mirror of
https://github.com/libretro/scummvm.git
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749 lines
20 KiB
C++
749 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Intro sequence scene procedures
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/animation.h"
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#include "saga/events.h"
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#include "saga/font.h"
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#include "saga/itedata.h"
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#include "saga/sndres.h"
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#include "saga/palanim.h"
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#include "saga/music.h"
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#include "saga/scene.h"
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#include "saga/resource.h"
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namespace Saga {
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#define INTRO_FRAMETIME 90
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#define INTRO_CAPTION_Y 170
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#define INTRO_DE_CAPTION_Y 160
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#define INTRO_IT_CAPTION_Y 160
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#define INTRO_FR_CAPTION_Y 160
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#define INTRO_VOICE_PAD 50
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#define INTRO_VOICE_LETTERLEN 90
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#define DISSOLVE_DURATION 3000
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#define LOGO_DISSOLVE_DURATION 1000
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// Intro scenes
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#define RID_ITE_INTRO_ANIM_SCENE 1538
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#define RID_ITE_CAVE_SCENE_1 1542
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#define RID_ITE_CAVE_SCENE_2 1545
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#define RID_ITE_CAVE_SCENE_3 1548
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#define RID_ITE_CAVE_SCENE_4 1551
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#define RID_ITE_VALLEY_SCENE 1556
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#define RID_ITE_TREEHOUSE_SCENE 1560
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#define RID_ITE_FAIREPATH_SCENE 1564
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#define RID_ITE_FAIRETENT_SCENE 1567
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// Intro scenes - DOS demo
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#define RID_ITE_INTRO_ANIM_SCENE_DOS_DEMO 298
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#define RID_ITE_CAVE_SCENE_DOS_DEMO 302
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#define RID_ITE_VALLEY_SCENE_DOS_DEMO 310
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// ITE intro music
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#define MUSIC_INTRO 9
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#define MUSIC_TITLE_THEME 10
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LoadSceneParams ITE_IntroList[] = {
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{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_VALLEY_SCENE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}
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};
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LoadSceneParams ITE_DOS_Demo_IntroList[] = {
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{RID_ITE_INTRO_ANIM_SCENE_DOS_DEMO, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_DOS_DEMO, kLoadByResourceId, Scene::SC_ITEIntroCaveDemoProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_VALLEY_SCENE_DOS_DEMO, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
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};
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int Scene::ITEStartProc() {
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LoadSceneParams firstScene;
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LoadSceneParams tempScene;
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bool dosDemo = (_vm->getFeatures() & GF_ITE_DOS_DEMO);
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int scenesCount = (!dosDemo) ? ARRAYSIZE(ITE_IntroList) : ARRAYSIZE(ITE_DOS_Demo_IntroList);
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for (int i = 0; i < scenesCount; i++) {
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tempScene = (!dosDemo) ? ITE_IntroList[i] : ITE_DOS_Demo_IntroList[i];
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tempScene.sceneDescriptor = _vm->_resource->convertResourceId(tempScene.sceneDescriptor);
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_vm->_scene->queueScene(tempScene);
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}
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firstScene.loadFlag = kLoadBySceneNumber;
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firstScene.sceneDescriptor = _vm->getStartSceneNumber();
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firstScene.sceneSkipTarget = true;
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firstScene.sceneProc = NULL;
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firstScene.transitionType = kTransitionFade;
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firstScene.actorsEntrance = 0;
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firstScene.chapter = -1;
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_vm->_scene->queueScene(firstScene);
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return SUCCESS;
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}
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EventColumns *Scene::queueIntroDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) {
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TextListEntry textEntry;
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TextListEntry *entry;
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Event event;
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int voiceLength;
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int i;
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// Queue narrator dialogue list
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textEntry.knownColor = kKnownColorSubtitleTextColor;
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textEntry.effectKnownColor = kKnownColorTransparent;
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textEntry.useRect = true;
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textEntry.rect.left = 0;
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textEntry.rect.right = _vm->getDisplayInfo().width;
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if (_vm->getLanguage() == Common::DE_DEU) {
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textEntry.rect.top = INTRO_DE_CAPTION_Y;
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} else if (_vm->getLanguage() == Common::IT_ITA) {
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textEntry.rect.top = INTRO_IT_CAPTION_Y;
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} else if (_vm->getLanguage() == Common::FR_FRA) {
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textEntry.rect.top = INTRO_FR_CAPTION_Y;
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} else {
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textEntry.rect.top = INTRO_CAPTION_Y;
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}
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textEntry.rect.bottom = _vm->getDisplayInfo().height;
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textEntry.font = kKnownFontMedium;
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textEntry.flags = (FontEffectFlags)(kFontOutline | kFontCentered);
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for (i = 0; i < n_dialogues; i++) {
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textEntry.text = dialogue[i].i_str;
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entry = _vm->_scene->_textList.addEntry(textEntry);
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if (_vm->_subtitlesEnabled) {
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// Display text
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventDisplay;
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event.data = entry;
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event.time = (i == 0) ? 0 : INTRO_VOICE_PAD;
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eventColumns = _vm->_events->chain(eventColumns, event);
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}
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if (_vm->_voicesEnabled) {
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// Play voice
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event.type = kEvTOneshot;
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event.code = kVoiceEvent;
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event.op = kEventPlay;
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event.param = dialogue[i].i_voice_rn;
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event.time = 0;
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_vm->_events->chain(eventColumns, event);
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}
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voiceLength = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn);
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if (voiceLength < 0) {
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// Set a default length if no speech file is present
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voiceLength = strlen(dialogue[i].i_str) * INTRO_VOICE_LETTERLEN;
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}
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// Remove text
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventRemove;
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event.data = entry;
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event.time = voiceLength;
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_vm->_events->chain(eventColumns, event);
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}
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return eventColumns;
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}
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// Queue a page of credits text. The original interpreter did word-wrapping
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// automatically. We currently don't.
