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https://github.com/libretro/scummvm.git
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652 lines
15 KiB
C++
652 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SAGA_SAGA_H
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#define SAGA_SAGA_H
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#include "engines/engine.h"
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#include "common/array.h"
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#include "common/random.h"
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#include "common/memstream.h"
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#include "common/textconsole.h"
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#include "saga/gfx.h"
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struct ADGameFileDescription;
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/**
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* This is the namespace of the SAGA engine.
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*
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* Status of this engine:
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*
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* This engine contains 2 main engine generations, SAGA and SAGA2
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*
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* SAGA status: complete
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*
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* SAGA2 status: in early stages of development, no recent activity. Contact sev
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* if you want to work on it, since we have some original source codes.
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*
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* Games using this engine:
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*
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* SAGA:
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* - Inherit the Earth
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* - I Have No Mouth And I Must Scream
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*
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* SAGA2:
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* - Dinotopia
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* - Faery Tale Adventure II: Halls of the Dead
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*
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*/
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namespace Saga {
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class SndRes;
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class Sound;
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class Music;
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class Anim;
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class Render;
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class IsoMap;
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class Gfx;
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class Script;
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class Actor;
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class Font;
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class Sprite;
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class Scene;
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class Interface;
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class Console;
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class Events;
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class PalAnim;
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class Puzzle;
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class Resource;
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class ResourceContext;
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// #define SAGA_DEBUG 1 // define for test functions
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#define SAGA_IMAGE_DATA_OFFSET 776
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#define SAGA_IMAGE_HEADER_LEN 8
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// Note that IHNM has a smaller save title size than ITE
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// We allocate the ITE save title size in savegames, to
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// preserve savegame backwards compatibility. We only check
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// for IHNM's save title during text input
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#define SAVE_TITLE_SIZE 28
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#define TITLESIZE 80
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#define IHNM_SAVE_TITLE_SIZE 22
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#define MAX_SAVES 96
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#define MAX_FILE_NAME 256
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#define ID_NOTHING 0
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#define ID_PROTAG 1
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#define OBJECT_TYPE_SHIFT 13
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#define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1)
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#define IHNM_OBJ_PROFILE 0x4000
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#define memoryError(Place) error("%s Memory allocation error.", Place)
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enum ERRORCODE {
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FAILURE = -1,
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SUCCESS = 0
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};
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enum GameIds {
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GID_ITE = 0,
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GID_IHNM = 1,
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GID_DINO = 2,
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GID_FTA2 = 3
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};
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enum GameFileTypes {
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// Common
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GAME_RESOURCEFILE = 1 << 0, // Game resources
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GAME_SCRIPTFILE = 1 << 1, // Game scripts
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GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games)
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GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version)
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// ITE specific
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GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
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GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild
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GAME_DEMOFILE = 1 << 6, // Early ITE demo
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GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version
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// IHNM specific
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GAME_MUSICFILE_FM = 1 << 8, // IHNM
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GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild
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GAME_PATCHFILE = 1 << 10, // IHNM patch file (patch.re_/patch.res)
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// SAGA 2 (Dinotopia, FTA2)
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GAME_IMAGEFILE = 1 << 11, // Game images
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GAME_OBJRESOURCEFILE = 1 << 12 // Game object data
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};
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enum GameFeatures {
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GF_ITE_FLOPPY = 1 << 0,
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GF_ITE_DOS_DEMO = 1 << 1,
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GF_EXTRA_ITE_CREDITS = 1 << 2,
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GF_8BIT_UNSIGNED_PCM = 1 << 3,
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GF_IHNM_COLOR_FIX = 1 << 4
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};
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enum VerbTypeIds {
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kVerbITENone = 0,
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kVerbITEPickUp = 1,
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kVerbITELookAt = 2,
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kVerbITEWalkTo = 3,
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kVerbITETalkTo = 4,
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kVerbITEOpen = 5,
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kVerbITEClose = 6,
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kVerbITEGive = 7,
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kVerbITEUse = 8,
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kVerbITEOptions = 9,
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kVerbITEEnter = 10,
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kVerbITELeave = 11,
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kVerbITEBegin = 12,
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kVerbITEWalkOnly = 13,
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kVerbITELookOnly = 14,
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kVerbIHNMNone = 0,
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kVerbIHNMWalk = 1,
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kVerbIHNMLookAt = 2,
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kVerbIHNMTake = 3,
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kVerbIHNMUse = 4,
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kVerbIHNMTalkTo = 5,
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kVerbIHNMSwallow = 6,
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kVerbIHNMGive = 7,
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kVerbIHNMPush = 8,
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kVerbIHNMOptions = 9,
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kVerbIHNMEnter = 10,
