scummvm/sound/mididrv.h
Johannes Schickel 6588398ce6 MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.

As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.

This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".

svn-id: r52736
2010-09-15 22:00:20 +00:00

289 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SOUND_MIDIDRV_H
#define SOUND_MIDIDRV_H
#include "common/scummsys.h"
#include "common/timer.h"
class MidiChannel;
class MusicDevice;
namespace Audio {
class Mixer;
}
namespace Common { class String; }
/**
* Music Driver Types, used to uniquely identify each music driver.
*
* The pseudo drivers are listed first, then all native drivers,
* then all other MIDI drivers, and finally the non-MIDI drivers.
*
* @todo Rename MidiDriverType to MusicDriverType
*/
/**
* Music types that music drivers can implement and engines can rely on.
*/
enum MusicType {
MT_INVALID = -1, // Invalid output
MT_AUTO = 0, // Auto
MT_NULL, // Null
MT_PCSPK, // PC Speaker
MT_PCJR, // PCjr
MT_CMS, // CMS
MT_ADLIB, // AdLib
MT_C64, // C64
MT_AMIGA, // Amiga
MT_APPLEIIGS, // Apple IIGS
MT_TOWNS, // FM-TOWNS
MT_PC98, // PC98
MT_GM, // General MIDI
MT_MT32, // MT-32
MT_GS // Roland GS
};
/**
* A set of flags to be passed to detectDevice() which can be used to
* specify what kind of music driver is preferred / accepted.
*
* The flags (except for MDT_PREFER_MT32 and MDT_PREFER_GM) indicate whether a given driver
* type is acceptable. E.g. the TOWNS music driver could be returned by
* detectDevice if and only if MDT_TOWNS is specified.
*
* @todo Rename MidiDriverFlags to MusicDriverFlags
*/
enum MidiDriverFlags {
MDT_NONE = 0,
MDT_PCSPK = 1 << 0, // PC Speaker: Maps to MD_PCSPK and MD_PCJR
MDT_CMS = 1 << 1, // Creative Music System / Gameblaster: Maps to MD_CMS
MDT_PCJR = 1 << 2, // Tandy/PC Junior driver
MDT_ADLIB = 1 << 3, // AdLib: Maps to MT_ADLIB
MDT_C64 = 1 << 4,
MDT_AMIGA = 1 << 5,
MDT_APPLEIIGS = 1 << 6,
MDT_TOWNS = 1 << 7, // FM-TOWNS: Maps to MT_TOWNS
MDT_PC98 = 1 << 8, // FM-TOWNS: Maps to MT_PC98
MDT_MIDI = 1 << 9, // Real MIDI
MDT_PREFER_MT32 = 1 << 10, // MT-32 output is preferred
MDT_PREFER_GM = 1 << 11 // GM output is preferred
};
/**
* Abstract description of a MIDI driver. Used by the config file and command
* line parsing code, and also to be able to give the user a list of available
* drivers.
*
* @todo Rename MidiDriverType to MusicDriverType
*/
/**
* Abstract MIDI Driver Class
*
* @todo Rename MidiDriver to MusicDriver
*/
class MidiDriver {
public:
/**
* The device handle.
*
* The value 0 is reserved for an invalid device for now.
* TODO: Maybe we should use -1 (i.e. 0xFFFFFFFF) as
* invalid device?
*/
typedef uint32 DeviceHandle;
enum DeviceStringType {
kDriverName,
kDriverId,
kDeviceId
};
static uint32 musicType2GUIO(uint32 musicType);
/** Create music driver matching the given device handle, or NULL if there is no match. */
static MidiDriver *createMidi(DeviceHandle handle);
/** Returns device handle based on the present devices and the flags parameter. */
static DeviceHandle detectDevice(int flags);
/** Find the music driver matching the given driver name/description. */
static DeviceHandle getDeviceHandle(const Common::String &identifier);
/** Get the music type matching the given device handle, or MT_AUTO if there is no match. */
static MusicType getMusicType(DeviceHandle handle);
/** Get the device description string matching the given device handle and the given type. */
static Common::String getDeviceString(DeviceHandle handle, DeviceStringType type);
private:
// If detectDevice() detects MT32 and we have a preferred MT32 device
// we use this to force getMusicType() to return MT_MT32 so that we don't
// have to rely on the 'True Roland MT-32' config manager setting (since nobody
// would possibly think about activating 'True Roland MT-32' when he has set
// 'Music Driver' to '<default>')