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EventColumns *Scene::queueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]) {
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int game;
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Common::Language lang;
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bool hasWyrmkeepCredits = (Common::File::exists("credit3n.dlt") || // PC
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Common::File::exists("credit3m.dlt")); // Mac
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// The assumption here is that all WyrmKeep versions have the same
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// credits, regardless of which operating system they're for.
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lang = _vm->getLanguage();
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if (hasWyrmkeepCredits)
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game = kITECreditsWyrmKeep;
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else if (_vm->getPlatform() == Common::kPlatformMacintosh)
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game = kITECreditsMac;
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else if (_vm->getFeatures() & GF_EXTRA_ITE_CREDITS)
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game = kITECreditsPCCD;
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else
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game = kITECreditsPC;
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int line_spacing = 0;
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int paragraph_spacing;
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KnownFont font = kKnownFontSmall;
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int i;
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int n_paragraphs = 0;
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int credits_height = 0;
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for (i = 0; i < n_credits; i++) {
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if (credits[i].lang != lang && credits[i].lang != Common::UNK_LANG) {
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continue;
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}
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if (!(credits[i].game & game)) {
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continue;
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}
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switch (credits[i].type) {
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case kITECreditsHeader:
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font = kKnownFontSmall;
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line_spacing = 4;
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n_paragraphs++;
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break;
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case kITECreditsText:
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font = kKnownFontMedium;
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line_spacing = 2;
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break;
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default:
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error("Unknown credit type");
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}
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credits_height += (_vm->_font->getHeight(font) + line_spacing);
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}
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paragraph_spacing = (200 - credits_height) / (n_paragraphs + 3);
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credits_height += (n_paragraphs * paragraph_spacing);
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int y = paragraph_spacing;
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TextListEntry textEntry;
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TextListEntry *entry;
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Event event;
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EventColumns *eventColumns = NULL;
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textEntry.knownColor = kKnownColorSubtitleTextColor;
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textEntry.effectKnownColor = kKnownColorTransparent;
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textEntry.flags = (FontEffectFlags)(kFontOutline | kFontCentered);
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textEntry.point.x = 160;
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for (i = 0; i < n_credits; i++) {
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if (credits[i].lang != lang && credits[i].lang != Common::UNK_LANG) {
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continue;
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}
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if (!(credits[i].game & game)) {
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continue;
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}
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switch (credits[i].type) {
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case kITECreditsHeader:
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font = kKnownFontSmall;
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line_spacing = 4;
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y += paragraph_spacing;
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break;
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case kITECreditsText:
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font = kKnownFontMedium;
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line_spacing = 2;
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break;
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default:
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break;
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}
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textEntry.text = credits[i].string;
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textEntry.font = font;
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textEntry.point.y = y;
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entry = _vm->_scene->_textList.addEntry(textEntry);
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// Display text
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventDisplay;
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event.data = entry;
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event.time = delta_time;
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eventColumns = _vm->_events->queue(event);
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// Remove text
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventRemove;
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event.data = entry;
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event.time = duration;
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_vm->_events->chain(eventColumns, event);
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y += (_vm->_font->getHeight(font) + line_spacing);
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}
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return eventColumns;
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}
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int Scene::SC_ITEIntroAnimProc(int param, void *refCon) {
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return ((Scene *)refCon)->ITEIntroAnimProc(param);
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}
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// Handles the introductory Dreamer's Guild / NWC logo animation scene.
