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https://github.com/libretro/scummvm.git
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103 lines
3.2 KiB
C++
103 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "twine/actor.h"
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#include "common/scummsys.h"
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#ifndef TWINE_EXTRA_H
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#define TWINE_EXTRA_H
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namespace TwinE {
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#define EXTRA_MAX_ENTRIES 50
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struct ExtraListStruct {
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int16 info0 = 0; // field_0
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int16 x = 0;
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int16 y = 0;
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int16 z = 0;
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int16 lastX = 0; // field_8
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int16 lastY = 0; // field_A
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int16 lastZ = 0; // field_C
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ActorMoveStruct trackActorMove;
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int16 destX = 0; // field_E
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int16 destY = 0; // field_10
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int16 destZ = 0; // field_12
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int16 type = 0; // field_14
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int16 angle = 0; // field_16
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int32 lifeTime = 0;
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int16 actorIdx = 0; // field_ 1C
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int16 strengthOfHit = 0; // field_1E
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int16 info1 = 0; // field_20
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};
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enum ExtraSpecialType {
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kHitStars = 0,
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kExplodeCloud = 1
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};
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class TwinEEngine;
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class Extra {
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private:
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TwinEEngine *_engine;
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void throwExtra(ExtraListStruct *extra, int32 var1, int32 var2, int32 var3, int32 var4);
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void processMagicballBounce(ExtraListStruct *extra, int32 X, int32 Y, int32 Z);
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int32 findExtraKey();
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int32 addExtraAimingAtKey(int32 actorIdx, int32 X, int32 Y, int32 Z, int32 spriteIdx, int32 extraIdx);
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void drawSpecialShape(const int16 *shapeTable, int32 X, int32 Y, int32 color, int32 angle, int32 size);
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public:
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Extra(TwinEEngine *engine);
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ExtraListStruct extraList[EXTRA_MAX_ENTRIES];
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int32 addExtra(int32 actorIdx, int32 X, int32 Y, int32 Z, int32 info0, int32 targetActor, int32 maxSpeed, int32 strengthOfHit);
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/** Add extra explosion
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@param X Explostion X coordinate
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@param Y Explostion Y coordinate
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@param Z Explostion Z coordinate */
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int32 addExtraExplode(int32 X, int32 Y, int32 Z);
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/** Reset all used extras */
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void resetExtras();
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void addExtraSpecial(int32 X, int32 Y, int32 Z, int32 type);
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int32 addExtraBonus(int32 X, int32 Y, int32 Z, int32 param, int32 angle, int32 type, int32 bonusAmount);
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int32 addExtraThrow(int32 actorIdx, int32 X, int32 Y, int32 Z, int32 sprite, int32 var2, int32 var3, int32 var4, int32 var5, int32 strengthOfHit);
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int32 addExtraAiming(int32 actorIdx, int32 X, int32 Y, int32 Z, int32 spriteIdx, int32 targetActorIdx, int32 maxSpeed, int32 strengthOfHit);
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void addExtraThrowMagicball(int32 X, int32 Y, int32 Z, int32 param1, int32 angle, int32 param2, int32 param3);
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void drawExtraSpecial(int32 extraIdx, int32 X, int32 Y);
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/** Process extras */
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void processExtras();
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};
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} // namespace TwinE
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#endif
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