanelButtonInventory, 357 + 64*1,18, 54,54, 1,'-',0, 0,0,0},
{kPanelButtonInventory, 357 + 64*2,18, 54,54, 2,'-',0, 0,0,0},
{kPanelButtonInventory, 357 + 64*3,18, 54,54, 3,'-',0, 0,0,0},
{kPanelButtonInventory, 357 + 64*0,80, 54,54, 4,'-',0, 0,0,0},
{kPanelButtonInventory, 357 + 64*1,80, 54,54, 5,'-',0, 0,0,0},
{kPanelButtonInventory, 357 + 64*2,80, 54,54, 6,'-',0, 0,0,0},
{kPanelButtonInventory, 357 + 64*3,80, 54,54, 7,'-',0, 0,0,0}
};
static PanelButton IHNM_ConversePanelButtons[] = {
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 0, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 0,'1',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 1, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 1,'2',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 2, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 2,'3',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 3, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 3,'4',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 4, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 4,'5',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 5, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 5,'6',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 6, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 6,'7',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 7, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 7,'8',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 8, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 8,'9',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 9, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 9,'10',0, 0,0,0},
{kPanelButtonConverseText, 117,18 + IHNM_CONVERSE_TEXT_HEIGHT * 10, IHNM_CONVERSE_MAX_TEXT_WIDTH,IHNM_CONVERSE_TEXT_HEIGHT, 10,'11',0, 0,0,0},
{kPanelButtonArrow, 606,22, 20,25, -1,'[',0, 2,3,4}, // TODO: IHNM needs more states hre
{kPanelButtonArrow, 606,108, 20,25, 1,']',0, 6,7,8},
};
static PanelButton IHNM_OptionPanelButtons[] = {
{kPanelButtonOptionSlider, 421,16, 16,138, 0,'-',0, 0,0,0}, //slider-scroller
{kPanelButtonOptionText,11,30, 139,21, kTextReadingSpeed,'-',0, 0,0,0}, // text: read speed
{kPanelButtonOptionText,11,55, 139,21, kTextMusic,'-',0, 0,0,0}, // text: music
{kPanelButtonOptionText,11,80, 139,21, kTextSound,'-',0, 0,0,0}, // text: noise
{kPanelButtonOptionText,11,105, 139,21, kTextVoices,'-',0, 0,0,0}, // text: voices
{kPanelButtonOption, 154,30, 79,23, kTextReadingSpeed,'r',0, 0,0,0}, //read speed
{kPanelButtonOption, 154,55, 79,23, kTextMusic,'m',0, 0,0,0}, //music
{kPanelButtonOption, 154,80, 79,23, kTextSound,'n',0, 0,0,0}, //sound-noise
{kPanelButtonOption, 154,105,79,23, kTextVoices,'v',0, 0,0,0}, //voices
{kPanelButtonOption, 20,150, 200,25, kTextQuitGame,'q',0, 0,0,0}, //quit
{kPanelButtonOption, 20,178, 200,25, kTextContinuePlaying,'c',0, 0,0,0}, //continue
{kPanelButtonOptionSaveFiles, 244,18, 170,138, 0,'-',0, 0,0,0}, //savefiles
{kPanelButtonOption, 243,163, 79,23, kTextLoad,'l',0, 0,0,0}, //load
{kPanelButtonOption, 334,163, 79,23, kTextSave,'s',0, 0,0,0}, //save
};
static PanelButton IHNM_QuitPanelButtons[] = {
{kPanelButtonQuit, 26,80, 80,25, kTextQuit,'q',0, 0,0,0},
{kPanelButtonQuit, 156,80, 80,25, kTextCancel,'c',0, 0,0,0},
{kPanelButtonQuitText, -1,30, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0},
};
static PanelButton IHNM_LoadPanelButtons[] = {
{kPanelButtonLoad, 26,80, 80,25, kTextOK,'o',0, 0,0,0},
{kPanelButtonLoad, 156,80, 80,25, kTextCancel,'c',0, 0,0,0},
{kPanelButtonLoadText, -1,30, 0,0, kTextLoadSavedGame,'-',0, 0,0,0},
};
static PanelButton IHNM_SavePanelButtons[] = {
{kPanelButtonSave, 25,79, 80,25, kTextSave,'s',0, 0,0,0},
