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dfe8d777c1
Rapp is instantiating isn't synchronized"). I don't know if our timing is off, or if it's just a case of overly optimistic scripting, but the pause / unpause music instructions are issued in the wrong order. svn-id: r24726
1774 lines
47 KiB
C++
1774 lines
47 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "base/version.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse/imuse_internal.h"
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#include "scumm/imuse/instrument.h"
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#include "scumm/saveload.h"
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#include "scumm/scumm.h"
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namespace Scumm {
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////////////////////////////////////////
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//
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// IMuseInternal implementation
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//
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////////////////////////////////////////
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IMuseInternal::IMuseInternal() :
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_native_mt32(false),
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_enable_gs(false),
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_sc55(false),
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_midi_adlib(NULL),
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_midi_native(NULL),
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_base_sounds(NULL),
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_sysex(NULL),
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_paused(false),
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_initialized(false),
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_tempoFactor(0),
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_player_limit(ARRAYSIZE(_players)),
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_recycle_players(false),
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_direct_passthrough(false),
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_queue_end(0),
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_queue_pos(0),
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_queue_sound(0),
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_queue_adding(0),
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_queue_marker(0),
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_queue_cleared(0),
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_master_volume(0),
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_music_volume(0),
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_trigger_count(0),
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_snm_trigger_index(0) {
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memset(_channel_volume,0,sizeof(_channel_volume));
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memset(_channel_volume_eff,0,sizeof(_channel_volume_eff));
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memset(_volchan_table,0,sizeof(_volchan_table));
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}
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byte *IMuseInternal::findStartOfSound(int sound) {
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byte *ptr = NULL;
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int32 size, pos;
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if (_base_sounds)
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ptr = _base_sounds[sound];
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if (ptr == NULL) {
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debug(1, "IMuseInternal::findStartOfSound(): Sound %d doesn't exist", sound);
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return NULL;
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}
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// Check for old-style headers first, like 'RO'
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if (ptr[4] == 'R' && ptr[5] == 'O'&& ptr[6] != 'L')
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return ptr + 4;
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if (ptr[8] == 'S' && ptr[9] == 'O')
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return ptr + 8;
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ptr += 8;
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size = READ_BE_UINT32(ptr);
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ptr += 4;
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// Okay, we're looking for one of those things: either
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// an 'MThd' tag (for SMF), or a 'FORM' tag (for XMIDI).
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size = 48; // Arbitrary; we should find our tag within the first 48 bytes of the resource
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pos = 0;
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while (pos < size) {
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if (!memcmp(ptr + pos, "MThd", 4) || !memcmp(ptr + pos, "FORM", 4))
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return ptr + pos;
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++pos; // We could probably iterate more intelligently
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}
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debug(3, "IMuseInternal::findStartOfSound(): Failed to align on sound %d", sound);
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return 0;
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}
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bool IMuseInternal::isMT32(int sound) {
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byte *ptr = NULL;
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uint32 tag;
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if (_base_sounds)
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ptr = _base_sounds[sound];
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if (ptr == NULL)
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return false;
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tag = READ_BE_UINT32(ptr + 4);
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switch (tag) {
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case MKID_BE('ADL '):
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case MKID_BE('ASFX'): // Special AD class for old Adlib sound effects
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case MKID_BE('SPK '):
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return false;
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case MKID_BE('AMI '):
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case MKID_BE('ROL '):
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return true;
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case MKID_BE('MAC '): // Occurs in the Mac version of FOA and MI2
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return true;
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case MKID_BE('GMD '):
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return false;
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case MKID_BE('MIDI'): // Occurs in Sam & Max
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// HE games use Roland music
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if (ptr[12] == 'H' && ptr[13] == 'S')
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return true;
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else
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return false;
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}
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// Old style 'RO' has equivalent properties to 'ROL'
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if (ptr[4] == 'R' && ptr[5] == 'O')
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return true;
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// Euphony tracks show as 'SO' and have equivalent properties to 'ADL'
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if (ptr[8] == 'S' && ptr[9] == 'O')
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return false;
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error("Unknown music type: '%c%c%c%c'", (char)tag >> 24, (char)tag >> 16, (char)tag >> 8, (char)tag);
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return false;
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}
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bool IMuseInternal::isMIDI(int sound) {
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byte *ptr = NULL;
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uint32 tag;
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if (_base_sounds)
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ptr = _base_sounds[sound];
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if (ptr == NULL)
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return false;
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tag = READ_BE_UINT32(ptr + 4);
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switch (tag) {
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case MKID_BE('ADL '):
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case MKID_BE('ASFX'): // Special AD class for old Adlib sound effects
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case MKID_BE('SPK '):
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return false;
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case MKID_BE('AMI '):
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case MKID_BE('ROL '):
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return true;
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case MKID_BE('MAC '): // Occurs in the Mac version of FOA and MI2
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return true;
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case MKID_BE('GMD '):
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case MKID_BE('MIDI'): // Occurs in Sam & Max
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return true;
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}
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// Old style 'RO' has equivalent properties to 'ROL'
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if (ptr[4] == 'R' && ptr[5] == 'O')
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return true;
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// Euphony tracks show as 'SO' and have equivalent properties to 'ADL'
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// FIXME: Right now we're pretending it's GM.
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if (ptr[8] == 'S' && ptr[9] == 'O')
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return true;
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error("Unknown music type: '%c%c%c%c'", (char)tag >> 24, (char)tag >> 16, (char)tag >> 8, (char)tag);
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return false;
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}
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MidiDriver *IMuseInternal::getBestMidiDriver(int sound) {
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MidiDriver *driver = NULL;
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if (isMIDI(sound)) {
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if (_midi_native) {
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driver = _midi_native;
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} else {
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// Route it through Adlib anyway.
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driver = _midi_adlib;
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}
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} else {
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driver = _midi_adlib;
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}
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return driver;
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}
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Player *IMuseInternal::allocate_player(byte priority) {
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Player *player = _players, *best = NULL;
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int i;
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byte bestpri = 255;
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for (i = _player_limit; i != 0; i--, player++) {
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if (!player->isActive())
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return player;
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if (player->getPriority() < bestpri) {
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best = player;
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bestpri = player->getPriority();
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}
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}
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if (bestpri < priority || _recycle_players)
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return best;
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debug(1, "Denying player request");
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return NULL;
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}
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void IMuseInternal::init_players() {
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Player *player = _players;
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int i;
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for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
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player->_se = this;
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player->clear(); // Used to just set _active to false
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}
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}
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void IMuseInternal::init_parts() {
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Part *part;
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int i;
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for (i = 0, part = _parts; i != ARRAYSIZE(_parts); i++, part++) {
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part->init();
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part->_se = this;
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part->_slot = i;
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}
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}
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////////////////////////////////////////
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//
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// IMuse mixin interface methods
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//
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////////////////////////////////////////
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void IMuseInternal::on_timer(MidiDriver *midi) {
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Common::StackLock lock(_mutex, "IMuseInternal::on_timer()");
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if (_paused || !_initialized)
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return;
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if (midi == _midi_native || !_midi_native)
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handleDeferredCommands(midi);
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sequencer_timers(midi);
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}
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void IMuseInternal::pause(bool paused) {
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Common::StackLock lock(_mutex, "IMuseInternal::pause()");
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if (_paused == paused)
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return;
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int vol = _music_volume;
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if (paused)
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_music_volume = 0;
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update_volumes();
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_music_volume = vol;
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// Fix for Bug #817871. The MT-32 apparently fails
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// sometimes to respond to a channel volume message
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// (or only uses it for subsequent note events).
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// The result is hanging notes on pause. Reportedly
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// happens in the original distro, too. To fix that,
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// just send AllNotesOff to the channels.
