mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 01:00:48 +00:00
148872d1fd
standard printf()s left, though. svn-id: r13791
548 lines
15 KiB
C++
548 lines
15 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Scripting module: Script resource handling functions
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#include "saga.h"
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#include "reinherit.h"
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#include "yslib.h"
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#include "rscfile_mod.h"
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#include "game_mod.h"
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#include "text_mod.h"
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#include "console_mod.h"
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#include "cvar_mod.h"
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#include "script_mod.h"
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#include "script.h"
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#include "sstack.h"
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#include "sthread.h"
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namespace Saga {
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R_SCRIPT_MODULE ScriptModule;
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int SCRIPT_Register() {
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CVAR_RegisterFunc(CF_script_info, "script_info", NULL, R_CVAR_NONE, 0, 0);
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CVAR_RegisterFunc(CF_script_exec, "script_exec", "<Script number>", R_CVAR_NONE, 1, 1);
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CVAR_RegisterFunc(CF_script_togglestep, "script_togglestep", NULL, R_CVAR_NONE, 0, 0);
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return R_SUCCESS;
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}
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// Initializes the scripting module.
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// Loads script resource look-up table, initializes script data system
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int SCRIPT_Init() {
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R_RSCFILE_CONTEXT *s_lut_ctxt;
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byte *rsc_ptr;
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size_t rsc_len;
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int prevTell;
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int result;
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int i, j;
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debug(0, "Initializing scripting subsystem.");
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// Load script resource file context
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result = GAME_GetFileContext(&ScriptModule.script_ctxt, R_GAME_SCRIPTFILE, 0);
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if (result != R_SUCCESS) {
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warning("Couldn't get script file context");
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return R_FAILURE;
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}
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// Load script LUT resource
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result = GAME_GetFileContext(&s_lut_ctxt, R_GAME_RESOURCEFILE, 0);
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if (result != R_SUCCESS) {
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warning("Couldn't get resource file context");
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return R_FAILURE;
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}
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result = RSC_LoadResource(s_lut_ctxt, ITE_SCRIPT_LUT, &rsc_ptr, &rsc_len);
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if (result != R_SUCCESS) {
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warning("Error: Couldn't load script resource look-up table");
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return R_FAILURE;
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}
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// Create logical script LUT from resource
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if (rsc_len % R_S_LUT_ENTRYLEN_ITECD == 0) {
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ScriptModule.script_lut_entrylen = R_S_LUT_ENTRYLEN_ITECD;
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} else if (rsc_len % R_S_LUT_ENTRYLEN_ITEDISK == 0) {
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ScriptModule.script_lut_entrylen = R_S_LUT_ENTRYLEN_ITEDISK;
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} else {
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warning("Error: Invalid script lookup table length");
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return R_FAILURE;
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}
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// Calculate number of entries
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ScriptModule.script_lut_max = rsc_len / ScriptModule.script_lut_entrylen;
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// Allocate space for logical LUT
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ScriptModule.script_lut = (R_SCRIPT_LUT_ENTRY *)malloc(ScriptModule.script_lut_max * sizeof(R_SCRIPT_LUT_ENTRY));
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if (ScriptModule.script_lut == NULL) {
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warning("Error: Couldn't allocate memory for script resource look-up table");
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return R_MEM;
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}
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// Convert LUT resource to logical LUT
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MemoryReadStream *readS = new MemoryReadStream(rsc_ptr, rsc_len);
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for (i = 0; i < ScriptModule.script_lut_max; i++) {
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prevTell = readS->tell();
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ScriptModule.script_lut[i].script_rn = readS->readUint16LE();
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ScriptModule.script_lut[i].diag_list_rn = readS->readUint16LE();
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ScriptModule.script_lut[i].voice_lut_rn = readS->readUint16LE();
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// Skip the unused portion of the structure
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for (j = readS->tell(); j < prevTell + ScriptModule.script_lut_entrylen; j++)
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readS->readByte();
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}
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RSC_FreeResource(rsc_ptr);
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// Any voice lookup table resources present?
