scummvm/engines/neverhood/gamemodule.cpp

843 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/graphics.h"
#include "neverhood/menumodule.h"
#include "neverhood/modules/module1000.h"
#include "neverhood/modules/module1100.h"
#include "neverhood/modules/module1200.h"
#include "neverhood/modules/module1300.h"
#include "neverhood/modules/module1400.h"
#include "neverhood/modules/module1500.h"
#include "neverhood/modules/module1600.h"
#include "neverhood/modules/module1700.h"
#include "neverhood/modules/module1800.h"
#include "neverhood/modules/module1900.h"
#include "neverhood/modules/module2000.h"
#include "neverhood/modules/module2100.h"
#include "neverhood/modules/module2200.h"
#include "neverhood/modules/module2300.h"
#include "neverhood/modules/module2400.h"
#include "neverhood/modules/module2500.h"
#include "neverhood/modules/module2600.h"
#include "neverhood/modules/module2700.h"
#include "neverhood/modules/module2800.h"
#include "neverhood/modules/module2900.h"
#include "neverhood/modules/module3000.h"
namespace Neverhood {
static const uint32 kRadioMusicFileHashes[] = {
0x82B22000,
0x02B22004,
0x42B22000,
0x03322008,
0x02B22001,
0x02B22008,
0x02B22020,
0x03322001,
0x03322002,
0x03322004,
0x03322040,
0x02B22002,
0x02B22010,
0x03322010,
0x02B22040,
0x43322000,
0x83322000,
0x03322020
};
enum {
MENU_MODULE = 9999
};
GameModule::GameModule(NeverhoodEngine *vm)
: Module(vm, NULL), _moduleNum(-1), _prevChildObject(NULL), _prevModuleNum(-1),
_restoreGameRequested(false), _restartGameRequested(false), _canRequestMainMenu(true),
_mainMenuRequested(false) {
// Other initializations moved to actual engine class
_vm->_soundMan->playSoundThree(0x002D0031, 0x8861079);
SetMessageHandler(&GameModule::handleMessage);
}
GameModule::~GameModule() {
_vm->_soundMan->deleteSoundGroup(0x002D0031);
delete _childObject;
_childObject = NULL;
}
void GameModule::handleMouseMove(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseMove(%d, %d)", x, y);
sendPointMessage(_childObject, 0, mousePos);
}
}
void GameModule::handleMouseDown(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseDown(%d, %d)", x, y);
sendPointMessage(_childObject, 0x0001, mousePos);
}
}
void GameModule::handleMouseUp(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseUp(%d, %d)", x, y);
sendPointMessage(_childObject, 0x0002, mousePos);
}
}
void GameModule::handleSpaceKey() {
if (_childObject) {
debug(2, "GameModule::handleSpaceKey()");
sendMessage(_childObject, 0x0009, 0);
}
}
void GameModule::handleAsciiKey(char key) {
if (_childObject) {
debug(2, "GameModule::handleAsciiKey()");
sendMessage(_childObject, 0x000A, (uint32)key);
}
}
void GameModule::handleKeyDown(Common::KeyCode keyCode) {
if (_childObject) {
if (keyCode == Common::KEYCODE_ESCAPE)
handleEscapeKey();
else if (keyCode == Common::KEYCODE_SPACE)
handleSpaceKey();
debug(2, "GameModule::handleKeyDown()");
sendMessage(_childObject, 0x000B, keyCode);
}
}
void GameModule::handleEscapeKey() {
if (_vm->isDemo())
_vm->quitGame();
else if (!_prevChildObject && _canRequestMainMenu)
_mainMenuRequested = true;
else if (_childObject)
sendMessage(_childObject, 0x000C, 0);
}
void GameModule::initKeySlotsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x25400B10)) {
NonRepeatingRandomNumbers keySlots(_vm->_rnd, 16);
for (uint i = 0; i < 3; i++) {
setSubVar(VA_GOOD_KEY_SLOT_NUMBERS, i, keySlots.getNumber());
setSubVar(VA_CURR_KEY_SLOT_NUMBERS, i, keySlots.getNumber());
}
setSubVar(VA_IS_PUZZLE_INIT, 0x25400B10, 1);
}
}
void GameModule::initMemoryPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0xC8606803)) {
NonRepeatingRandomNumbers diceIndices(_vm->_rnd, 3);
NonRepeatingRandomNumbers availableTiles(_vm->_rnd, 48);
NonRepeatingRandomNumbers tileSymbols(_vm->_rnd, 10);