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if (_midi_native && _native_mt32) {
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for (int i = 0; i < 16; ++i)
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_midi_native->send(123 << 8 | 0xB0 | i);
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}
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_paused = paused;
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}
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int IMuseInternal::save_or_load(Serializer *ser, ScummEngine *scumm) {
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Common::StackLock lock(_mutex, "IMuseInternal::save_or_load()");
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const SaveLoadEntry mainEntries[] = {
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MKLINE(IMuseInternal, _queue_end, sleUint8, VER(8)),
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MKLINE(IMuseInternal, _queue_pos, sleUint8, VER(8)),
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MKLINE(IMuseInternal, _queue_sound, sleUint16, VER(8)),
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MKLINE(IMuseInternal, _queue_adding, sleByte, VER(8)),
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MKLINE(IMuseInternal, _queue_marker, sleByte, VER(8)),
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MKLINE(IMuseInternal, _queue_cleared, sleByte, VER(8)),
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MKLINE(IMuseInternal, _master_volume, sleByte, VER(8)),
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MKLINE(IMuseInternal, _trigger_count, sleUint16, VER(8)),
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MKLINE(IMuseInternal, _snm_trigger_index, sleUint16, VER(54)),
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MKARRAY(IMuseInternal, _channel_volume[0], sleUint16, 8, VER(8)),
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MKARRAY(IMuseInternal, _volchan_table[0], sleUint16, 8, VER(8)),
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MKEND()
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};
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const SaveLoadEntry cmdQueueEntries[] = {
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MKARRAY(CommandQueue, array[0], sleUint16, 8, VER(23)),
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MKEND()
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};
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// VolumeFader is obsolete.
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const SaveLoadEntry volumeFaderEntries[] = {
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MK_OBSOLETE(VolumeFader, player, sleUint16, VER(8), VER(16)),
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MK_OBSOLETE(VolumeFader, active, sleUint8, VER(8), VER(16)),
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MK_OBSOLETE(VolumeFader, curvol, sleUint8, VER(8), VER(16)),
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MK_OBSOLETE(VolumeFader, speed_lo_max, sleUint16, VER(8), VER(16)),
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MK_OBSOLETE(VolumeFader, num_steps, sleUint16, VER(8), VER(16)),
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MK_OBSOLETE(VolumeFader, speed_hi, sleInt8, VER(8), VER(16)),
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MK_OBSOLETE(VolumeFader, direction, sleInt8, VER(8), VER(16)),
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MK_OBSOLETE(VolumeFader, speed_lo, sleInt8, VER(8), VER(16)),
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MK_OBSOLETE(VolumeFader, speed_lo_counter, sleUint16, VER(8), VER(16)),
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MKEND()
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};
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const SaveLoadEntry snmTriggerEntries[] = {
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MKLINE(ImTrigger, sound, sleInt16, VER(54)),
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MKLINE(ImTrigger, id, sleByte, VER(54)),
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MKLINE(ImTrigger, expire, sleUint16, VER(54)),
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MKARRAY(ImTrigger, command[0], sleUint16, 8, VER(54)),
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MKEND()
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};
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int i;
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ser->saveLoadEntries(this, mainEntries);
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ser->saveLoadArrayOf(_cmd_queue, ARRAYSIZE(_cmd_queue), sizeof(_cmd_queue[0]), cmdQueueEntries);
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ser->saveLoadArrayOf(_snm_triggers, ARRAYSIZE(_snm_triggers), sizeof(_snm_triggers[0]), snmTriggerEntries);
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// The players
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for (i = 0; i < ARRAYSIZE(_players); ++i)
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_players[i].saveLoadWithSerializer(ser);
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// The parts
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for (i = 0; i < ARRAYSIZE(_parts); ++i)
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_parts[i].saveLoadWithSerializer(ser);
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{ // Load/save the instrument definitions, which were revamped with V11.
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Part *part = &_parts[0];
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if (ser->getVersion() >= VER(11)) {
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for (i = ARRAYSIZE(_parts); i; --i, ++part) {
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part->_instrument.saveOrLoad(ser);
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}
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} else {
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for (i = ARRAYSIZE(_parts); i; --i, ++part)
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part->_instrument.clear();
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}
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}
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// VolumeFader has been replaced with the more generic ParameterFader.
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// FIXME: replace this loop by something like
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// if (loading && version <= 16) ser->skip(XXX bytes);
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for (i = 0; i < 8; ++i)
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ser->saveLoadEntries(0, volumeFaderEntries);
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if (ser->isLoading()) {
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// Load all sounds that we need
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fix_players_after_load(scumm);
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fix_parts_after_load();
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setImuseMasterVolume(_master_volume);
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if (_midi_native)
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reallocateMidiChannels(_midi_native);
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if (_midi_adlib)
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reallocateMidiChannels(_midi_adlib);
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}
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return 0;
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}
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bool IMuseInternal::get_sound_active(int sound) const {
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Common::StackLock lock(_mutex, "IMuseInternal::get_sound_active()");
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return getSoundStatus_internal(sound, false) != 0;
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}
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int32 IMuseInternal::doCommand(int numargs, int a[]) {
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Common::StackLock lock(_mutex, "IMuseInternal::doCommand()");
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return doCommand_internal(numargs, a);
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}
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void IMuseInternal::setBase(byte **base) {
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Common::StackLock lock(_mutex, "IMuseInternal::setBase()");
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_base_sounds = base;
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}
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uint32 IMuseInternal::property(int prop, uint32 value) {
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Common::StackLock lock(_mutex, "IMuseInternal::property()");
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switch (prop) {
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case IMuse::PROP_TEMPO_BASE:
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// This is a specified as a percentage of normal
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// music speed. The number must be an integer
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// ranging from 50 to 200(for 50% to 200% normal speed).
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if (value >= 50 && value <= 200)
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_tempoFactor = value;
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break;
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case IMuse::PROP_NATIVE_MT32:
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_native_mt32 = (value > 0);
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Instrument::nativeMT32(_native_mt32);
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if (_midi_native && _native_mt32)
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initMT32(_midi_native);
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break;
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case IMuse::PROP_GS:
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_enable_gs = (value > 0);
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// If True Roland MT-32 is not selected, run in GM or GS mode.
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// If it is selected, change the Roland GS synth to MT-32 mode.
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if (_midi_native && !_native_mt32)
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initGM(_midi_native);
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else if (_midi_native && _native_mt32 && _enable_gs) {
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_sc55 = true;
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initGM(_midi_native);
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}
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break;
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case IMuse::PROP_LIMIT_PLAYERS:
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if (value > 0 && value <= ARRAYSIZE(_players))
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_player_limit = (int)value;
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break;
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case IMuse::PROP_RECYCLE_PLAYERS:
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_recycle_players = (value != 0);
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break;
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case IMuse::PROP_DIRECT_PASSTHROUGH:
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_direct_passthrough = (value != 0);
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break;
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case IMuse::PROP_GAME_ID:
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_game_id = value;
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break;
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}
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return 0;
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}
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void IMuseInternal::addSysexHandler(byte mfgID, sysexfunc handler) {
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// TODO: Eventually support multiple sysEx handlers and pay
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// attention to the client-supplied manufacturer ID.