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for (i = 0; i < ScriptModule.script_lut_max; i++) {
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if (ScriptModule.script_lut[i].voice_lut_rn) {
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ScriptModule.voice_lut_present = 1;
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break;
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}
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}
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// Initialize script submodules
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ScriptModule.thread_list = ys_dll_create();
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if (SDATA_Init() != R_SUCCESS) {
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free(ScriptModule.script_lut);
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return R_FAILURE;
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}
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ScriptModule.initialized = 1;
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return R_SUCCESS;
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}
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// Shut down script module gracefully; free all allocated module resources
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int SCRIPT_Shutdown() {
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YS_DL_NODE *thread_node;
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R_SCRIPT_THREAD *thread;
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if (!ScriptModule.initialized) {
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return R_FAILURE;
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}
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debug(0, "Shutting down scripting subsystem.");
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// Free script lookup table
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free(ScriptModule.script_lut);
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// Stop all threads and destroy them
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for (thread_node = ys_dll_head(ScriptModule.thread_list); thread_node != NULL;
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thread_node = ys_dll_next(thread_node)) {
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thread = (R_SCRIPT_THREAD *)ys_dll_get_data(thread_node);
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STHREAD_Destroy(thread);
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}
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ScriptModule.initialized = 0;
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return R_SUCCESS;
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}
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// Loads a script; including script bytecode and dialogue list
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int SCRIPT_Load(int script_num) {
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R_SCRIPTDATA *script_data;
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byte *bytecode_p;
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size_t bytecode_len;
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uint32 scriptl_rn;
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byte *diagl_p;
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size_t diagl_len;
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uint32 diagl_rn;
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byte *voicelut_p;
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size_t voicelut_len;
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uint32 voicelut_rn;
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int result;
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if (GAME_GetGameType() == R_GAMETYPE_IHNM) {
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return R_SUCCESS;
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}
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// Validate script number
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if ((script_num < 0) || (script_num > ScriptModule.script_lut_max)) {
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warning("SCRIPT_Load(): Invalid script number");
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return R_FAILURE;
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}
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// Release old script data if present
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SCRIPT_Free();
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// Initialize script data structure
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debug(0, "Loading script data for script #%d", script_num);
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script_data = (R_SCRIPTDATA *)malloc(sizeof *script_data);
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if (script_data == NULL) {
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warning("Memory allocation failed");
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return R_MEM;
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}
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script_data->loaded = 0;
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// Initialize script pointers
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script_data->diag = NULL;
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script_data->bytecode = NULL;
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script_data->voice = NULL;
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// Load script bytecode
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scriptl_rn = ScriptModule.script_lut[script_num].script_rn;
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result = RSC_LoadResource(ScriptModule.script_ctxt, scriptl_rn, &bytecode_p, &bytecode_len);
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if (result != R_SUCCESS) {
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warning("Error loading script bytecode resource");
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free(script_data);
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return R_FAILURE;
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}
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script_data->bytecode = SCRIPT_LoadBytecode(bytecode_p, bytecode_len);
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if (script_data->bytecode == NULL) {
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warning("Error interpreting script bytecode resource");
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free(script_data);
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RSC_FreeResource(bytecode_p);
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return R_FAILURE;
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}
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// Load script dialogue list
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diagl_rn = ScriptModule.script_lut[script_num].diag_list_rn;
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// Load dialogue list resource
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result = RSC_LoadResource(ScriptModule.script_ctxt, diagl_rn, &diagl_p, &diagl_len);
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if (result != R_SUCCESS) {
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warning("Error loading dialogue list resource");
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free(script_data);
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RSC_FreeResource(bytecode_p);
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return R_FAILURE;
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}
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// Convert dialogue list resource to logical dialogue list
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script_data->diag = SCRIPT_LoadDialogue(diagl_p, diagl_len);
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if (script_data->diag == NULL) {
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warning("Error interpreting dialogue list resource");
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free(script_data);
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RSC_FreeResource(bytecode_p);
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RSC_FreeResource(diagl_p);
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return R_FAILURE;
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}
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// Load voice resource lookup table
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if (ScriptModule.voice_lut_present) {
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voicelut_rn = ScriptModule.script_lut[script_num].voice_lut_rn;
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// Load voice LUT resource
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result = RSC_LoadResource(ScriptModule.script_ctxt, voicelut_rn, &voicelut_p, &voicelut_len);
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if (result != R_SUCCESS) {
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warning("Error loading voice LUT resource");
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free(script_data);
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RSC_FreeResource(bytecode_p);
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RSC_FreeResource(diagl_p);
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return R_FAILURE;
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}
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// Convert voice LUT resource to logical voice LUT
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script_data->voice = SCRIPT_LoadVoiceLUT(voicelut_p, voicelut_len, script_data);
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if (script_data->voice == NULL) {
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warning("Error interpreting voice LUT resource");
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free(script_data);
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RSC_FreeResource(bytecode_p);
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RSC_FreeResource(diagl_p);
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RSC_FreeResource(voicelut_p);
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return R_FAILURE;
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}
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}
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// Finish initialization
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script_data->loaded = 1;
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ScriptModule.current_script = script_data;
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return R_SUCCESS;
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}
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// Frees all resources associated with current script.