for (uint32 i = 0; i < 3; i++)
setSubVar(VA_CURR_DICE_NUMBERS, i, 1);
// Set special symbols
// Symbol 5 is always one of the three special symbols
setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), 5);
tileSymbols.removeNumber(5);
for (int i = 0; i < 2; i++)
setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), tileSymbols.getNumber());
// Insert special symbols tiles
for (uint32 i = 0; i < 3; ++i) {
int tileSymbolOccurence = _vm->_rnd->getRandomNumber(4 - 1) * 2 + 2;
setSubVar(VA_GOOD_DICE_NUMBERS, i, tileSymbolOccurence);
while (tileSymbolOccurence--)
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), getSubVar(VA_DICE_MEMORY_SYMBOLS, i));
}
// Fill the remaining tiles
uint32 tileSymbolIndex = 0;
while (!availableTiles.empty()) {
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), tileSymbols[tileSymbolIndex]);
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), tileSymbols[tileSymbolIndex]);
tileSymbolIndex++;
if (tileSymbolIndex >= tileSymbols.size())
tileSymbolIndex = 0;
}
setSubVar(VA_IS_PUZZLE_INIT, 0xC8606803, 1);
}
}
void GameModule::initWaterPipesPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x40520234)) {
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 0, 3);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 1, 1);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 2, 2);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 3, 0);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 4, 4);
setSubVar(VA_IS_PUZZLE_INIT, 0x40520234, 1);
}
}
void GameModule::initRadioPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x08C80800)) {
int currMusicIndex = _vm->_rnd->getRandomNumber(5 - 1) + 3;
setGlobalVar(V_GOOD_RADIO_MUSIC_INDEX, 5 * currMusicIndex);
setGlobalVar(V_GOOD_RADIO_MUSIC_NAME, kRadioMusicFileHashes[currMusicIndex]);
setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 1);
setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 0);
setSubVar(VA_IS_PUZZLE_INIT, 0x08C80800, 1);
}
}
void GameModule::initTestTubes1Puzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x20479010)) {
for (uint i = 0; i < 3; i++)
setSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, i, _vm->_rnd->getRandomNumber(3 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x20479010, 1);
}
}
void GameModule::initTestTubes2Puzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x66059818)) {
for (uint i = 0; i < 3; i++)
setSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, i, _vm->_rnd->getRandomNumber(6 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x66059818, 1);
}
}
void GameModule::initCannonSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x8C9819C2)) {
for (int i = 0; i < 3; i++) {
setSubVar(VA_GOOD_CANNON_SYMBOLS_1, i, _vm->_rnd->getRandomNumber(12 - 1));
setSubVar(VA_GOOD_CANNON_SYMBOLS_2, i, _vm->_rnd->getRandomNumber(12 - 1));
}
setSubVar(VA_IS_PUZZLE_INIT, 0x8C9819C2, 1);
}
}
void GameModule::initCodeSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50)) {
for (int i = 0; i < 12; ++i)
setSubVar(VA_CODE_SYMBOLS, i, i);
for (int i = 0; i < 12; ++i) {
uint32 index1 = _vm->_rnd->getRandomNumber(12 - 1);
uint32 index2 = _vm->_rnd->getRandomNumber(12 - 1);
uint32 temp = getSubVar(VA_CODE_SYMBOLS, index1);
setSubVar(VA_CODE_SYMBOLS, index1, getSubVar(VA_CODE_SYMBOLS, index2));
setSubVar(VA_CODE_SYMBOLS, index2, temp);
}
setGlobalVar(V_NOISY_SYMBOL_INDEX, _vm->_rnd->getRandomNumber(11 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50, 1);
}
}
void GameModule::initCubeSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x60400854)) {
NonRepeatingRandomNumbers cubeSymbols(_vm->_rnd, 9);
for (uint32 cubePosition = 0; cubePosition < 9; ++cubePosition)