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Common::StackLock lock(_mutex, "IMuseInternal::property()");
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_sysex = handler;
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}
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////////////////////////////////////////
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//
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// MusicEngine interface methods
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//
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////////////////////////////////////////
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void IMuseInternal::setMusicVolume(int vol) {
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Common::StackLock lock(_mutex, "IMuseInternal::setMusicVolume()");
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if (vol > 255)
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vol = 255;
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if (_music_volume == vol)
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return;
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_music_volume = vol;
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vol = _master_volume * _music_volume / 255;
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for (uint i = 0; i < ARRAYSIZE(_channel_volume); i++) {
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_channel_volume_eff[i] = _channel_volume[i] * vol / 255;
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}
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if (!_paused)
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update_volumes();
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}
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void IMuseInternal::startSound(int sound) {
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Common::StackLock lock(_mutex, "IMuseInternal::startSound()");
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startSound_internal(sound);
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}
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void IMuseInternal::stopSound(int sound) {
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Common::StackLock lock(_mutex, "IMuseInternal::stopSound()");
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stopSound_internal(sound);
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}
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void IMuseInternal::stopAllSounds() {
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Common::StackLock lock(_mutex, "IMuseInternal::stopAllSounds()");
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stopAllSounds_internal();
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}
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int IMuseInternal::getSoundStatus(int sound) const {
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Common::StackLock lock(_mutex, "IMuseInternal::getSoundStatus()");
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return getSoundStatus_internal (sound, true);
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}
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int IMuseInternal::getMusicTimer() const {
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Common::StackLock lock(_mutex, "IMuseInternal::getMusicTimer()");
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int best_time = 0;
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const Player *player = _players;
|
|
for (int i = ARRAYSIZE(_players); i; i--, player++) {
|
|
if (player->isActive()) {
|
|
int timer = player->getMusicTimer();
|
|
if (timer > best_time)
|
|
best_time = timer;
|
|
}
|
|
}
|
|
return best_time;
|
|
}
|
|
|
|
void IMuseInternal::terminate() {
|
|
// Do just enough stuff inside the mutex to
|
|
// make sure any MIDI timing threads won't
|
|
// interrupt us, and then do the rest outside
|
|
// the mutex.
|
|
{
|
|
Common::StackLock lock(_mutex, "IMuseInternal::terminate()");
|
|
_initialized = false;
|
|
stopAllSounds_internal();
|
|
}
|
|
|
|
if (_midi_adlib) {
|
|
_midi_adlib->close();
|
|
delete _midi_adlib;
|
|
_midi_adlib = 0;
|
|
}
|
|
|
|
if (_midi_native) {
|
|
if (_native_mt32) {
|
|
// Reset the MT-32
|
|
_midi_native->sysEx((const byte *) "\x41\x10\x16\x12\x7f\x00\x00\x01\x00", 9);
|
|
_system->delayMillis(250);
|
|
}
|
|
|
|
_midi_native->close();
|
|
delete _midi_native;
|
|
_midi_native = 0;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
//
|
|
// Internal versions of the IMuse and
|
|
// MusicEngine base class methods.
|
|
// These methods assume the appropriate
|
|
// mutex locks have already been set,
|
|
// and may also have slightly different
|
|
// semantics than the interface methods.
|
|
//
|
|
////////////////////////////////////////
|
|
|
|
bool IMuseInternal::startSound_internal(int sound) {
|
|
// Do not start a sound if it is already set to start on an ImTrigger
|
|
// event. This fixes carnival music problems where a sound has been set
|
|
// to trigger at the right time, but then is started up immediately
|
|
// anyway, only to be restarted later when the trigger occurs.
|
|
//
|
|
// However, we have to make sure the sound with the trigger is actually
|
|
// playing, otherwise the music may stop when Sam and Max are thrown
|
|
// out of Bumpusville, because entering the mansion sets up a trigger
|
|
// for a sound that isn't necessarily playing. This is somewhat related
|
|
// to bug #780918.
|
|
|
|
int i;
|
|
ImTrigger *trigger = _snm_triggers;
|
|
for (i = ARRAYSIZE(_snm_triggers); i; --i, ++trigger) {
|
|
if (trigger->sound && trigger->id && trigger->command[0] == 8 && trigger->command[1] == sound && getSoundStatus_internal (trigger->sound,true))
|
|
return false;
|
|
}
|
|
|
|
void *ptr = findStartOfSound(sound);
|
|
if (!ptr) {
|
|
debug(2, "IMuseInternal::startSound(): Couldn't find sound %d", sound);
|
|
return false;
|
|
}
|
|
|
|
// Check which MIDI driver this track should use.
|
|
// If it's NULL, it ain't something we can play.
|
|
MidiDriver *driver = getBestMidiDriver(sound);
|
|
if (!driver)
|
|
return false;
|
|
|
|
// If the requested sound is already playing, start it over
|
|
// from scratch. This was originally a hack to prevent Sam & Max
|
|
// iMuse messiness while upgrading the iMuse engine, but it
|
|
// is apparently necessary to deal with fade-and-restart
|
|
// race conditions that were observed in MI2. Reference
|
|
// Bug #590511 and Patch #607175 (which was reversed to fix
|
|
// an FOA regression: Bug #622606).
|
|
Player *player = findActivePlayer(sound);
|
|
if (!player)
|
|
player = allocate_player(128);
|
|
if (!player)
|
|
return false;
|
|
|
|
// WORKAROUND: This is to work around a problem at the Dino Bungie
|
|
// Memorial.
|
|
//
|
|
// There are three pieces of music involved here:
|
|
//
|
|
// 80 - Main theme (looping)
|
|
// 81 - Music when entering Rex's and Wally's room (not looping)
|
|
// 82 - Music when listening to Rex or Wally
|
|
//
|
|
// When entering, tune 81 starts, tune 80 is faded down (not out) and
|
|
// a trigger is set in tune 81 to fade tune 80 back up.
|
|
//
|
|
// When listening to Rex or Wally, tune 82 is started, tune 81 is faded
|
|
// out and tune 80 is faded down even further.
|
|
//
|
|
// However, when tune 81 is faded out its trigger will cause tune 80 to
|
|
// fade back up, resulting in two tunes being played simultaneously at
|
|
// full blast. It's no use trying to keep tune 81 playing at volume 0.
|
|
// It doesn't loop, so eventually it will terminate on its own.
|
|
//
|
|
// I don't know how the original interpreter handled this - or even if
|
|
// it handled it at all - but it looks like sloppy scripting to me. Our
|
|
// workaround is to clear the trigger if the player listens to Rex or
|
|
// Wally before tune 81 has finished on its own.
|
|
|
|
if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false))
|
|
ImClearTrigger(81, 1);
|
|
|
|
player->clear();
|
|
return player->startSound(sound, driver, _direct_passthrough);
|
|
}
|
|
|
|
int IMuseInternal::stopSound_internal(int sound) {
|
|
int r = -1;
|
|
Player *player = findActivePlayer(sound);
|
|
if (player) {
|
|
player->clear();
|
|
r = 0;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
int IMuseInternal::stopAllSounds_internal() {
|
|
Player *player = _players;
|
|
for (int i = ARRAYSIZE(_players); i; i--, player++) {
|
|
if (player->isActive())
|
|
player->clear();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int IMuseInternal::getSoundStatus_internal(int sound, bool ignoreFadeouts) const {
|
|
const Player *player = _players;
|
|
for (int i = ARRAYSIZE(_players); i; i--, player++) {
|
|
if (player->isActive() && (!ignoreFadeouts || !player->isFadingOut())) {
|
|
if (sound == -1)
|
|
return player->getID();
|
|
else if (player->getID() == (uint16)sound)
|
|
return 1;
|
|
}
|
|
}
|
|
return (sound == -1) ? 0 : get_queue_sound_status(sound);
|
|
}
|
|
|
|
int32 IMuseInternal::doCommand_internal
|
|
(int a, int b, int c, int d, int e, int f, int g, int h)
|
|
{
|
|
int args[8];
|
|
args[0] = a;
|
|
args[1] = b;
|
|
args[2] = c;
|
|
args[3] = d;
|
|
args[4] = e;
|
|
args[5] = f;
|
|
args[6] = g;
|
|
args[7] = h;
|
|
return doCommand_internal(8, args);
|
|
}
|
|
|
|
int32 IMuseInternal::doCommand_internal(int numargs, int a[]) {
|
|
if (numargs < 1)
|
|
return -1;
|
|
|
|
int i;
|
|
byte cmd = a[0] & 0xFF;
|
|
byte param = a[0] >> 8;
|
|
Player *player = NULL;
|
|
|
|
if (!_initialized && (cmd || param))
|
|
return -1;
|
|
|
|
{
|
|
char string[128];
|
|
sprintf(string, "doCommand - %d (%d/%d)", a[0], (int)param, (int)cmd);
|
|
for (i = 1; i < numargs; ++i)
|
|
sprintf(string + strlen(string), ", %d", a[i]);
|
|
debugC(DEBUG_IMUSE, string);
|
|
}
|
|
|
|
if (param == 0) {
|
|
switch (cmd) {
|
|
case 6:
|
|
if (a[1] > 127)
|
|
return -1;
|
|
else {
|
|
debug(0, "IMuse doCommand(6) - setImuseMasterVolume (%d)", a[1]);
|
|
return setImuseMasterVolume((a[1] << 1) | (a[1] ? 0 : 1)); // Convert from 0-127 to 0-255
|
|
}
|
|
case 7:
|
|
debug(0, "IMuse doCommand(7) - getMasterVolume (%d)", a[1]);
|
|
return _master_volume / 2; // Convert from 0-255 to 0-127
|
|
case 8:
|
|
return startSound_internal(a[1]) ? 0 : -1;
|
|
case 9:
|
|
return stopSound_internal(a[1]);
|
|
case 10: // FIXME: Sam and Max - Not sure if this is correct
|
|
return stopAllSounds_internal();
|
|
case 11:
|
|
return stopAllSounds_internal();
|
|
case 12:
|
|
// Sam & Max: Player-scope commands
|
|
player = findActivePlayer(a[1]);
|
|
if (player == NULL)
|
|
return -1;
|
|
|
|
switch (a[3]) {
|
|
case 6:
|
|
// Set player volume.