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kVerbIHNMLeave = 11,
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kVerbIHNMBegin = 12,
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kVerbIHNMWalkOnly = 13,
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kVerbIHNMLookOnly = 14,
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kVerbTypeIdsMax = kVerbITELookOnly + 1
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};
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enum PanelButtonType {
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kPanelButtonVerb = 1 << 0,
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kPanelButtonArrow = 1 << 1,
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kPanelButtonConverseText = 1 << 2,
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kPanelButtonInventory = 1 << 3,
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kPanelButtonOption = 1 << 4,
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kPanelButtonOptionSlider = 1 << 5,
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kPanelButtonOptionSaveFiles = 1 << 6,
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kPanelButtonOptionText = 1 << 7,
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kPanelButtonQuit = 1 << 8,
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kPanelButtonQuitText = 1 << 9,
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kPanelButtonLoad = 1 << 10,
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kPanelButtonLoadText = 1 << 11,
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kPanelButtonSave = 1 << 12,
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kPanelButtonSaveText = 1 << 13,
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kPanelButtonSaveEdit = 1 << 14,
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kPanelButtonProtectText = 1 << 15,
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kPanelButtonProtectEdit = 1 << 16,
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kPanelAllButtons = 0xFFFFF
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};
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enum TextStringIds {
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kTextPickUp,
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kTextLookAt,
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kTextWalkTo,
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kTextTalkTo,
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kTextOpen,
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kTextClose,
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kTextGive,
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kTextUse,
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kTextOptions,
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kTextTest,
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kTextDemo,
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kTextHelp,
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kTextQuitGame,
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kTextFast,
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kTextSlow,
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kTextOn,
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kTextOff,
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kTextContinuePlaying,
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kTextLoad,
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kTextSave,
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kTextGameOptions,
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kTextReadingSpeed,
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kTextMusic,
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kTextSound,
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kTextCancel,
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kTextQuit,
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kTextOK,
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kTextMid,
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kTextClick,
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kText10Percent,
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kText20Percent,
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kText30Percent,
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kText40Percent,
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kText50Percent,
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kText60Percent,
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kText70Percent,
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kText80Percent,
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kText90Percent,
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kTextMax,
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kTextQuitTheGameQuestion,
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kTextLoadSuccessful,
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kTextEnterSaveGameName,
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kTextGiveTo,
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kTextUseWidth,
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kTextNewSave,
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kTextICantPickup,
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kTextNothingSpecial,
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kTextNoPlaceToOpen,
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kTextNoOpening,
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kTextDontKnow,
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kTextShowDialog,
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kTextEnterProtectAnswer,
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kTextVoices,
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kTextText,
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kTextAudio,
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kTextBoth,
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kTextLoadSavedGame
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};
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struct GameResourceDescription {
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uint32 sceneLUTResourceId;
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uint32 moduleLUTResourceId;
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uint32 mainPanelResourceId;
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uint32 conversePanelResourceId;
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uint32 optionPanelResourceId;
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uint32 mainSpritesResourceId;
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uint32 mainPanelSpritesResourceId;
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uint32 mainStringsResourceId;
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// ITE specific resources
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uint32 actorsStringsResourceId;
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uint32 defaultPortraitsResourceId;
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// IHNM specific resources
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uint32 optionPanelSpritesResourceId;
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uint32 warningPanelResourceId;
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uint32 warningPanelSpritesResourceId;
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uint32 psychicProfileResourceId;
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};
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struct GameFontDescription {
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uint32 fontResourceId;
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};
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struct GameDisplayInfo;
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struct GamePatchDescription {
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const char *fileName;
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uint16 fileType;
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uint32 resourceId;
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};
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struct SAGAGameDescription;
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enum GameObjectTypes {
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kGameObjectNone = 0,
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kGameObjectActor = 1,
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kGameObjectObject = 2,
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kGameObjectHitZone = 3,
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kGameObjectStepZone = 4
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};
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enum ScriptTimings {
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kScriptTimeTicksPerSecond = (728L/10L),
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kRepeatSpeedTicks = (728L/10L)/3,
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kNormalFadeDuration = 320, // 64 steps, 5 msec each
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kQuickFadeDuration = 64, // 64 steps, 1 msec each
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kPuzzleHintTime = 30000000L // 30 secs. used in timer
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};
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enum Directions {
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kDirUp = 0,
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kDirUpRight = 1,
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kDirRight = 2,
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kDirDownRight = 3,
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kDirDown = 4,
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kDirDownLeft = 5,
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kDirLeft = 6,
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kDirUpLeft = 7
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};
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enum HitZoneFlags {
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kHitZoneEnabled = (1 << 0), // Zone is enabled
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kHitZoneExit = (1 << 1), // Causes char to exit
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// The following flag causes the zone to act differently.