setSubVar(VA_CUBE_POSITIONS, cubePosition, (uint32)(cubeSymbols.getNumber() - 1));
setSubVar(VA_IS_PUZZLE_INIT, 0x60400854, 1);
}
}
void GameModule::initCrystalColorsPuzzle() {
if (!getGlobalVar(V_CRYSTAL_COLORS_INIT)) {
TextResource textResource(_vm);
const char *textStart, *textEnd;
textResource.load(0x46691611);
textStart = textResource.getString(0, textEnd);
for (uint index = 0; index < 5; index++) {
char colorLetter = (byte)textStart[index];
byte correctColorNum = 0, misalignedColorNum;
switch (colorLetter) {
case 'B':
correctColorNum = 4;
break;
case 'G':
correctColorNum = 3;
break;
case 'O':
correctColorNum = 1;
break;
case 'R':
correctColorNum = 0;
break;
case 'V':
correctColorNum = 5;
break;
case 'Y':
correctColorNum = 2;
break;
}
do {
misalignedColorNum = _vm->_rnd->getRandomNumber(6 - 1);
} while (misalignedColorNum == correctColorNum);
setSubVar(VA_GOOD_CRYSTAL_COLORS, index, correctColorNum);
setSubVar(VA_CURR_CRYSTAL_COLORS, index, misalignedColorNum);
}
setGlobalVar(V_CRYSTAL_COLORS_INIT, 1);
}
}
uint32 GameModule::getCurrRadioMusicFileHash() {
uint musicIndex = getGlobalVar(V_CURR_RADIO_MUSIC_INDEX);
return (musicIndex % 5 != 0) ? 0 : kRadioMusicFileHashes[CLIP<uint>(musicIndex / 5, 0, 17)];
}
uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Module::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0800:
_canRequestMainMenu = true;
break;
case 0x1009:
_moduleResult = param.asInteger();
_done = true;
break;
}
return messageResult;
}
void GameModule::startup() {
#if 1
// Logos and intro video // Real game start
createModule(1500, 0);
#else
// DEBUG>>>
/*
setGlobalVar(V_SEEN_MUSIC_BOX, 1);
setGlobalVar(V_CREATURE_EXPLODED, 0);
setGlobalVar(V_MATCH_STATUS, 0);
setGlobalVar(V_PROJECTOR_LOCATION, 2);
*/
//setGlobalVar(V_ENTRANCE_OPEN, 0);
//setGlobalVar(V_DOOR_SPIKES_OPEN, 1);
//setGlobalVar(V_CREATURE_ANGRY, 1);
setGlobalVar(V_RADIO_ENABLED, 1);
//setGlobalVar(V_TNT_DUMMY_BUILT, 1);
setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
setGlobalVar(V_TV_JOKE_TOLD, 1);
/*
// Give all disks
for (int i = 0; i < 20; i++)
setSubVar(VA_IS_TAPE_INSERTED, i, 1);
*/
setSubVar(VA_IS_KEY_INSERTED, 0, 1);
setSubVar(VA_IS_KEY_INSERTED, 1, 1);
setSubVar(VA_IS_KEY_INSERTED, 2, 1);
for (uint32 index = 0; index < 9; index++)
setSubVar(VA_CUBE_POSITIONS, index, 7 - index);
setGlobalVar(V_WALL_BROKEN, 0);
setGlobalVar(V_WORLDS_JOINED, 1);
setGlobalVar(V_RADIO_MOVE_DISH_VIDEO, 0);
// Enable all locations
for (int i = 0; i < 6; i++)
setSubVar(V_TELEPORTER_DEST_AVAILABLE, i, 1);
//setGlobalVar(V_PROJECTOR_LOCATION, 4);
setGlobalVar(V_KEYDOOR_UNLOCKED, 1);
setGlobalVar(V_LIGHTS_ON, 1);
setGlobalVar(V_WATER_RUNNING, 1);
setGlobalVar(V_HAS_TEST_TUBE, 1);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 0, 3);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 1, 1);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 2, 2);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 3, 0);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 4, 4);
setGlobalVar(V_KLAYMEN_SMALL, 1);
setGlobalVar(V_SHRINK_LIGHTS_ON, 0);
// <<<DEBUG
#if 1
_vm->gameState().which = 0;
_vm->gameState().sceneNum = 0;
createModule(2400, 0);
#endif
#endif
}
void GameModule::requestRestoreGame() {
_restoreGameRequested = true;
}
void GameModule::requestRestartGame(bool requestMainMenu) {
_restartGameRequested = true;
_mainMenuRequested = requestMainMenu;
}
void GameModule::redrawPrevChildObject() {
if (_prevChildObject) {
_prevChildObject->draw();
_vm->_screen->update();
}
}
void GameModule::checkRequests() {
if (_restartGameRequested) {
_restartGameRequested = false;
_vm->_gameVars->clear();
requestRestoreGame();
}
if (_restoreGameRequested) {
_restoreGameRequested = false;
_vm->_audioResourceMan->stopAllMusic();
