mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 05:03:29 +00:00
432e7917a5
svn-id: r39956
117 lines
2.7 KiB
C++
117 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef SCUMM_SCRIPT_H
|
|
#define SCUMM_SCRIPT_H
|
|
|
|
#include "common/func.h"
|
|
|
|
namespace Scumm {
|
|
|
|
|
|
typedef Common::Functor0<void> Opcode;
|
|
|
|
struct OpcodeEntry : Common::NonCopyable {
|
|
Opcode *proc;
|
|
const char *desc;
|
|
|
|
OpcodeEntry() : proc(0), desc(0) {}
|
|
~OpcodeEntry() {
|
|
setProc(0, 0);
|
|
}
|
|
|
|
void setProc(Opcode *p, const char *d) {
|
|
if (proc != p) {
|
|
delete proc;
|
|
proc = p;
|
|
}
|
|
desc = d;
|
|
}
|
|
};
|
|
|
|
|
|
// This is to help devices with small memory (PDA, smartphones, ...)
|
|
// to save abit of memory used by opcode names in the Scumm engine.
|
|
#ifndef REDUCE_MEMORY_USAGE
|
|
# define _OPCODE(ver, x) setProc(new Common::Functor0Mem<void, ver>(this, &ver::x), #x)
|
|
#else
|
|
# define _OPCODE(ver, x) setProc(new Common::Functor0Mem<void, ver>(this, &ver::x), "")
|
|
#endif
|
|
|
|
/**
|
|
* The number of script slots, which determines the maximal number
|
|
* of concurrently running scripts.
|
|
* WARNING: Do NOT changes this value unless you really have to, as
|
|
* this will break savegame compatibility if done carelessly. If you
|
|
* have to change it, make sure you update saveload.cpp accordingly!
|
|
*/
|
|
enum {
|
|
NUM_SCRIPT_SLOT = 80
|
|
};
|
|
|
|
/* Script status type (slot.status) */
|
|
enum {
|
|
ssDead = 0,
|
|
ssPaused = 1,
|
|
ssRunning = 2
|
|
};
|
|
|
|
struct ScriptSlot {
|
|
uint32 offs;
|
|
int32 delay;
|
|
uint16 number;
|
|
uint16 delayFrameCount;
|
|
bool freezeResistant, recursive;
|
|
bool didexec;
|
|
byte status;
|
|
byte where;
|
|
byte freezeCount;
|
|
byte cutsceneOverride;
|
|
byte cycle;
|
|
};
|
|
|
|
struct NestedScript {
|
|
uint16 number;
|
|
uint8 where;
|
|
uint8 slot;
|
|
};
|
|
|
|
struct VirtualMachineState {
|
|
uint32 cutScenePtr[5];
|
|
byte cutSceneScript[5];
|
|
int16 cutSceneData[5];
|
|
int16 cutSceneScriptIndex;
|
|
byte cutSceneStackPointer;
|
|
ScriptSlot slot[NUM_SCRIPT_SLOT];
|
|
int32 localvar[NUM_SCRIPT_SLOT][26];
|
|
|
|
NestedScript nest[15];
|
|
byte numNestedScripts;
|
|
};
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#endif
|