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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ASYLUM_SCENETITLE_H
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#define ASYLUM_SCENETITLE_H
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#include "common/scummsys.h"
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namespace Asylum {
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class AsylumEngine;
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class GraphicResource;
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class SceneTitle {
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public:
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SceneTitle(AsylumEngine *engine);
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~SceneTitle();
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void load();
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void update(int32 tick);
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bool loadingComplete() { return _done; }
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private:
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AsylumEngine *_vm;
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int32 _start;
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bool _done;
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uint32 _spinnerFrameIndex;
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int32 _spinnerProgress;
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uint32 _spinnerFrameCount;
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};
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} // End of namespace Asylum
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#endif // ASYLUM_SCENETITLE_H
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