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agos.cpp
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agos.h
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AGOS: Use Common::String for savegame filenames
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2013-08-23 19:09:36 +02:00 |
animation.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
animation.h
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charset-fontdata.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
charset.cpp
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AGOS: Prefer getBasePtr over direct Surface::pixels access.
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2013-08-03 02:52:31 +02:00 |
contain.cpp
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cursor.cpp
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debug.cpp
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debug.h
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debugger.cpp
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debugger.h
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detection_tables.h
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detection.cpp
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draw.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
event.cpp
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AGOS: Prefer getBasePtr over direct Surface::pixels access.
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2013-08-03 02:52:31 +02:00 |
feeble.cpp
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gfx.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
icons.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
input_pn.cpp
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input.cpp
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intern.h
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items.cpp
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menus.cpp
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AGOS: Prefer getBasePtr over direct Surface::pixels access.
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2013-08-03 02:52:31 +02:00 |
midi.cpp
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midi.h
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midiparser_s1d.cpp
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module.mk
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oracle.cpp
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pn.cpp
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POTFILES
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I18N: Move specification of engine specific files to enginedir/POTFILES.
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2013-08-12 17:54:31 +02:00 |
res_ami.cpp
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res_snd.cpp
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res.cpp
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rooms.cpp
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saveload.cpp
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AGOS: Add two savegame-related FIXMEs
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2013-08-23 19:15:15 +02:00 |
script_dp.cpp
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script_e1.cpp
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script_e2.cpp
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script_ff.cpp
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script_pn.cpp
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AGOS: Use Common::String for savegame filenames
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2013-08-23 19:09:36 +02:00 |
script_pp.cpp
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script_s1.cpp
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script_s2.cpp
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script_ww.cpp
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script.cpp
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sound.cpp
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sound.h
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string_pn.cpp
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string.cpp
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subroutine.cpp
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verb_pn.cpp
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verb.cpp
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AGOS: Prefer getBasePtr over direct Surface::pixels access.
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2013-08-03 02:52:31 +02:00 |
vga_e2.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
vga_ff.cpp
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vga_pn.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
vga_s1.cpp
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vga_s2.cpp
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AGOS: Prefer getBasePtr over direct Surface::pixels access.
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2013-08-03 02:52:31 +02:00 |
vga_ww.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
vga.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
vga.h
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window.cpp
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AGOS: Take advantage of Surface::getPixels.
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2013-08-03 04:02:50 +02:00 |
zones.cpp
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