|
|
return player->setVolume(a[4]);
|
|
default:
|
|
error("IMuseInternal::doCommand(12) unsupported sub-command %d", a[3]);
|
|
}
|
|
return -1;
|
|
case 13:
|
|
return getSoundStatus_internal (a[1], true);
|
|
case 14:
|
|
// Sam and Max: Parameter fade
|
|
player = findActivePlayer(a[1]);
|
|
if (player)
|
|
return player->addParameterFader(a[3], a[4], a[5]);
|
|
return -1;
|
|
|
|
case 15:
|
|
// Sam & Max: Set hook for a "maybe" jump
|
|
player = findActivePlayer(a[1]);
|
|
if (player) {
|
|
player->setHook(0, a[3], 0);
|
|
return 0;
|
|
}
|
|
return -1;
|
|
case 16:
|
|
debug(0, "IMuse doCommand(16) - set_volchan (%d, %d)", a[1], a[2]);
|
|
return set_volchan(a[1], a[2]);
|
|
case 17:
|
|
if (_game_id != GID_SAMNMAX) {
|
|
debug(0, "IMuse doCommand(17) - set_channel_volume (%d, %d)", a[1], a[2]);
|
|
return set_channel_volume(a[1], a[2]);
|
|
} else {
|
|
if (a[4]) {
|
|
int b[16];
|
|
memset(b, 0, sizeof(b));
|
|
for (i = 0; i < numargs; ++i)
|
|
b[i] = a[i];
|
|
return ImSetTrigger(b[1], b[3], b[4], b[5], b[6], b[7], b[8], b[9], b[10], b[11]);
|
|
} else {
|
|
return ImClearTrigger(a[1], a[3]);
|
|
}
|
|
}
|
|
case 18:
|
|
if (_game_id != GID_SAMNMAX) {
|
|
return set_volchan_entry(a[1], a[2]);
|
|
} else {
|
|
// Sam & Max: ImCheckTrigger.
|
|
// According to Mike's notes to Ender,
|
|
// this function returns the number of triggers
|
|
// associated with a particular player ID and
|
|
// trigger ID.
|
|
a[0] = 0;
|
|
for (i = 0; i < ARRAYSIZE(_snm_triggers); ++i) {
|
|
if (_snm_triggers[i].sound == a[1] && _snm_triggers[i].id &&
|
|
(a[3] == -1 || _snm_triggers[i].id == a[3]))
|
|
{
|
|
++a[0];
|
|
}
|
|
}
|
|
return a[0];
|
|
}
|
|
case 19:
|
|
// Sam & Max: ImClearTrigger
|
|
// This should clear a trigger that's been set up
|
|
// with ImSetTrigger(cmd == 17). Seems to work....
|
|
return ImClearTrigger(a[1], a[3]);
|
|
case 20:
|
|
// Sam & Max: Deferred Command
|
|
addDeferredCommand(a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
|
|
return 0;
|
|
case 2:
|
|
case 3:
|
|
return 0;
|
|
default:
|
|
error("doCommand(%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a[0], param, cmd, a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
|
|
}
|
|
} else if (param == 1) {
|
|
if ((1 << cmd) & 0x783FFF) {
|
|
player = findActivePlayer(a[1]);
|
|
if (!player)
|
|
return -1;
|
|
if ((1 << cmd) & (1 << 11 | 1 << 22)) {
|
|
assert(a[2] >= 0 && a[2] <= 15);
|
|
player = (Player *)player->getPart(a[2]);
|
|
if (!player)
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
switch (cmd) {
|
|
case 0:
|
|
if (_game_id == GID_SAMNMAX) {
|
|
if (a[3] == 1) // Measure number
|
|
return ((player->getBeatIndex() - 1) >> 2) + 1;
|
|
else if (a[3] == 2) // Beat number
|
|
return player->getBeatIndex();
|
|
return -1;
|
|
} else {
|
|
return player->getParam(a[2], a[3]);
|
|
}
|
|
case 1:
|
|
if (_game_id == GID_SAMNMAX) {
|
|
// FIXME: Could someone verify this?
|
|
//
|
|
// This jump instruction is known to be used in
|
|
// the following cases:
|
|
//
|
|
// 1) Going anywhere on the USA map
|
|
// 2) Winning the Wak-A-Rat game
|
|
// 3) Losing or quitting the Wak-A-Rat game
|
|
// 4) Conroy hitting Max with a golf club
|
|
//
|
|
// For all these cases the position parameters
|
|
// are always the same: 2, 1, 0, 0.
|
|
//
|
|
// 5) When leaving the bigfoot party. The
|
|
// position parameters are: 3, 4, 300, 0
|
|
// 6) At Frog Rock, when the UFO appears. The
|
|
// position parameters are: 10, 4, 400, 1
|
|
//
|
|
// The last two cases used to be buggy, so I
|
|
// have made a change to how the last two
|
|
// position parameters are handled. I still do
|
|
// not know if it's correct, but it sounds
|
|
// good to me at least.
|
|
|
|
debug(0, "doCommand(%d [%d/%d], %d, %d, %d, %d, %d, %d, %d)", a[0], param, cmd, a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
|
|
player->jump(a[3] - 1, (a[4] - 1) * 4 + a[5], a[6] + ((a[7] * player->getTicksPerBeat()) >> 2));
|
|
} else
|
|
player->setPriority(a[2]);
|
|
return 0;
|
|
case 2:
|
|
return player->setVolume(a[2]);
|
|
case 3:
|
|
player->setPan(a[2]);
|
|
return 0;
|
|
case 4:
|
|
return player->setTranspose(a[2], a[3]);
|
|
case 5:
|
|
player->setDetune(a[2]);
|
|
return 0;
|
|
case 6:
|
|
player->setSpeed(a[2]);
|
|
return 0;
|
|
case 7:
|
|
return player->jump(a[2], a[3], a[4]) ? 0 : -1;
|
|
case 8:
|
|
return player->scan(a[2], a[3], a[4]);
|
|
case 9:
|
|
return player->setLoop(a[2], a[3], a[4], a[5], a[6]) ? 0 : -1;
|
|
case 10:
|
|
player->clearLoop();
|
|
return 0;
|
|
case 11:
|
|
((Part *)player)->set_onoff(a[3] != 0);
|
|
return 0;
|
|
case 12:
|
|
return player->setHook(a[2], a[3], a[4]);
|
|
case 13:
|
|
return player->addParameterFader(ParameterFader::pfVolume, a[2], a[3]);
|
|
case 14:
|
|
return enqueue_trigger(a[1], a[2]);
|
|
case 15:
|
|
return enqueue_command(a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
|
|
case 16:
|
|
return clear_queue();
|
|
case 19:
|
|
return player->getParam(a[2], a[3]);
|
|
case 20:
|
|
return player->setHook(a[2], a[3], a[4]);
|
|
case 21:
|
|
return -1;
|
|
case 22:
|
|
((Part *)player)->volume(a[3]);
|
|
return 0;
|
|
case 23:
|
|
return query_queue(a[1]);
|
|
case 24:
|
|
return 0;
|
|
default:
|
|
error("doCommand(%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a[0], param, cmd, a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// mixin end
|
|
|
|
void IMuseInternal::sequencer_timers(MidiDriver *midi) {
|
|
Player *player = _players;
|
|
int i;
|
|
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
|
|
if (player->isActive() && player->getMidiDriver() == midi) {
|
|
player->onTimer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void IMuseInternal::handle_marker(uint id, byte data) {
|
|
uint16 *p = 0;
|
|
uint pos;
|
|
|
|
if (_queue_adding && _queue_sound == id && data == _queue_marker)
|
|
return;
|
|
|
|
// Fix for bug #733401, revised for bug #761637:
|
|
// It would seem that sometimes a marker is in the queue
|
|
// but not at the head position. In the case of our bug,
|
|
// this seems to be the result of commands in the queue
|
|
// for songs that are no longer playing. So we skip
|
|
// ahead to the appropriate marker, effectively chomping
|
|
// anything in the queue before it. This fixes the FOA
|
|
// end credits music, but needs to be tested for inappopriate
|
|
// behavior elsewhere.
