scummvm/engines
Torbjörn Andersson cc3b4cdf99 Now that the cutscene handling in both BS1 and BS2 has been extended to play
DXA movies (the MPEG movies still work, of course), there is no longer any need
for the MPEG decoder to handle sound and frame syncing. That is now the
responsibility of the player, not the decoder.

The obvious next step, then, would be to put that in a new player class, and
have both BS1 and BS2 use that. Maybe FF as well.

svn-id: r23757
2006-08-26 12:29:00 +00:00
..
agi Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen 2006-08-26 11:56:49 +00:00
cine Run the Cine engine's game detector before starting a game, to ensure that it 2006-08-04 09:46:40 +00:00
gob Fixed pathfinding 2006-08-16 20:52:43 +00:00
kyra - adding LPGL headers to adlib sound specific files 2006-08-15 18:04:01 +00:00
lure changed references to StringData::getString to use two parameter version rather than passing NULL values 2006-08-07 13:28:19 +00:00
queen * Added copyright string to all engine plugins 2006-07-31 13:41:21 +00:00
saga Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launch 2006-08-26 11:33:15 +00:00
scumm Add the Dutch version of Freddi Fish 1 for Macintosh 2006-08-26 12:15:43 +00:00
simon Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch. 2006-08-26 11:25:08 +00:00
sky Apply patch #1534805 ("BASS: Linc font too wide in version 303") 2006-08-16 20:01:58 +00:00
sword1 Now that the cutscene handling in both BS1 and BS2 has been extended to play 2006-08-26 12:29:00 +00:00
sword2 Now that the cutscene handling in both BS1 and BS2 has been extended to play 2006-08-26 12:29:00 +00:00
module.mk update make subsystem 2006-05-23 23:51:59 +00:00