static bool _forceTypeMT32;
public:
virtual ~MidiDriver() { }
static const byte _mt32ToGm[128];
static const byte _gmToMt32[128];
/**
* Error codes returned by open.
* Can be converted to a string with getErrorName().
*/
enum {
MERR_CANNOT_CONNECT = 1,
// MERR_STREAMING_NOT_AVAILABLE = 2,
MERR_DEVICE_NOT_AVAILABLE = 3,
MERR_ALREADY_OPEN = 4
};
enum {
// PROP_TIMEDIV = 1,
PROP_OLD_ADLIB = 2,
PROP_CHANNEL_MASK = 3
};
/**
* Open the midi driver.
* @return 0 if successful, otherwise an error code.
*/
virtual int open() = 0;
/** Close the midi driver. */
virtual void close() = 0;
/**
* Output a packed midi command to the midi stream.
* The 'lowest' byte (i.e. b & 0xFF) is the status
* code, then come (if used) the first and second
* opcode.
*/
virtual void send(uint32 b) = 0;
/**
* Output a midi command to the midi stream. Convenience wrapper
* around the usual 'packed' send method.
*
* Do NOT use this for sysEx transmission; instead, use the sysEx()
* method below.
*/
void send(byte status, byte firstOp, byte secondOp) {
send(status | ((uint32)firstOp << 8) | ((uint32)secondOp << 16));
}
/** Get or set a property. */
virtual uint32 property(int prop, uint32 param) { return 0; }
/** Retrieve a string representation of an error code. */
static const char *getErrorName(int error_code);
// HIGH-LEVEL SEMANTIC METHODS
virtual void setPitchBendRange(byte channel, uint range) {
send(0xB0 | channel, 101, 0);
send(0xB0 | channel, 100, 0);
send(0xB0 | channel, 6, range);
send(0xB0 | channel, 38, 0);
send(0xB0 | channel, 101, 127);
send(0xB0 | channel, 100, 127);
}
/**
* Send a Roland MT-32 reset sysEx to the midi device.
*/
void sendMT32Reset();
/**
* Send a General MIDI reset sysEx to the midi device.
*/
void sendGMReset();
/**
* Transmit a sysEx to the midi device.
*
* The given msg MUST NOT contain the usual SysEx frame, i.e.
* do NOT include the leading 0xF0 and the trailing 0xF7.
*
* Furthermore, the maximal supported length of a SysEx
* is 264 bytes. Passing longer buffers can lead to
* undefined behavior (most likely, a crash).
*/
virtual void sysEx(const byte *msg, uint16 length) { }
virtual void sysEx_customInstrument(byte channel, uint32 type, const byte *instr) { }
virtual void metaEvent(byte type, byte *data, uint16 length) { }
// Timing functions - MidiDriver now operates timers
virtual void setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc) = 0;
/** The time in microseconds between invocations of the timer callback. */
virtual uint32 getBaseTempo() = 0;
// Channel allocation functions
virtual MidiChannel *allocateChannel() = 0;
virtual MidiChannel *getPercussionChannel() = 0;
};
class MidiChannel {
public:
virtual ~MidiChannel() {}
virtual MidiDriver *device() = 0;
virtual byte getNumber() = 0;
virtual void release() = 0;
virtual void send(uint32 b) = 0; // 4-bit channel portion is ignored
// Regular messages
virtual void noteOff(byte note) = 0;
virtual void noteOn(byte note, byte velocity) = 0;
virtual void programChange(byte program) = 0;
virtual void pitchBend(int16 bend) = 0; // -0x2000 to +0x1FFF
// Control Change messages
virtual void controlChange(byte control, byte value) = 0;
virtual void modulationWheel(byte value) { controlChange(1, value); }
virtual void volume(byte value) { controlChange(7, value); }
virtual void panPosition(byte value) { controlChange(10, value); }
virtual void pitchBendFactor(byte value) = 0;
virtual void detune(byte value) { controlChange(17, value); }
virtual void priority(byte value) { }
virtual void sustain(bool value) { controlChange(64, value ? 1 : 0); }
virtual void effectLevel(byte value) { controlChange(91, value); }
virtual void chorusLevel(byte value) { controlChange(93, value); }
virtual void allNotesOff() { controlChange(123, 0); }
// SysEx messages
virtual void sysEx_customInstrument(uint32 type, const byte *instr) = 0;
};
#endif