|
|
pos = _queue_end;
|
|
while (pos != _queue_pos) {
|
|
p = _cmd_queue[pos].array;
|
|
if (p[0] == TRIGGER_ID && p[1] == id && p[2] == data)
|
|
break;
|
|
pos = (pos + 1) % ARRAYSIZE(_cmd_queue);
|
|
}
|
|
|
|
if (pos == _queue_pos)
|
|
return;
|
|
|
|
if (pos != _queue_end)
|
|
debug(0, "Skipping entries in iMuse command queue to reach marker");
|
|
|
|
_trigger_count--;
|
|
_queue_cleared = false;
|
|
do {
|
|
bool skip_cmd = false;
|
|
|
|
pos = (pos + 1) % ARRAYSIZE(_cmd_queue);
|
|
if (_queue_pos == pos)
|
|
break;
|
|
p = _cmd_queue[pos].array;
|
|
if (*p++ != COMMAND_ID)
|
|
break;
|
|
_queue_end = pos;
|
|
|
|
// WORKAROUND for bug #1324106. When playing the "flourishes"
|
|
// as Rapp's body appears from his ashes, MI2 sets up a trigger
|
|
// to pause the music, in case the animation plays too slowly,
|
|
// and then the music is manually unpaused for the next part of
|
|
// the animation.
|
|
//
|
|
// However, with ScummVM the animation finishes slightly too
|
|
// quickly instead, and the pause command is run *after* the
|
|
// unpause, so the whole thing is thrown out of sync. I think
|
|
// we can assume that any platform running ScummVM is fast
|
|
// enough to keep up with the animation here, so ignore the
|
|
// pause command.
|
|
//
|
|
// Since setting up a trigger is a multi-step operation (first
|
|
// the trigger, and then the commands), it's probably easiest
|
|
// to catch it here.
|
|
|
|
if (_game_id == GID_MONKEY2 && p[0] == 262 && p[1] == 183 && p[2] == 0) {
|
|
skip_cmd = true;
|
|
}
|
|
|
|
if (!skip_cmd)
|
|
doCommand_internal(p[0], p[1], p[2], p[3], p[4], p[5], p[6], 0);
|
|
|
|
if (_queue_cleared)
|
|
return;
|
|
pos = _queue_end;
|
|
} while (1);
|
|
|
|
_queue_end = pos;
|
|
}
|
|
|
|
int IMuseInternal::get_channel_volume(uint a) {
|
|
if (a < 8)
|
|
return _channel_volume_eff[a];
|
|
return (_master_volume * _music_volume / 255) / 2;
|
|
}
|
|
|
|
Part *IMuseInternal::allocate_part(byte pri, MidiDriver *midi) {
|
|
Part *part, *best = NULL;
|
|
int i;
|
|
|
|
for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
|
|
if (!part->_player)
|
|
return part;
|
|
if (pri >= part->_pri_eff) {
|
|
pri = part->_pri_eff;
|
|
best = part;
|
|
}
|
|
}
|
|
|
|
if (best) {
|
|
best->uninit();
|
|
reallocateMidiChannels(midi);
|
|
} else {
|
|
debug(1, "Denying part request");
|
|
}
|
|
return best;
|
|
}
|
|
|
|
int IMuseInternal::get_queue_sound_status(int sound) const {
|
|
const uint16 *a;
|
|
int i, j;
|
|
|
|
j = _queue_pos;
|
|
i = _queue_end;
|
|
|
|
while (i != j) {
|
|
a = _cmd_queue[i].array;
|
|
if (a[0] == COMMAND_ID && a[1] == 8 && a[2] == (uint16)sound)
|
|
return 2;
|
|
i = (i + 1) % ARRAYSIZE(_cmd_queue);
|
|
}
|
|
|
|
for (i = 0; i < ARRAYSIZE (_deferredCommands); ++i) {
|
|
if (_deferredCommands[i].time_left && _deferredCommands[i].a == 8 &&
|
|
_deferredCommands[i].b == sound) {
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int IMuseInternal::set_volchan(int sound, int volchan) {
|
|
int r;
|
|
int i;
|
|
int num;
|
|
Player *player, *best, *sameid;
|
|
|
|
r = get_volchan_entry(volchan);
|
|
if (r == -1)
|
|
return -1;
|
|
|
|
if (r >= 8) {
|
|
player = findActivePlayer(sound);
|
|
if (player && player->_vol_chan != (uint16)volchan) {
|
|
player->_vol_chan = volchan;
|
|
player->setVolume(player->getVolume());
|
|
return 0;
|
|
}
|
|
return -1;
|
|
} else {
|
|
best = NULL;
|
|
num = 0;
|
|
sameid = NULL;
|
|
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
|
|
if (player->isActive()) {
|
|
if (player->_vol_chan == (uint16)volchan) {
|
|
num++;
|
|
if (!best || player->getPriority() <= best->getPriority())
|
|
best = player;
|
|
} else if (player->getID() == (uint16)sound) {
|
|
sameid = player;
|
|
}
|
|
}
|
|
}
|
|
if (sameid == NULL)
|
|
return -1;
|
|
if (num >= r)
|
|
best->clear();
|
|
player->_vol_chan = volchan;
|
|
player->setVolume(player->getVolume());
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int IMuseInternal::clear_queue() {
|
|
_queue_adding = false;
|
|
_queue_cleared = true;
|
|
_queue_pos = 0;
|
|
_queue_end = 0;
|
|
_trigger_count = 0;
|
|
return 0;
|
|
}
|
|
|
|
int IMuseInternal::enqueue_command(int a, int b, int c, int d, int e, int f, int g) {
|
|
uint16 *p;
|
|
uint i;
|
|
|
|
i = _queue_pos;
|
|
|
|
if (i == _queue_end)
|
|
return -1;
|
|
|
|
if (a == -1) {
|
|
_queue_adding = false;
|
|
_trigger_count++;
|
|
return 0;
|
|
}
|
|
|
|
p = _cmd_queue[_queue_pos].array;
|
|
p[0] = COMMAND_ID;
|
|
p[1] = a;
|
|
p[2] = b;
|
|
p[3] = c;
|
|
p[4] = d;
|
|
p[5] = e;
|
|
p[6] = f;
|
|
p[7] = g;
|
|
|
|
i = (i + 1) % ARRAYSIZE(_cmd_queue);
|
|
|
|
if (_queue_end != i) {
|
|
_queue_pos = i;
|
|
return 0;
|
|
} else {
|
|
_queue_pos = (i - 1) % ARRAYSIZE(_cmd_queue);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
int IMuseInternal::query_queue(int param) {
|
|
switch (param) {
|
|
case 0: // Get trigger count
|
|
return _trigger_count;
|
|
case 1: // Get trigger type
|
|
if (_queue_end == _queue_pos)
|
|
return -1;
|
|
return _cmd_queue[_queue_end].array[1];
|
|
case 2: // Get trigger sound
|
|
if (_queue_end == _queue_pos)
|
|
return 0xFF;
|
|
return _cmd_queue[_queue_end].array[2];
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
int IMuseInternal::setImuseMasterVolume(uint vol) {
|
|
if (vol > 255)
|
|
vol = 255;
|
|
if (_master_volume == vol)
|
|
return 0;
|
|
_master_volume = vol;
|
|
vol = _master_volume * _music_volume / 255;
|
|
for (uint i = 0; i < ARRAYSIZE(_channel_volume); i++) {
|
|
_channel_volume_eff[i] = _channel_volume[i] * vol / 255;
|
|
}
|
|
if (!_paused)
|
|
update_volumes();
|
|
return 0;
|
|
}
|
|
|
|
int IMuseInternal::enqueue_trigger(int sound, int marker) {
|
|
uint16 *p;
|
|
uint pos;
|
|
|
|
pos = _queue_pos;
|
|
|
|
p = _cmd_queue[pos].array;
|
|
p[0] = TRIGGER_ID;
|
|
p[1] = sound;
|
|
p[2] = marker;
|
|
|
|
pos = (pos + 1) % ARRAYSIZE(_cmd_queue);
|
|
if (_queue_end == pos) {
|
|
_queue_pos = (pos - 1) % ARRAYSIZE(_cmd_queue);
|
|
return -1;
|
|
}
|
|
|
|
_queue_pos = pos;
|
|
_queue_adding = true;
|
|
_queue_sound = sound;
|
|
_queue_marker = marker;
|
|
return 0;
|
|
}
|
|
|
|
int32 IMuseInternal::ImSetTrigger(int sound, int id, int a, int b, int c, int d, int e, int f, int g, int h) {
|
|
// Sam & Max: ImSetTrigger.
