mirror of
https://github.com/libretro/scummvm.git
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bcb4c49a03
svn-id: r50924
507 lines
12 KiB
C++
507 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* This file contains the handle based Memory Manager code
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*/
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#define BODGE
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#include "common/file.h"
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#include "tinsel/drives.h"
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#include "tinsel/dw.h"
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#include "tinsel/handle.h"
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#include "tinsel/heapmem.h" // heap memory manager
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#include "tinsel/timers.h" // for DwGetCurrentTime()
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#include "tinsel/tinsel.h"
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#include "tinsel/scene.h"
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namespace Tinsel {
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//----------------- EXTERNAL GLOBAL DATA --------------------
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#ifdef DEBUG
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static uint32 s_lockedScene = 0;
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#endif
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//----------------- LOCAL DEFINES --------------------
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struct MEMHANDLE {
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char szName[12]; ///< file name of graphics file
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int32 filesize; ///< file size and flags
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MEM_NODE *_node; ///< memory node for the graphics
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uint32 flags2;
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};
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/** memory allocation flags - stored in the top bits of the filesize field */
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enum {
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fPreload = 0x01000000L, ///< preload memory
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fDiscard = 0x02000000L, ///< discard memory
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fSound = 0x04000000L, ///< sound data
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fGraphic = 0x08000000L, ///< graphic data
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fCompressed = 0x10000000L, ///< compressed data
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fLoaded = 0x20000000L ///< set when file data has been loaded
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};
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#define FSIZE_MASK 0x00FFFFFFL ///< mask to isolate the filesize
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#define MALLOC_MASK 0xFF000000L ///< mask to isolate the memory allocation flags
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//#define HANDLEMASK 0xFF800000L ///< get handle of address
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//----------------- LOCAL GLOBAL DATA --------------------
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// handle table gets loaded from index file at runtime
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static MEMHANDLE *handleTable = 0;
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// number of handles in the handle table
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static uint numHandles = 0;
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static uint32 cdPlayHandle = (uint32)-1;
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static int cdPlayFileNum, cdPlaySceneNum;
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static SCNHANDLE cdBaseHandle = 0, cdTopHandle = 0;
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static Common::File *cdGraphStream = 0;
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static char szCdPlayFile[100];
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//----------------- FORWARD REFERENCES --------------------
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static void LoadFile(MEMHANDLE *pH); // load a memory block as a file
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/**
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* Loads the graphics handle table index file and preloads all the
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* permanent graphics etc.
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*/
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void SetupHandleTable() {
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bool t2Flag = (TinselVersion == TINSEL_V2);
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int RECORD_SIZE = t2Flag ? 24 : 20;
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int len;
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uint i;
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MEMHANDLE *pH;
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Common::File f;
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if (f.open(TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME)) {
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// get size of index file
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len = f.size();
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if (len > 0) {
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if ((len % RECORD_SIZE) != 0) {
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// index file is corrupt
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error(FILE_IS_CORRUPT, TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME);
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}
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// calc number of handles
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numHandles = len / RECORD_SIZE;
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// allocate memory for the index file
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handleTable = (MEMHANDLE *)calloc(numHandles, sizeof(struct MEMHANDLE));
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// make sure memory allocated
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assert(handleTable);
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// load data
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for (i = 0; i < numHandles; i++) {
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f.read(handleTable[i].szName, 12);
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handleTable[i].filesize = f.readUint32LE();
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// The pointer should always be NULL. We don't
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// need to read that from the file.
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handleTable[i]._node = NULL;
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f.seek(4, SEEK_CUR);
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// For Discworld 2, read in the flags2 field
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handleTable[i].flags2 = t2Flag ? f.readUint32LE() : 0;
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}
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if (f.eos() || f.err()) {
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// index file is corrupt
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error(FILE_IS_CORRUPT, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
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}
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// close the file
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f.close();
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} else { // index file is corrupt
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error(FILE_IS_CORRUPT, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
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}
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} else { // cannot find the index file
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error(CANNOT_FIND_FILE, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
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}
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// allocate memory nodes and load all permanent graphics
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for (i = 0, pH = handleTable; i < numHandles; i++, pH++) {
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if (pH->filesize & fPreload) {
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// allocate a fixed memory node for permanent files
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pH->_node = MemoryAllocFixed((pH->filesize & FSIZE_MASK));
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// make sure memory allocated
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assert(pH->_node);
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// load the data
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LoadFile(pH);
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}
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#ifdef BODGE
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else if ((pH->filesize & FSIZE_MASK) == 8) {
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pH->_node = NULL;
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}
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#endif
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else {
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// allocate a discarded memory node for other files
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pH->_node = MemoryNoAlloc();
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// make sure memory allocated
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assert(pH->_node);
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}
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}
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}
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void FreeHandleTable() {
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free(handleTable);
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handleTable = NULL;
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delete cdGraphStream;
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cdGraphStream = NULL;
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}
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/**
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* Loads a memory block as a file.