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// When the actor hits the zone, it will immediately begin walking
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// in the specified direction, and the actual specified effect of
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// the zone will be delayed until the actor leaves the zone.
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kHitZoneAutoWalk = (1 << 2),
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// When set on a hit zone, this causes the character not to walk
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// to the object (but they will look at it).
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kHitZoneNoWalk = (1 << 2),
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// zone activates only when character stops walking
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kHitZoneTerminus = (1 << 3),
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// Hit zones only - when the zone is clicked on it projects the
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// click point downwards from the middle of the zone until it
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// reaches the lowest point in the zone.
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kHitZoneProject = (1 << 3)
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};
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struct ImageHeader {
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int width;
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int height;
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};
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struct StringsTable {
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Common::Array<char> buffer;
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Common::Array<char *> strings;
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const char *getString(uint index) const {
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if (strings.size() <= index) {
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// This occurs at the end of Ted's chapter, right after the ending cutscene
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warning("StringsTable::getString wrong index 0x%X (%d)", index, strings.size());
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return "";
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}
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return strings[index];
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}
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void clear() {
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strings.clear();
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buffer.clear();
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}
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};
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typedef Common::Array<Point> PointList;
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enum ColorId {
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kITEColorTransBlack = 0x00,
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kITEColorBrightWhite = 0x01,
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kITEColorWhite = 0x02,
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kITEColorLightGrey = 0x04,
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kITEColorGrey = 0x0a,
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kITEColorDarkGrey = 0x0b,
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kITEColorDarkGrey0C = 0x0C,
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kITEColorBlack = 0x0f,
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kITEColorRed = 0x65,
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kITEColorDarkBlue8a = 0x8a,
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kITEColorBlue89 = 0x89,
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kITEColorLightBlue92 = 0x92,
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kITEColorBlue = 0x93,
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kITEColorLightBlue94 = 0x94,
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kITEColorLightBlue96 = 0x96,
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kITEColorGreen = 0xba
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};
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enum KnownColor {
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kKnownColorTransparent,
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kKnownColorBrightWhite,
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kKnownColorWhite,
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kKnownColorBlack,
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kKnownColorSubtitleTextColor,
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kKnownColorVerbText,
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kKnownColorVerbTextShadow,
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kKnownColorVerbTextActive
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};
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struct SaveFileData {
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char name[SAVE_TITLE_SIZE];
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uint slotNumber;
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};
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struct SaveGameHeader {
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uint32 type;
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uint32 size;
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uint32 version;
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char name[SAVE_TITLE_SIZE];
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};
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inline int objectTypeId(uint16 objectId) {
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return objectId >> OBJECT_TYPE_SHIFT;
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}
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inline int objectIdToIndex(uint16 objectId) {
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return OBJECT_TYPE_MASK & objectId;
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}
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inline uint16 objectIndexToId(int type, int index) {
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return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
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}
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class ByteArray : public Common::Array<byte> {
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public:
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/**
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* Return a pointer to the start of the buffer underlying this byte array,
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* or NULL if the buffer is empty.
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*/
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byte *getBuffer() {
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return empty() ? NULL : &front();
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}
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const byte *getBuffer() const {
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return empty() ? NULL : &front();
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}
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void assign(const ByteArray &src) {
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resize(src.size());
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if (!empty()) {
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memcpy(&front(), &src.front(), size());
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}
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}
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};
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class ByteArrayReadStreamEndian : public Common::MemoryReadStreamEndian {
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public:
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ByteArrayReadStreamEndian(const ByteArray & byteArray, bool bigEndian = false)
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: Common::MemoryReadStreamEndian(byteArray.getBuffer(), byteArray.size(), bigEndian) {
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}
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};
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class SagaEngine : public Engine {
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friend class Scene;
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public:
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// Engine APIs
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virtual Common::Error run();
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bool hasFeature(EngineFeature f) const;
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void syncSoundSettings();
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void pauseEngineIntern(bool pause);
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GUI::Debugger *getDebugger();
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SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc);
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~SagaEngine();
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void save(const char *fileName, const char *saveName);
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void load(const char *fileName);
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uint32 getCurrentLoadVersion() const {
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return _saveHeader.version;
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}
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void fillSaveList();
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char *calcSaveFileName(uint slotNumber);
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SaveFileData *getSaveFile(uint idx);
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uint getNewSaveSlotNumber() const;
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bool locateSaveFile(char *saveName, uint &titleNumber);
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bool isSaveListFull() const {
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return _saveFilesCount == MAX_SAVES;
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}
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uint getSaveFilesCount() const {
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return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1;
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}
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bool isIHNMDemo() const { return _isIHNMDemo; }
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int16 _framesEsc;
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uint32 _globalFlags;
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int16 _ethicsPoints[8];
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int _spiritualBarometer;
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int _soundVolume;
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int _musicVolume;
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int _speechVolume;
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bool _subtitlesEnabled;
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bool _voicesEnabled;
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bool _voiceFilesExist;
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int _readingSpeed;
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bool _copyProtection;
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bool _musicWasPlaying;
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bool _isIHNMDemo;
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bool _hasITESceneSubstitutes;
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SndRes *_sndRes;
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Sound *_sound;
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Music *_music;
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Anim *_anim;
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Render *_render;
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IsoMap *_isoMap;
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Gfx *_gfx;
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Script *_script;
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Actor *_actor;
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Font *_font;
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Sprite *_sprite;
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Scene *_scene;
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Interface *_interface;
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Console *_console;
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Events *_events;
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PalAnim *_palanim;
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Puzzle *_puzzle;
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Resource *_resource;
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// Random number generator
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Common::RandomSource _rnd;
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private:
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bool decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, ByteArray &outbuf);
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void flipImage(byte *imageBuffer, int columns, int scanlines);
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void unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
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uint32 _previousTicks;
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public:
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bool decodeBGImage(const ByteArray &imageData, ByteArray &outputBuffer, int *w, int *h, bool flip = false);
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const byte *getImagePal(const ByteArray &imageData) {
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if (imageData.size() <= SAGA_IMAGE_HEADER_LEN) {
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return NULL;
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}
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return &imageData.front() + SAGA_IMAGE_HEADER_LEN;
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}
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void loadStrings(StringsTable &stringsTable, const ByteArray &stringsData);
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const char *getObjectName(uint16 objectId) const;
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public:
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int processInput();
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Point mousePos() const;
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int getMouseClickCount() const {
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|
return _mouseClickCount;
|
|
}
|
|
|
|
void incrementMouseClickCount() {
|
|
_mouseClickCount++;
|
|
}
|
|
|
|
void resetMouseClickCount() {
|
|
_mouseClickCount = 0;
|
|
}
|
|
|
|
bool leftMouseButtonPressed() const {
|
|
return _leftMouseButtonPressed;
|
|
}
|
|
|
|
bool rightMouseButtonPressed() const {
|
|
return _rightMouseButtonPressed;
|
|
}
|
|
|
|
bool mouseButtonPressed() const {
|
|
return _leftMouseButtonPressed || _rightMouseButtonPressed;
|
|
}
|
|
|
|
inline int ticksToMSec(int tick) const {
|
|
return tick * 1000 / kScriptTimeTicksPerSecond;
|
|
}
|
|
|
|
private:
|
|
uint _saveFilesCount;
|
|
SaveFileData _saveFiles[MAX_SAVES];
|
|
SaveGameHeader _saveHeader;
|
|
|
|
bool _leftMouseButtonPressed;
|
|
bool _rightMouseButtonPressed;
|
|
int _mouseClickCount;
|
|
|
|
//current game description
|
|
int _gameNumber;
|
|
const SAGAGameDescription *_gameDescription;
|
|
Common::String _gameTitle;
|
|
Common::Rect _displayClip;
|
|
|
|
public:
|
|
int32 _frameCount;
|
|
|
|
public:
|
|
bool initGame();
|
|
|
|
bool isBigEndian() const;
|
|
bool isMacResources() const;
|
|
bool isSaga2() const { return getGameId() == GID_DINO || getGameId() == GID_FTA2; }
|
|
const GameResourceDescription *getResourceDescription() const;
|
|
|
|
const GameFontDescription *getFontDescription(int index) const;
|
|
int getFontsCount() const;
|
|
|
|
int getGameId() const;
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
Common::Platform getPlatform() const;
|
|
int getGameNumber() const;
|
|
int getStartSceneNumber() const;
|
|
|
|
const GamePatchDescription *getPatchDescriptions() const;
|
|
|
|
const ADGameFileDescription *getFilesDescriptions() const;
|
|
|
|
const Common::Rect &getDisplayClip() const { return _displayClip;}
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameState(int slot, const Common::String &desc);
|
|
bool canLoadGameStateCurrently();
|
|
bool canSaveGameStateCurrently();
|
|
const GameDisplayInfo &getDisplayInfo();
|
|
|
|
const char *getTextString(int textStringId);
|
|
void getExcuseInfo(int verb, const char *&textString, int &soundResourceId);
|
|
|
|
private:
|
|
|
|
public:
|
|
ColorId KnownColor2ColorId(KnownColor knownColor);
|
|
void setTalkspeed(int talkspeed);
|
|
int getTalkspeed() const;
|
|
};
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|