|
|
// Sets a trigger for a particular player and
|
|
// marker ID, along with doCommand parameters
|
|
// to invoke at the marker. The marker is
|
|
// represented by MIDI SysEx block 00 xx(F7)
|
|
// where "xx" is the marker ID.
|
|
uint16 oldest_trigger = 0;
|
|
ImTrigger *oldest_ptr = NULL;
|
|
|
|
int i;
|
|
ImTrigger *trig = _snm_triggers;
|
|
for (i = ARRAYSIZE(_snm_triggers); i; --i, ++trig) {
|
|
if (!trig->id)
|
|
break;
|
|
// We used to only compare 'id' and 'sound' here, but at least
|
|
// at the Dino Bungie Memorial that causes the music to stop
|
|
// after getting the T-Rex tooth. See bug #888161.
|
|
if (trig->id == id && trig->sound == sound && trig->command[0] == a)
|
|
break;
|
|
|
|
uint16 diff;
|
|
if (trig->expire <= _snm_trigger_index)
|
|
diff = _snm_trigger_index - trig->expire;
|
|
else
|
|
diff = 0x10000 - trig->expire + _snm_trigger_index;
|
|
|
|
if (!oldest_ptr || oldest_trigger < diff) {
|
|
oldest_ptr = trig;
|
|
oldest_trigger = diff;
|
|
}
|
|
}
|
|
|
|
// If we didn't find a trigger, see if we can expire one.
|
|
if (!i) {
|
|
if (!oldest_ptr)
|
|
return -1;
|
|
trig = oldest_ptr;
|
|
}
|
|
|
|
trig->id = id;
|
|
trig->sound = sound;
|
|
trig->expire = (++_snm_trigger_index & 0xFFFF);
|
|
trig->command[0] = a;
|
|
trig->command[1] = b;
|
|
trig->command[2] = c;
|
|
trig->command[3] = d;
|
|
trig->command[4] = e;
|
|
trig->command[5] = f;
|
|
trig->command[6] = g;
|
|
trig->command[7] = h;
|
|
|
|
// If the command is to start a sound, stop that sound if it's already playing.
|
|
// This fixes some carnival music problems.
|
|
// NOTE: We ONLY do this if the sound that will trigger the command is actually
|
|
// playing. Otherwise, there's a problem when exiting and re-entering the
|
|
// Bumpusville mansion. Ref Bug #780918.
|
|
if (trig->command[0] == 8 && getSoundStatus_internal(trig->command[1],true) && getSoundStatus_internal(sound,true))
|
|
stopSound_internal(trig->command[1]);
|
|
return 0;
|
|
}
|
|
|
|
int32 IMuseInternal::ImClearTrigger(int sound, int id) {
|
|
int count = 0;
|
|
int i;
|
|
ImTrigger *trig = _snm_triggers;
|
|
for (i = ARRAYSIZE(_snm_triggers); i; --i, ++trig) {
|
|
if ((sound == -1 || trig->sound == sound) && trig->id && (id == -1 || trig->id == id)) {
|
|
trig->sound = trig->id = 0;
|
|
++count;
|
|
}
|
|
}
|
|
return (count > 0) ? 0 : -1;
|
|
}
|
|
|
|
int32 IMuseInternal::ImFireAllTriggers(int sound) {
|
|
if (!sound)
|
|
return 0;
|
|
int count = 0;
|
|
int i;
|
|
for (i = 0; i < ARRAYSIZE(_snm_triggers); ++i) {
|
|
if (_snm_triggers[i].sound == sound) {
|
|
_snm_triggers[i].sound = _snm_triggers[i].id = 0;
|
|
doCommand_internal(8, _snm_triggers[i].command);
|
|
++count;
|
|
}
|
|
}
|
|
return (count > 0) ? 0 : -1;
|
|
}
|
|
|
|
int IMuseInternal::set_channel_volume(uint chan, uint vol)
|
|
{
|
|
if (chan >= 8 || vol > 127)
|
|
return -1;
|
|
|
|
_channel_volume[chan] = vol;
|
|
_channel_volume_eff[chan] = _master_volume * _music_volume * vol / 255 / 255;
|
|
update_volumes();
|
|
return 0;
|
|
}
|
|
|
|
void IMuseInternal::update_volumes() {
|
|
Player *player;
|
|
int i;
|
|
|
|
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
|
|
if (player->isActive())
|
|
player->setVolume(player->getVolume());
|
|
}
|
|
}
|
|
|
|
int IMuseInternal::set_volchan_entry(uint a, uint b) {
|
|
if (a >= 8)
|
|
return -1;
|
|
_volchan_table[a] = b;
|
|
return 0;
|
|
}
|
|
|
|
int HookDatas::query_param(int param, byte chan) {
|
|
switch (param) {
|
|
case 18:
|
|
return _jump[0];
|
|
case 19:
|
|
return _transpose;
|
|
case 20:
|
|
return _part_onoff[chan];
|
|
case 21:
|
|
return _part_volume[chan];
|
|
case 22:
|
|
return _part_program[chan];
|
|
case 23:
|
|
return _part_transpose[chan];
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
int HookDatas::set(byte cls, byte value, byte chan) {
|
|
switch (cls) {
|
|
case 0:
|
|
if (value != _jump[0]) {
|
|
_jump[1] = _jump[0];
|
|
_jump[0] = value;
|
|
}
|
|
break;
|
|
case 1:
|
|
_transpose = value;
|
|
break;
|
|
case 2:
|
|
if (chan < 16)
|
|
_part_onoff[chan] = value;
|
|
else if (chan == 16)
|
|
memset(_part_onoff, value, 16);
|
|
break;
|
|
case 3:
|
|
if (chan < 16)
|
|
_part_volume[chan] = value;
|
|
else if (chan == 16)
|
|
memset(_part_volume, value, 16);
|
|
break;
|
|
case 4:
|
|
if (chan < 16)
|
|
_part_program[chan] = value;
|
|
else if (chan == 16)
|
|
memset(_part_program, value, 16);
|
|
break;
|
|
case 5:
|
|
if (chan < 16)
|
|
_part_transpose[chan] = value;
|
|
else if (chan == 16)
|
|
memset(_part_transpose, value, 16);
|
|
break;
|
|
default:
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Player *IMuseInternal::findActivePlayer(int id) {
|
|
int i;
|
|
Player *player = _players;
|
|
|
|
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
|
|
if (player->isActive() && player->getID() == (uint16)id)
|
|
return player;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int IMuseInternal::get_volchan_entry(uint a) {
|
|
if (a < 8)
|
|
return _volchan_table[a];
|
|
return -1;
|
|
}
|
|
|
|
IMuseInternal *IMuseInternal::create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver) {
|
|
IMuseInternal *i = new IMuseInternal;
|
|