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*/
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void OpenCDGraphFile() {
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delete cdGraphStream;
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// As the theory goes, the right CD will be in there!
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cdGraphStream = new Common::File;
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if (!cdGraphStream->open(szCdPlayFile))
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error(CANNOT_FIND_FILE, szCdPlayFile);
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}
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void LoadCDGraphData(MEMHANDLE *pH) {
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// read the data
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uint bytes;
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byte *addr;
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int retries = 0;
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assert(!(pH->filesize & fCompressed));
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// Can't be preloaded
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assert(!(pH->filesize & fPreload));
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// discardable - lock the memory
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addr = (byte *)MemoryLock(pH->_node);
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// make sure address is valid
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assert(addr);
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// Move to correct place in file and load the required data
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assert(cdGraphStream);
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cdGraphStream->seek(cdBaseHandle & OFFSETMASK, SEEK_SET);
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bytes = cdGraphStream->read(addr, (cdTopHandle - cdBaseHandle) & OFFSETMASK);
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// New code to try and handle CD read failures 24/2/97
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while (bytes != ((cdTopHandle - cdBaseHandle) & OFFSETMASK) && retries++ < MAX_READ_RETRIES) {
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// Try again
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cdGraphStream->seek(cdBaseHandle & OFFSETMASK, SEEK_SET);
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bytes = cdGraphStream->read(addr, (cdTopHandle - cdBaseHandle) & OFFSETMASK);
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}
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// discardable - unlock the memory
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MemoryUnlock(pH->_node);
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// set the loaded flag
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pH->filesize |= fLoaded;
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// clear the loading flag
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// pH->filesize &= ~fLoading;
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if (bytes != ((cdTopHandle-cdBaseHandle) & OFFSETMASK))
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// file is corrupt
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error(FILE_READ_ERROR, "CD play file");
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}
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/**
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* Called immediatly preceding a CDplay().
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* Prepares the ground so that when LockMem() is called, the
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* appropriate section of the extra scene file is loaded.
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* @param start Handle of start of range
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* @param next Handle of end of range + 1
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*/
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void LoadExtraGraphData(SCNHANDLE start, SCNHANDLE next) {
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if (cdPlayFileNum == cdPlaySceneNum && start == cdBaseHandle)
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return;
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OpenCDGraphFile();
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MemoryDiscard((handleTable + cdPlayHandle)->_node); // Free it
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// It must always be the same
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assert(cdPlayHandle == (start >> SCNHANDLE_SHIFT));
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assert(cdPlayHandle == (next >> SCNHANDLE_SHIFT));
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cdBaseHandle = start;
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cdTopHandle = next;
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}
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void SetCdPlaySceneDetails(int fileNum, const char *fileName) {
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cdPlaySceneNum = fileNum;
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strcpy(szCdPlayFile, fileName);
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}
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void SetCdPlayHandle(int fileNum) {
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cdPlayHandle = fileNum;
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}
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/**
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* Loads a memory block as a file.
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* @param pH Memory block pointer
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*/
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void LoadFile(MEMHANDLE *pH) {
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Common::File f;
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char szFilename[sizeof(pH->szName) + 1];
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if (pH->filesize & fCompressed) {
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error("Compression handling has been removed");
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}
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// extract and zero terminate the filename
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memcpy(szFilename, pH->szName, sizeof(pH->szName));
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szFilename[sizeof(pH->szName)] = 0;
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if (f.open(szFilename)) {
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// read the data
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int bytes;
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uint8 *addr;
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// lock the memory
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addr = (uint8 *)MemoryLock(pH->_node);
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// make sure address is valid
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assert(addr);
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bytes = f.read(addr, pH->filesize & FSIZE_MASK);
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// close the file
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f.close();
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// discardable - unlock the memory
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MemoryUnlock(pH->_node);
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// set the loaded flag
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pH->filesize |= fLoaded;
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if (bytes == (pH->filesize & FSIZE_MASK)) {
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return;
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}
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// file is corrupt
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error(FILE_IS_CORRUPT, szFilename);
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}
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// cannot find file
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error(CANNOT_FIND_FILE, szFilename);
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}
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/**
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* Compute and return the address specified by a SCNHANDLE.
