scummvm/common/file.h
Bartosz Gentkowski 24e3b6096e DOXYGEN: Doxygen improvements part 3
Editing doxygen comments in files:

- debug.h
- dialogs.h
- encoding.h
- endian.h
- error.h
- events.h
- fft.h
- file.h
- frac.h
- fs.h
- gui_options.h
- hash-ptr.h
- hashmap.h
- huffman.h
- ini-file.h

Plus some small changes in the config file.
2020-11-04 19:42:34 +00:00

185 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_FILE_H
#define COMMON_FILE_H
#include "common/scummsys.h"
#include "common/fs.h"
#include "common/noncopyable.h"
#include "common/str.h"
#include "common/stream.h"
namespace Common {
/**
* @defgroup common_files Files
* @ingroup common
*
* @brief API for operations on files.
*
* @{
*/
class Archive;
/**
* @todo vital to document this core class properly!!! For both users and implementors
*/
class File : public SeekableReadStream, public NonCopyable {
protected:
/** File handle to the actual file; 0 if no file is open. */
SeekableReadStream *_handle;
/** The name of this file, kept for debugging purposes. */
String _name;
public:
File();
virtual ~File();
/**
* Check if a given file exists in any of the current default paths,
* as defined by SearchMan.
*
* @param filename The file to check for.
* @return True if the file exists, false otherwise.
*/
static bool exists(const String &filename);
/**
* Try to open the file with the given file name, by searching SearchMan.
* @note Must not be called if this file is already open (i.e. if isOpen returns true).
*
* @param filename Name of the file to open.
* @return True if the file was opened successfully, false otherwise.
*/
virtual bool open(const String &filename);
/**
* Try to open the file with the given file name from within the given archive.
* @note Must not be called if this file is already open (i.e. if isOpen returns true).
*
* @param filename Name of the file to open.
* @param archive Archive in which to search for the file.
* @return True if the file was opened successfully, false otherwise.
*/
virtual bool open(const String &filename, Archive &archive);
/**
* Try to open the file corresponding to the given node. Will check whether the
* node actually refers to an existing file (and not a directory), and handle
* those cases gracefully.
* @note Must not be called if this file already is open (i.e. if isOpen returns true).
*
* @param node The node to consider.
* @return True if the file was opened successfully, false otherwise.
*/
virtual bool open(const FSNode &node);
/**
* Try to 'open' the given stream. That is, wrap around it, and if the stream
* is a NULL pointer, gracefully treat this as if opening failed.
* @note Must not be called if this file already is open (i.e. if isOpen returns true).
*
* @param stream Pointer to a SeekableReadStream, or 0.
* @param name String describing the 'file' corresponding to the stream.
* @return True if the stream was non-zero, false otherwise.
*/
virtual bool open(SeekableReadStream *stream, const String &name);
/**
* Close the file, if open.
*/
virtual void close();
/**
* Check if the object opened a file successfully.
*
* @return True if any file is opened, false otherwise.
*/
bool isOpen() const;
/**
* Return the file name of the opened file for debugging purposes.
*
* @return The file name of the opened file.
*/
const char *getName() const { return _name.c_str(); }
bool err() const override; /*!< Implement abstract Stream method. */
void clearErr() override; /*!< Implement abstract Stream method. */
bool eos() const override; /*!< Implement abstract SeekableReadStream method. */
int32 pos() const override; /*!< Implement abstract SeekableReadStream method. */
int32 size() const override; /*!< Implement abstract SeekableReadStream method. */
bool seek(int32 offs, int whence = SEEK_SET) override; /*!< Implement abstract SeekableReadStream method. */
uint32 read(void *dataPtr, uint32 dataSize) override; /*!< Implement abstract SeekableReadStream method. */
};
/**
* @todo Document this class
*
* Some design ideas:
* - automatically drop all files into dumps/ dir? Might not be desired in all cases
*/
class DumpFile : public SeekableWriteStream, public NonCopyable {
protected:
/** File handle to the actual file. 0 if no file is open. */
WriteStream *_handle;
public:
DumpFile();
virtual ~DumpFile();
virtual bool open(const String &filename, bool createPath = false);
virtual bool open(const FSNode &node);
virtual void close();
/**
* Check if the object opened a file successfully.
*
* @return True if any file is opened, false otherwise.
*/
bool isOpen() const;
bool err() const override;
void clearErr() override;
virtual uint32 write(const void *dataPtr, uint32 dataSize) override;
virtual bool flush() override;
virtual int32 pos() const override;
virtual bool seek(int32 offset, int whence = SEEK_SET) override;
virtual int32 size() const override;
};
/** @} */
} // End of namespace Common
#endif