i->initialize(syst, nativeMidiDriver, adlibMidiDriver);
|
|
return i;
|
|
}
|
|
|
|
int IMuseInternal::initialize(OSystem *syst, MidiDriver *native_midi, MidiDriver *adlib_midi) {
|
|
int i;
|
|
|
|
_system = syst;
|
|
_midi_native = native_midi;
|
|
_midi_adlib = adlib_midi;
|
|
if (native_midi != NULL) {
|
|
_timer_info_native.imuse = this;
|
|
_timer_info_native.driver = native_midi;
|
|
initMidiDriver(&_timer_info_native);
|
|
}
|
|
if (adlib_midi != NULL) {
|
|
_timer_info_adlib.imuse = this;
|
|
_timer_info_adlib.driver = adlib_midi;
|
|
initMidiDriver(&_timer_info_adlib);
|
|
}
|
|
|
|
if (!_tempoFactor)
|
|
_tempoFactor = 100;
|
|
_master_volume = 255;
|
|
|
|
for (i = 0; i != 8; i++)
|
|
_channel_volume[i] = _channel_volume_eff[i] = _volchan_table[i] = 127;
|
|
|
|
init_players();
|
|
init_queue();
|
|
init_parts();
|
|
|
|
_initialized = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void IMuseInternal::initMidiDriver(TimerCallbackInfo *info) {
|
|
// Open MIDI driver
|
|
int result = info->driver->open();
|
|
if (result)
|
|
error("IMuse initialization - %s", MidiDriver::getErrorName(result));
|
|
|
|
// Connect to the driver's timer
|
|
info->driver->setTimerCallback(info, &IMuseInternal::midiTimerCallback);
|
|
}
|
|
|
|
void IMuseInternal::initMT32(MidiDriver *midi) {
|
|
byte buffer[52];
|
|
char info[256] = "ScummVM ";
|
|
int len;
|
|
|
|
// Reset the MT-32
|
|
midi->sysEx((const byte *) "\x41\x10\x16\x12\x7f\x00\x00\x01\x00", 9);
|
|
_system->delayMillis(250);
|
|
|
|
// Setup master tune, reverb mode, reverb time, reverb level,
|
|
// channel mapping, partial reserve and master volume
|
|
midi->sysEx((const byte *) "\x41\x10\x16\x12\x10\x00\x00\x40\x00\x04\x04\x04\x04\x04\x04\x04\x04\x04\x04\x00\x01\x02\x03\x04\x05\x06\x07\x08\x09\x64\x77", 31);
|
|
_system->delayMillis(250);
|
|
|
|
// Map percussion to notes 24 - 34 without reverb
|
|
midi->sysEx((const byte *) "\x41\x10\x16\x12\x03\x01\x10\x40\x64\x07\x00\x4a\x64\x06\x00\x41\x64\x07\x00\x4b\x64\x08\x00\x45\x64\x06\x00\x44\x64\x0b\x00\x51\x64\x05\x00\x43\x64\x08\x00\x50\x64\x07\x00\x42\x64\x03\x00\x4c\x64\x07\x00\x44", 52);
|
|
_system->delayMillis(250);
|
|
|
|
// Compute version string (truncated to 20 chars max.)
|
|
strcat(info, gScummVMVersion);
|
|
len = strlen(info);
|
|
if (len > 20)
|
|
len = 20;
|
|
|
|
// Display a welcome message on MT-32 displays.
|
|
memcpy(&buffer[0], "\x41\x10\x16\x12\x20\x00\x00", 7);
|
|
memcpy(&buffer[7], " ", 20);
|
|
memcpy(buffer + 7 +(20 - len) / 2, info, len);
|
|
byte checksum = 0;
|
|
for (int i = 4; i < 27; ++i)
|
|
checksum -= buffer[i];
|
|
buffer[27] = checksum & 0x7F;
|
|
midi->sysEx(buffer, 28);
|
|
_system->delayMillis(1000);
|
|
}
|
|
|
|
void IMuseInternal::initGM(MidiDriver *midi) {
|
|
byte buffer[11];
|
|
int i;
|
|
|
|
// General MIDI System On message
|
|
// Resets all GM devices to default settings
|
|
memcpy(&buffer[0], "\xF0\x7E\x7F\x09\x01\xF7", 6);
|
|
midi->sysEx(buffer, 6);
|
|
debug(2, "GM SysEx: GM System On");
|
|
_system->delayMillis(200);
|
|
|
|
if (_enable_gs) {
|
|
|
|
// All GS devices recognize the GS Reset command,
|
|
// even with Roland's ID. It is impractical to
|
|
// support other manufacturers' devices for
|
|
// further GS settings, as there are limitless
|
|
// numbers of them out there that would each
|
|
// require individual SysEx commands with unique IDs.
|
|
|
|
// Roland GS SysEx ID
|
|
memcpy(&buffer[0], "\xF0\x41\x10\x42\x12", 5);
|
|
|
|
// GS Reset
|
|
memcpy(&buffer[5], "\x40\x00\x7F\x00\x41\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
debug(2, "GS SysEx: GS Reset");
|
|
_system->delayMillis(200);
|
|
|
|
if (_sc55) {
|
|
// This mode is for GS devices that support an MT-32-compatible
|
|
// Map, such as the Roland Sound Canvas line of modules. It
|
|
// will allow them to work with True MT-32 mode, but will
|
|
// obviously still ignore MT-32 SysEx (and thus custom
|
|
// instruments).
|
|
|
|
// Set Channels 1-16 to SC-55 Map, then CM-64/32L Variation
|
|
for (i = 0; i < 16; ++i) {
|
|
midi->send(( 127 << 16) | (0 << 8) | (0xB0 | i));
|
|
midi->send(( 1 << 16) | (32 << 8) | (0xB0 | i));
|
|
midi->send(( 0 << 16) | (0 << 8) | (0xC0 | i));
|
|
}
|
|
debug(2, "GS Program Change: CM-64/32L Map Selected");
|
|
|
|
// Set Percussion Channel to SC-55 Map (CC#32, 01H), then
|
|
// Switch Drum Map to CM-64/32L (MT-32 Compatible Drums)
|
|
midi->getPercussionChannel()->controlChange(0, 0);
|
|
midi->getPercussionChannel()->controlChange(32, 1);
|
|
midi->send(127 << 8 | 0xC0 | 9);
|
|
debug(2, "GS Program Change: Drum Map is CM-64/32L");
|
|
|
|
}
|
|
|
|
// Set Master Chorus to 0. The MT-32 has no chorus capability.
|
|
memcpy(&buffer[5], "\x40\x01\x3A\x00\x05\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
debug(2, "GS SysEx: Master Chorus Level is 0");
|
|
|
|
// Set Channels 1-16 Reverb to 64, which is the
|
|
// equivalent of MT-32 default Reverb Level 5
|
|
for (i = 0; i < 16; ++i)
|
|
midi->send(( 64 << 16) | (91 << 8) | (0xB0 | i));
|
|
debug(2, "GM Controller 91 Change: Channels 1-16 Reverb Level is 64");
|
|
|
|
// Set Channels 1-16 Pitch Bend Sensitivity to
|
|
// 12 semitones; then lock the RPN by setting null.