{kPanelButtonSave, 155,79, 80,25, kTextCancel,'c',0, 0,0,0},
{kPanelButtonSaveEdit, 22,56, 216,17, 0,'-',0, 0,0,0},
{kPanelButtonSaveText, -1,30, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
};
#endif
#ifdef ENABLE_IHNM
static const GameDisplayInfo IHNM_DisplayInfo = {
640, 480, // logical width&height
0, // scene path y offset
304, // scene height
0, // status x offset
304, // status y offset
616, // status width
24, // status height
8, // status text y offset
253, // status text color
250, // status BG color
616, 304, // save reminder pos
24, 24, // save reminder w&h
0, // save reminder first sprite number
16, // number of save reminder sprites
11, 12, // left portrait x, y offset
-1, -1, // right portrait x, y offset
8, 9, // inventory Up & Down button indexes
2, 4, // inventory rows, columns
0, 328, // main panel offsets
ARRAYSIZE(IHNM_MainPanelButtons),
IHNM_MainPanelButtons,
IHNM_CONVERSE_MAX_TEXT_WIDTH,
IHNM_CONVERSE_TEXT_HEIGHT,
IHNM_CONVERSE_TEXT_LINES,
11, 12, // converse Up & Down button indexes
0, 328, // converse panel offsets
ARRAYSIZE(IHNM_ConversePanelButtons),
IHNM_ConversePanelButtons,
11, 0, // save file index
15, // optionSaveFileVisible
92, 46, // option panel offsets
ARRAYSIZE(IHNM_OptionPanelButtons),
IHNM_OptionPanelButtons,
190,94, // quit panel offsets
260,115, // quit panel width & height
ARRAYSIZE(IHNM_QuitPanelButtons),
IHNM_QuitPanelButtons,
190, 94, // load panel offsets
260, 115, // load panel width & height
ARRAYSIZE(IHNM_LoadPanelButtons),
IHNM_LoadPanelButtons,
2, // save edit index
190, 94, // save panel offsets
260, 115, // save panel width & height
ARRAYSIZE(IHNM_SavePanelButtons),
IHNM_SavePanelButtons,
// No protection panel in IHNM
-1, // protect edit index
0, 0, // protect panel offsets
0, 0, // protect panel width & height
ARRAYSIZE(IHNM_SavePanelButtons),
IHNM_SavePanelButtons
};
#endif
#ifdef ENABLE_SAGA2
// TODO: Fill in missing bits, currently contains IHNM_DisplayInfo
static const GameDisplayInfo FTA2_DisplayInfo = {
640, 480, // logical width&height
0, // scene path y offset
304, // scene height
0, // status x offset
304, // status y offset
616, // status width
24, // status height
8, // status text y offset
253, // status text color
250, // status BG color
616, 304, // save reminder pos
24, 24, // save reminder w&h
0, // save reminder first sprite number
16, // number of save reminder sprites
11, 12, // left portrait x, y offset
-1, -1, // right portrait x, y offset
8, 9, // inventory Up & Down button indexes
2, 4, // inventory rows, columns
0, 328, // main panel offsets
ARRAYSIZE(IHNM_MainPanelButtons),
IHNM_MainPanelButtons,
IHNM_CONVERSE_MAX_TEXT_WIDTH,
IHNM_CONVERSE_TEXT_HEIGHT,
IHNM_CONVERSE_TEXT_LINES,
11, 12, // converse Up & Down button indexes
0, 328, // converse panel offsets
ARRAYSIZE(IHNM_ConversePanelButtons),
IHNM_ConversePanelButtons,
11, 0, // save file index
15, // optionSaveFileVisible
92, 46, // option panel offsets
ARRAYSIZE(IHNM_OptionPanelButtons),
IHNM_OptionPanelButtons,
190,94, // quit panel offsets
260,115, // quit panel width & height
ARRAYSIZE(IHNM_QuitPanelButtons),
IHNM_QuitPanelButtons,
190, 94, // load panel offsets
260, 115, // load panel width & height
ARRAYSIZE(IHNM_LoadPanelButtons),
IHNM_LoadPanelButtons,
2, // save edit index
190, 94, // save panel offsets
260, 115, // save panel width & height
ARRAYSIZE(IHNM_SavePanelButtons),
IHNM_SavePanelButtons,
// No protection panel in IHNM
-1, // protect edit index
0, 0, // protect panel offsets
0, 0, // protect panel width & height
ARRAYSIZE(IHNM_SavePanelButtons),
IHNM_SavePanelButtons
};
#endif
} // End of namespace Saga
#endif