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int SCRIPT_Free() {
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if (ScriptModule.current_script == NULL) {
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return R_FAILURE;
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}
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if (!ScriptModule.current_script->loaded) {
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return R_FAILURE;
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}
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debug(0, "Releasing script data.");
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// Finish initialization
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if (ScriptModule.current_script->diag != NULL) {
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free(ScriptModule.current_script->diag->str);
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free(ScriptModule.current_script->diag->str_off);
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}
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free(ScriptModule.current_script->diag);
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if (ScriptModule.current_script->bytecode != NULL) {
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free(ScriptModule.current_script->bytecode->entrypoints);
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RSC_FreeResource(ScriptModule.current_script->bytecode->bytecode_p);
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}
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free(ScriptModule.current_script->bytecode);
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if (ScriptModule.voice_lut_present) {
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free(ScriptModule.current_script->voice->voices);
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free(ScriptModule.current_script->voice);
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}
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free(ScriptModule.current_script);
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ScriptModule.current_script = NULL;
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return R_SUCCESS;
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}
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// Reads the entrypoint table from a script bytecode resource in memory.
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// Returns NULL on failure.
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R_SCRIPT_BYTECODE *SCRIPT_LoadBytecode(byte *bytecode_p, size_t bytecode_len) {
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R_PROC_TBLENTRY *bc_ep_tbl = NULL;
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R_SCRIPT_BYTECODE *bc_new_data = NULL;
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unsigned long n_entrypoints; // Number of entrypoints
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size_t ep_tbl_offset; // Offset of bytecode entrypoint table
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unsigned long i;
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debug(0, "Loading script bytecode...");
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MemoryReadStream *readS = new MemoryReadStream(bytecode_p, bytecode_len);
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// The first two uint32 values are the number of entrypoints, and the
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// offset to the entrypoint table, respectively.
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n_entrypoints = readS->readUint32LE();
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ep_tbl_offset = readS->readUint32LE();
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// Check that the entrypoint table offset is valid.
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if ((bytecode_len - ep_tbl_offset) < (n_entrypoints * R_SCRIPT_TBLENTRY_LEN)) {
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warning("Invalid table offset");
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return NULL;
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}
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if (n_entrypoints > R_SCRIPT_MAX) {
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warning("Script limit exceeded");
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return NULL;
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}
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// Allocate a new bytecode resource information structure and table of
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// entrypoints
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bc_new_data = (R_SCRIPT_BYTECODE *)malloc(sizeof *bc_new_data);
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if (bc_new_data == NULL) {
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warning("Memory allocation failure loading script bytecode");
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return NULL;
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}
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bc_ep_tbl = (R_PROC_TBLENTRY *)malloc(n_entrypoints * sizeof *bc_ep_tbl);
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if (bc_ep_tbl == NULL) {
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warning("Memory allocation failure creating script entrypoint table");
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free(bc_new_data);
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return NULL;
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}
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// Read in the entrypoint table
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while (readS->tell() < ep_tbl_offset)
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readS->readByte();
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for (i = 0; i < n_entrypoints; i++) {
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// First uint16 is the offset of the entrypoint name from the start
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// of the bytecode resource, second uint16 is the offset of the
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// bytecode itself for said entrypoint
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bc_ep_tbl[i].name_offset = readS->readUint16LE();
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bc_ep_tbl[i].offset = readS->readUint16LE();
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// Perform a simple range check on offset values
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if ((bc_ep_tbl[i].name_offset > bytecode_len) || (bc_ep_tbl[i].offset > bytecode_len)) {
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warning("Invalid offset encountered in script entrypoint table");
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free(bc_new_data);
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free(bc_ep_tbl);
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return NULL;
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}
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}
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bc_new_data->bytecode_p = (byte *) bytecode_p;
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bc_new_data->bytecode_len = bytecode_len;
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bc_new_data->n_entrypoints = n_entrypoints;
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bc_new_data->entrypoints = bc_ep_tbl;
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bc_new_data->ep_tbl_offset = ep_tbl_offset;
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return bc_new_data;
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}
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// Reads a logical dialogue list from a dialogue list resource in memory.
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// Returns NULL on failure.