|
|
for (i = 0; i < 16; ++i) {
|
|
midi->send(( 0 << 16) | (100 << 8) | (0xB0 | i));
|
|
midi->send(( 0 << 16) | (101 << 8) | (0xB0 | i));
|
|
midi->send(( 12 << 16) | (6 << 8) | (0xB0 | i));
|
|
midi->send(( 0 << 16) | (38 << 8) | (0xB0 | i));
|
|
midi->send(( 127 << 16) | (100 << 8) | (0xB0 | i));
|
|
midi->send(( 127 << 16) | (101 << 8) | (0xB0 | i));
|
|
}
|
|
debug(2, "GM Controller 6 Change: Channels 1-16 Pitch Bend Sensitivity is 12 semitones");
|
|
|
|
// Set channels 1-16 Mod. LFO1 Pitch Depth to 4
|
|
memcpy(&buffer[5], "\x40\x20\x04\x04\x18\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x21\x04\x04\x17\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x22\x04\x04\x16\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x23\x04\x04\x15\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x24\x04\x04\x14\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x25\x04\x04\x13\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x26\x04\x04\x12\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x27\x04\x04\x11\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x28\x04\x04\x10\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x29\x04\x04\x0F\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x2A\x04\x04\x0E\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x2B\x04\x04\x0D\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x2C\x04\x04\x0C\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x2D\x04\x04\x0B\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x2E\x04\x04\x0A\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
memcpy(&buffer[5], "\x40\x2F\x04\x04\x09\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
debug(2, "GS SysEx: Channels 1-16 Mod. LFO1 Pitch Depth Level is 4");
|
|
|
|
// Set Percussion Channel Expression to 80
|
|
midi->getPercussionChannel()->controlChange(11, 80);
|
|
debug(2, "GM Controller 11 Change: Percussion Channel Expression Level is 80");
|
|
|
|
// Turn off Percussion Channel Rx. Expression so that
|
|
// Expression cannot be modified. I don't know why, but
|
|
// Roland does it this way.
|
|
memcpy(&buffer[5], "\x40\x10\x0E\x00\x22\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
debug(2, "GS SysEx: Percussion Channel Rx. Expression is OFF");
|
|
|
|
// Change Reverb Character to 0. I don't think this
|
|
// sounds most like MT-32, but apparently Roland does.
|
|
memcpy(&buffer[5], "\x40\x01\x31\x00\x0E\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
debug(2, "GS SysEx: Reverb Character is 0");
|
|
|
|
// Change Reverb Pre-LF to 4, which is similar to
|
|
// what MT-32 reverb does.
|
|
memcpy(&buffer[5], "\x40\x01\x32\x04\x09\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
debug(2, "GS SysEx: Reverb Pre-LF is 4");
|
|
|
|
// Change Reverb Time to 106; the decay on Hall 2
|
|
// Reverb is too fast compared to the MT-32's
|
|
memcpy(&buffer[5], "\x40\x01\x34\x6A\x21\xF7", 6);
|
|
midi->sysEx(buffer, 11);
|
|
debug(2, "GS SysEx: Reverb Time is 106");
|
|
}
|
|
}
|
|
|
|
void IMuseInternal::init_queue() {
|
|
_queue_adding = false;
|
|
_queue_pos = 0;
|
|
_queue_end = 0;
|
|
_trigger_count = 0;
|
|
}
|
|
|
|
void IMuseInternal::handleDeferredCommands(MidiDriver *midi) {
|
|
uint32 advance = midi->getBaseTempo();
|
|
|
|
DeferredCommand *ptr = &_deferredCommands[0];
|
|
int i;
|
|
for (i = ARRAYSIZE(_deferredCommands); i; --i, ++ptr) {
|
|
if (!ptr->time_left)
|
|
continue;
|
|
if (ptr->time_left <= advance) {
|
|
doCommand_internal(ptr->a, ptr->b, ptr->c, ptr->d, ptr->e, ptr->f, 0, 0);
|
|
ptr->time_left = advance;
|
|
}
|
|
ptr->time_left -= advance;
|
|
}
|
|
}
|
|
|
|
// "time" is interpreted as hundredths of a second.
|
|
// FIXME: Is that correct?
|
|
// We convert it to microseconds before prceeding
|
|
void IMuseInternal::addDeferredCommand(int time, int a, int b, int c, int d, int e, int f) {
|
|
DeferredCommand *ptr = &_deferredCommands[0];
|
|
int i;
|
|
for (i = ARRAYSIZE(_deferredCommands); i; --i, ++ptr) {
|
|
if (!ptr->time_left)
|
|
break;
|
|
}
|
|
|
|
if (i) {
|
|
ptr->time_left = time * 10000;
|
|
ptr->a = a;
|
|
ptr->b = b;
|
|
ptr->c = c;
|
|
ptr->d = d;
|
|
ptr->e = e;
|
|
ptr->f = f;
|
|
}
|
|
}
|
|
|
|
void IMuseInternal::fix_parts_after_load() {
|
|
Part *part;
|
|
int i;
|
|
|
|
for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
|
|
if (part->_player)
|
|
part->fix_after_load();
|
|
}
|
|
}
|
|
|
|
// Only call this routine from the main thread,
|
|
// since it uses getResourceAddress
|
|
void IMuseInternal::fix_players_after_load(ScummEngine *scumm) {
|
|
Player *player = _players;
|
|
int i;
|
|
|
|
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
|
|
if (player->isActive()) {
|
|
scumm->getResourceAddress(rtSound, player->getID());
|
|
player->fixAfterLoad();
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
//
|
|
// Some more IMuseInternal stuff
|
|
//
|
|
////////////////////////////////////////
|
|
|
|
void IMuseInternal::midiTimerCallback(void *data) {
|
|
TimerCallbackInfo *info = (TimerCallbackInfo *)data;
|
|
info->imuse->on_timer(info->driver);
|
|
}
|
|
|
|
void IMuseInternal::reallocateMidiChannels(MidiDriver *midi) {
|
|
Part *part, *hipart;
|
|
int i;
|
|
byte hipri, lopri;
|
|
Part *lopart;
|
|
|
|
while (true) {
|
|
hipri = 0;
|
|
hipart = NULL;
|
|
for (i = 32, part = _parts; i; i--, part++) {
|
|
if (part->_player && part->_player->getMidiDriver() == midi &&
|
|
!part->_percussion && part->_on &&
|
|
!part->_mc && part->_pri_eff >= hipri) {
|
|
hipri = part->_pri_eff;
|
|
hipart = part;
|
|
}
|
|
}
|
|
|
|
if (!hipart)
|
|
return;
|
|
|
|
if ((hipart->_mc = midi->allocateChannel()) == NULL) {
|
|
lopri = 255;
|
|
lopart = NULL;
|
|
for (i = 32, part = _parts; i; i--, part++) {
|
|
if (part->_mc && part->_mc->device() == midi && part->_pri_eff <= lopri) {
|
|
lopri = part->_pri_eff;
|
|
lopart = part;
|
|
}
|
|
}
|
|
|
|
if (lopart == NULL || lopri >= hipri)
|
|
return;
|
|
lopart->off();
|
|
|
|
if ((hipart->_mc = midi->allocateChannel()) == NULL)
|
|
return;
|
|
}
|
|
hipart->sendAll();
|
|
}
|
|
}
|
|
|
|
void IMuseInternal::setGlobalAdlibInstrument(byte slot, byte *data) {
|
|
if (slot < 32) {
|
|
_global_adlib_instruments[slot].adlib(data);
|
|
}
|
|
}
|
|
|
|
void IMuseInternal::copyGlobalAdlibInstrument(byte slot, Instrument *dest) {
|
|
if (slot >= 32)
|
|
return;
|
|
_global_adlib_instruments[slot].copy_to(dest);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* IMuseInternal factory creation method.
|
|
* This method provides a means for creating an IMuse
|
|
* implementation without requiring that the details
|
|
* of that implementation be exposed to the client
|
|
* through a header file. This allows the internals
|
|
* of the implementation to be changed and updated
|
|
* without requiring a recompile of the client code.
|
|
*/
|
|
IMuse *IMuse::create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver) {
|
|
IMuseInternal *engine = IMuseInternal::create(syst, nativeMidiDriver, adlibMidiDriver);
|
|
return engine;
|
|
}
|
|
|
|
} // End of namespace Scumm
|