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int Scene::ITEIntroAnimProc(int param) {
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Event event;
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EventColumns *eventColumns;
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bool isMac = _vm->getPlatform() == Common::kPlatformMacintosh;
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bool isMultiCD = _vm->getPlatform() == Common::kPlatformUnknown;
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bool hasWyrmkeepCredits = (Common::File::exists("credit3n.dlt") || // PC
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Common::File::exists("credit3m.dlt")); // Mac
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bool isDemo = Common::File::exists("scriptsd.rsc");
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switch (param) {
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case SCENE_BEGIN:{
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// Background for intro scene is the first frame of the
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// intro animation; display it and set the palette
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event.type = kEvTOneshot;
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event.code = kBgEvent;
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event.op = kEventDisplay;
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event.param = kEvPSetPalette;
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event.time = 0;
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eventColumns = _vm->_events->queue(event);
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debug(3, "Intro animation procedure started.");
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debug(3, "Linking animation resources...");
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_vm->_anim->setFrameTime(0, INTRO_FRAMETIME);
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// Link this scene's animation resources for continuous
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// playback
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int lastAnim;
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if (hasWyrmkeepCredits || isMultiCD || isDemo)
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lastAnim = isMac ? 3 : 2;
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else
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lastAnim = isMac ? 4 : 5;
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for (int i = 0; i < lastAnim; i++)
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_vm->_anim->link(i, i+1);
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_vm->_anim->setFlag(lastAnim, ANIM_FLAG_ENDSCENE);
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debug(3, "Beginning animation playback.");
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// Begin the animation
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event.type = kEvTOneshot;
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event.code = kAnimEvent;
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event.op = kEventPlay;
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event.param = 0;
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event.time = 0;
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_vm->_events->chain(eventColumns, event);
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// Queue intro music playback
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_vm->_events->chainMusic(eventColumns, MUSIC_INTRO, true);
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}
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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int Scene::ITEIntroCaveCommonProc(int param, int caveScene) {
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Event event;
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EventColumns *eventColumns = NULL;
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const IntroDialogue *dialogue;
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int lang = 0;
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if (_vm->getLanguage() == Common::DE_DEU)
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lang = 1;
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else if (_vm->getLanguage() == Common::IT_ITA)
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lang = 2;
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else if (_vm->getLanguage() == Common::FR_FRA)
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lang = 3;
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int n_dialogues = 0;
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switch (caveScene) {
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case 1:
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n_dialogues = ARRAYSIZE(introDialogueCave1[lang]);
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dialogue = introDialogueCave1[lang];
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break;
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case 2:
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n_dialogues = ARRAYSIZE(introDialogueCave2[lang]);
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dialogue = introDialogueCave2[lang];
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break;
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case 3:
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n_dialogues = ARRAYSIZE(introDialogueCave3[lang]);
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dialogue = introDialogueCave3[lang];
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break;
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case 4:
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n_dialogues = ARRAYSIZE(introDialogueCave4[lang]);
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dialogue = introDialogueCave4[lang];
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break;
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default:
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error("Invalid cave scene");
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}
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switch (param) {
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case SCENE_BEGIN:
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if (caveScene > 1) {
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// Start 'dissolve' transition to new scene background
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event.type = kEvTContinuous;
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event.code = kTransitionEvent;
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event.op = kEventDissolve;
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event.time = 0;
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event.duration = DISSOLVE_DURATION;
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eventColumns = _vm->_events->queue(event);
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}
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// Begin palette cycling animation for candles
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event.type = kEvTOneshot;
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event.code = kPalAnimEvent;
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event.op = kEventCycleStart;
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event.time = 0;
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eventColumns = _vm->_events->chain(eventColumns, event);
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// Queue narrator dialogue list
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queueIntroDialogue(eventColumns, n_dialogues, dialogue);