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R_DIALOGUE_LIST *SCRIPT_LoadDialogue(const byte *dialogue_p, size_t dialogue_len) {
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R_DIALOGUE_LIST *dialogue_list;
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uint16 n_dialogue;
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uint16 i;
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size_t offset;
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debug(0, "Loading dialogue list...");
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// Allocate dialogue list structure
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dialogue_list = (R_DIALOGUE_LIST *)malloc(sizeof *dialogue_list);
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if (dialogue_list == NULL) {
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return NULL;
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}
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MemoryReadStream *readS = new MemoryReadStream(dialogue_p, dialogue_len);
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// First uint16 is the offset of the first string
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offset = readS->readUint16LE();
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if (offset > dialogue_len) {
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warning("Error, invalid string offset");
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return NULL;
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}
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// Calculate table length
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n_dialogue = offset / 2;
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dialogue_list->n_dialogue = n_dialogue;
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// Allocate table of string pointers
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dialogue_list->str = (const char **)malloc(n_dialogue * sizeof(const char *));
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if (dialogue_list->str == NULL) {
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free(dialogue_list);
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return NULL;
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}
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// Allocate table of string offsets
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dialogue_list->str_off = (size_t *)malloc(n_dialogue * sizeof(size_t));
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if (dialogue_list->str_off == NULL) {
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free(dialogue_list->str);
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free(dialogue_list);
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return NULL;
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}
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// Read in tables from dialogue list resource
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readS->rewind();
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for (i = 0; i < n_dialogue; i++) {
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offset = readS->readUint16LE();
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if (offset > dialogue_len) {
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warning("Error, invalid string offset");
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free(dialogue_list->str);
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free(dialogue_list->str_off);
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free(dialogue_list);
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return NULL;
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}
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dialogue_list->str[i] = (const char *)dialogue_p + offset;
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dialogue_list->str_off[i] = offset;
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}
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return dialogue_list;
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}
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// Reads a logical voice LUT from a voice LUT resource in memory.
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// Returns NULL on failure.
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R_VOICE_LUT *SCRIPT_LoadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, R_SCRIPTDATA *script) {
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R_VOICE_LUT *voice_lut;
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uint16 n_voices;
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uint16 i;
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voice_lut = (R_VOICE_LUT *)malloc(sizeof *voice_lut);
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if (voice_lut == NULL) {
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return NULL;
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}
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n_voices = voicelut_len / 2;
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if (n_voices != script->diag->n_dialogue) {
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warning("Error: Voice LUT entries do not match dialogue entries");
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return NULL;
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}
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voice_lut->voices = (int *)malloc(n_voices * sizeof *voice_lut->voices);
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if (voice_lut->voices == NULL) {
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return NULL;
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}
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MemoryReadStream *readS = new MemoryReadStream(voicelut_p, voicelut_len);
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for (i = 0; i < n_voices; i++) {
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voice_lut->voices[i] = readS->readUint16LE();
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}
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return voice_lut;
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}
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void CF_script_info(int argc, char *argv[]) {
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uint32 n_entrypoints;
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uint32 i;
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char *name_ptr;
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if (ScriptModule.current_script == NULL) {
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return;
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}
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if (!ScriptModule.current_script->loaded) {
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return;
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}
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n_entrypoints = ScriptModule.current_script->bytecode->n_entrypoints;
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CON_Print("Current script contains %d entrypoints:", n_entrypoints);
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for (i = 0; i < n_entrypoints; i++) {
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name_ptr = (char *)ScriptModule.current_script->bytecode->bytecode_p +
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|
ScriptModule.current_script->bytecode->entrypoints[i].name_offset;
|
|
CON_Print("%lu: %s", i, name_ptr);
|
|
}
|
|
}
|
|
|
|
void CF_script_exec(int argc, char *argv[]) {
|
|
uint16 ep_num;
|
|
|
|
if (argc < 1) {
|
|
return;
|
|
}
|
|
|
|
ep_num = atoi(argv[0]);
|
|
|
|
if (ScriptModule.dbg_thread == NULL) {
|
|
CON_Print("Creating debug thread...");
|
|
ScriptModule.dbg_thread = STHREAD_Create();
|
|
if (ScriptModule.dbg_thread == NULL) {
|
|
CON_Print("Thread creation failed.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (ep_num >= ScriptModule.current_script->bytecode->n_entrypoints) {
|
|
CON_Print("Invalid entrypoint.");
|
|
return;
|
|
}
|
|
|
|
STHREAD_Execute(ScriptModule.dbg_thread, ep_num);
|
|
}
|
|
|
|
void CF_script_togglestep(int argc, char *argv[]) {
|
|
ScriptModule.dbg_singlestep = !ScriptModule.dbg_singlestep;
|
|
}
|
|
|
|
} // End of namespace Saga
|