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* @param offset Handle and offset to data
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*/
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byte *LockMem(SCNHANDLE offset) {
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uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
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MEMHANDLE *pH; // points to table entry
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// range check the memory handle
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assert(handle < numHandles);
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#ifdef DEBUG
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if (handle != s_lockedScene)
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warning(" Calling LockMem(0x%x), handle %d differs from active scene %d", offset, handle, s_lockedScene);
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#endif
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pH = handleTable + handle;
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if (pH->filesize & fPreload) {
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// permanent files are already loaded, nothing to be done
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} else if (handle == cdPlayHandle) {
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// Must be in currently loaded/loadable range
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if (offset < cdBaseHandle || offset >= cdTopHandle)
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error("Overlapping (in time) CD-plays");
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// May have been discarded, if so, we have to reload
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if (!MemoryDeref(pH->_node)) {
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// Data was discarded, we have to reload
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MemoryReAlloc(pH->_node, cdTopHandle - cdBaseHandle);
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LoadCDGraphData(pH);
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// update the LRU time (new in this file)
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MemoryTouch(pH->_node);
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}
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// make sure address is valid
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assert(pH->filesize & fLoaded);
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offset -= cdBaseHandle;
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} else {
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if (!MemoryDeref(pH->_node)) {
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// Data was discarded, we have to reload
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MemoryReAlloc(pH->_node, pH->filesize & FSIZE_MASK);
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if (TinselV2) {
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SetCD(pH->flags2 & fAllCds);
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CdCD(nullContext);
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}
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LoadFile(pH);
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}
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// make sure address is valid
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assert(pH->filesize & fLoaded);
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}
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return MemoryDeref(pH->_node) + (offset & OFFSETMASK);
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}
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/**
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* Called to lock the current scene and make it non-discardable.
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* @param offset Handle and offset to data
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*/
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void LockScene(SCNHANDLE offset) {
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uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
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MEMHANDLE *pH; // points to table entry
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#ifdef DEBUG
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assert(0 == s_lockedScene); // Trying to lock more than one scene
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#endif
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// range check the memory handle
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assert(handle < numHandles);
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pH = handleTable + handle;
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if ((pH->filesize & fPreload) == 0) {
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// Ensure the scene handle is allocated.
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MemoryReAlloc(pH->_node, pH->filesize & FSIZE_MASK);
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// Now lock it to make sure it stays allocated and in a fixed position.
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MemoryLock(pH->_node);
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#ifdef DEBUG
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s_lockedScene = handle;
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#endif
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}
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}
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/**
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* Called to make the current scene discardable again.
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* @param offset Handle and offset to data
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*/
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void UnlockScene(SCNHANDLE offset) {
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uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
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MEMHANDLE *pH; // points to table entry
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// range check the memory handle
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assert(handle < numHandles);
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pH = handleTable + handle;
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if ((pH->filesize & fPreload) == 0) {
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// unlock the scene data
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MemoryUnlock(pH->_node);
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#ifdef DEBUG
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s_lockedScene = 0;
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#endif
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}
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}
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/*----------------------------------------------------------------------*/
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#ifdef BODGE
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/**
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* Validates that a specified handle pointer is valid
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* @param offset Handle and offset to data
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*/
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bool ValidHandle(SCNHANDLE offset) {
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uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
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MEMHANDLE *pH; // points to table entry
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// range check the memory handle
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assert(handle < numHandles);
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pH = handleTable + handle;
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return (pH->filesize & FSIZE_MASK) != 8;
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}
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#endif
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/**
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* TouchMem
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* @param offset Handle and offset to data
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*/
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void TouchMem(SCNHANDLE offset) {
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MEMHANDLE *pH; // points to table entry
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uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
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if (offset != 0) {
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pH = handleTable + handle;
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// update the LRU time whether its loaded or not!
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if (pH->_node)
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MemoryTouch(pH->_node);
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}
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}
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/**
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* Returns true if the given handle is into the cd graph data
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* @param offset Handle and offset to data
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*/
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bool IsCdPlayHandle(SCNHANDLE offset) {
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uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
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// range check the memory handle
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assert(handle < numHandles);
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return (handle == cdPlayHandle);
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}
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/**
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* Returns the CD for a given scene handle
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*/
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int CdNumber(SCNHANDLE offset) {
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uint handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
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// range check the memory handle
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assert(handle < numHandles);
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MEMHANDLE *pH = handleTable + handle;
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if (!TinselV2)
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return 1;
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return GetCD(pH->flags2 & fAllCds);
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}
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} // End of namespace Tinsel
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