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// End scene after last dialogue over
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event.type = kEvTOneshot;
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event.code = kSceneEvent;
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event.op = kEventEnd;
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event.time = INTRO_VOICE_PAD;
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_vm->_events->chain(eventColumns, event);
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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int Scene::ITEIntroCaveDemoProc(int param) {
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Event event;
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EventColumns *eventColumns = NULL;
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switch (param) {
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case SCENE_BEGIN:
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// Begin palette cycling animation for candles
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event.type = kEvTOneshot;
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event.code = kPalAnimEvent;
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event.op = kEventCycleStart;
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event.time = 0;
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eventColumns = _vm->_events->chain(eventColumns, event);
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// Queue narrator dialogue list
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for (int i = 0; i < 11; i++) {
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// Play voice
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event.type = kEvTOneshot;
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event.code = kVoiceEvent;
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event.op = kEventPlay;
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event.param = i;
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event.time = _vm->_sndRes->getVoiceLength(i);
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_vm->_events->chain(eventColumns, event);
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}
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// End scene after last dialogue over
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event.type = kEvTOneshot;
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event.code = kSceneEvent;
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event.op = kEventEnd;
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event.time = INTRO_VOICE_PAD;
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_vm->_events->chain(eventColumns, event);
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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int Scene::SC_ITEIntroCaveDemoProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroCaveDemoProc(param);
|
|
}
|
|
|
|
// Handles first introductory cave painting scene
|
|
int Scene::SC_ITEIntroCave1Proc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroCaveCommonProc(param, 1);
|
|
}
|
|
|
|
// Handles second introductory cave painting scene
|
|
int Scene::SC_ITEIntroCave2Proc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroCaveCommonProc(param, 2);
|
|
}
|
|
|
|
// Handles third introductory cave painting scene
|
|
int Scene::SC_ITEIntroCave3Proc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroCaveCommonProc(param, 3);
|
|
}
|
|
|
|
// Handles fourth introductory cave painting scene
|
|
int Scene::SC_ITEIntroCave4Proc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroCaveCommonProc(param, 4);
|
|
}
|
|
|
|
int Scene::SC_ITEIntroValleyProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroValleyProc(param);
|
|
}
|
|
|
|
// Handles intro title scene (valley overlook)
|
|
int Scene::ITEIntroValleyProc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
|
|
int n_credits = ARRAYSIZE(creditsValley);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Begin title screen background animation
|
|
_vm->_anim->setCycles(0, -1);
|
|
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventPlay;
|
|
event.param = 0;
|
|
event.time = 0;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// Begin ITE title theme music
|
|
_vm->_music->stop();
|
|
|
|
_vm->_events->chainMusic(eventColumns, MUSIC_TITLE_THEME);
|
|
|
|
// Pause animation before logo
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventStop;
|
|
event.param = 0;
|
|
event.time = 3000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Display logo
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolveBGMask;
|
|
event.time = 0;
|
|
event.duration = LOGO_DISSOLVE_DURATION;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Remove logo
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 3000;
|
|
event.duration = LOGO_DISSOLVE_DURATION;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Unpause animation before logo
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventPlay;
|
|
event.time = 0;
|
|
event.param = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Queue game credits list
|
|
eventColumns = queueCredits(9000, CREDIT_DURATION1, n_credits, creditsValley);
|
|
|
|
// End scene after credit display
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = 1000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroTreeHouseProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroTreeHouseProc(param);
|
|
}
|
|
|
|
// Handles second intro credit screen (treehouse view)
|
|
int Scene::ITEIntroTreeHouseProc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
|
|
int n_credits1 = ARRAYSIZE(creditsTreeHouse1);
|
|
int n_credits2 = ARRAYSIZE(creditsTreeHouse2);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
if (_vm->_anim->hasAnimation(0)) {
|
|
// Begin title screen background animation
|
|
_vm->_anim->setFrameTime(0, 100);
|
|
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventPlay;
|
|
event.param = 0;
|
|
event.time = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
}
|
|
|
|
// Queue game credits list
|
|
queueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, creditsTreeHouse1);
|
|
eventColumns = queueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, creditsTreeHouse2);
|
|
|
|
// End scene after credit display
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = 1000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroFairePathProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroFairePathProc(param);
|
|
}
|
|
|
|
// Handles third intro credit screen (path to puzzle tent)
|
|
int Scene::ITEIntroFairePathProc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
|
|
int n_credits1 = ARRAYSIZE(creditsFairePath1);
|
|
int n_credits2 = ARRAYSIZE(creditsFairePath2);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// Begin title screen background animation
|
|
_vm->_anim->setCycles(0, -1);
|
|
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventPlay;
|
|
event.param = 0;
|
|
event.time = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Queue game credits list
|
|
queueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, creditsFairePath1);
|
|
eventColumns = queueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, creditsFairePath2);
|
|
|
|
// End scene after credit display
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = 1000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroFaireTentProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroFaireTentProc(param);
|
|
}
|
|
|
|
// Handles fourth intro credit screen (treehouse view)
|
|
int Scene::ITEIntroFaireTentProc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// End scene after momentary pause
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = 5000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Saga
|