_vm->_audioResourceMan->stopAllSounds();
_vm->_soundMan->stopAllMusic();
_vm->_soundMan->stopAllSounds();
delete _childObject;
delete _prevChildObject;
_childObject = NULL;
_prevChildObject = NULL;
_prevModuleNum = 0;
createModuleByHash(getGlobalVar(V_MODULE_NAME));
}
if (_mainMenuRequested)
openMainMenu();
}
void GameModule::createModule(int moduleNum, int which) {
debug(1, "GameModule::createModule(%d, %d)", moduleNum, which);
_moduleNum = moduleNum;
delete _childObject;
switch (_moduleNum) {
case 1000:
setGlobalVar(V_MODULE_NAME, 0x03294419);
_childObject = new Module1000(_vm, this, which);
break;
case 1100:
setGlobalVar(V_MODULE_NAME, 0x0002C818);
_childObject = new Module1100(_vm, this, which);
break;
case 1200:
setGlobalVar(V_MODULE_NAME, 0x00478311);
_childObject = new Module1200(_vm, this, which);
break;
case 1300:
setGlobalVar(V_MODULE_NAME, 0x0061C090);
_childObject = new Module1300(_vm, this, which);
break;
case 1400:
setGlobalVar(V_MODULE_NAME, 0x00AD0012);
_childObject = new Module1400(_vm, this, which);
break;
case 1500:
_canRequestMainMenu = false;
setGlobalVar(V_MODULE_NAME, 0x00F10114);
_childObject = new Module1500(_vm, this, which);
break;
case 1600:
setGlobalVar(V_MODULE_NAME, 0x01A008D8);
_childObject = new Module1600(_vm, this, which);
break;
case 1700:
setGlobalVar(V_MODULE_NAME, 0x04212331);
_childObject = new Module1700(_vm, this, which);
break;
case 1800:
setGlobalVar(V_MODULE_NAME, 0x04A14718);
_childObject = new Module1800(_vm, this, which);
break;
case 1900:
setGlobalVar(V_MODULE_NAME, 0x04E1C09C);
_childObject = new Module1900(_vm, this, which);
break;
case 2000:
setGlobalVar(V_MODULE_NAME, 0x08250000);
_childObject = new Module2000(_vm, this, which);
break;
case 2100:
setGlobalVar(V_MODULE_NAME, 0x10A10C14);
_childObject = new Module2100(_vm, this, which);
break;
case 2200:
setGlobalVar(V_MODULE_NAME, 0x11391412);
_childObject = new Module2200(_vm, this, which);
break;
case 2300:
setGlobalVar(V_MODULE_NAME, 0x1A214010);
_childObject = new Module2300(_vm, this, which);
break;
case 2400:
setGlobalVar(V_MODULE_NAME, 0x202D1010);
_childObject = new Module2400(_vm, this, which);
break;
case 2500:
setGlobalVar(V_MODULE_NAME, 0x29220120);
_childObject = new Module2500(_vm, this, which);
break;
case 2600:
setGlobalVar(V_MODULE_NAME, 0x40271018);
_childObject = new Module2600(_vm, this, which);
break;
case 2700:
setGlobalVar(V_MODULE_NAME, 0x42212411);
_childObject = new Module2700(_vm, this, which);
break;
case 2800:
setGlobalVar(V_MODULE_NAME, 0x64210814);
_childObject = new Module2800(_vm, this, which);
break;
case 2900:
setGlobalVar(V_MODULE_NAME, 0x81100020);
if (which >= 0)
setGlobalVar(V_TELEPORTER_CURR_LOCATION, which);
_childObject = new Module2900(_vm, this, which);
break;
case 3000:
setGlobalVar(V_MODULE_NAME, 0x81293110);
_childObject = new Module3000(_vm, this, which);
break;
case 9999:
createDemoScene();
break;
default:
error("GameModule::createModule() Could not create module %d", moduleNum);
}
SetUpdateHandler(&GameModule::updateModule);
_childObject->handleUpdate();
}
void GameModule::createModuleByHash(uint32 nameHash) {
debug(1, "GameModule::createModuleByHash(%08X)", nameHash);
switch (nameHash) {
case 0x03294419:
createModule(1000, -1);
break;
case 0x0002C818:
createModule(1100, -1);
break;
case 0x00478311:
createModule(1200, -1);
break;
case 0x0061C090:
createModule(1300, -1);
break;
case 0x00AD0012:
createModule(1400, -1);
break;
case 0x00F10114:
createModule(1500, -1);
break;
case 0x01A008D8:
createModule(1600, -1);
break;
case 0x04212331:
createModule(1700, -1);
break;
case 0x04A14718:
createModule(1800, -1);
break;
case 0x04E1C09C:
createModule(1900, -1);
break;
case 0x08250000:
createModule(2000, -1);
break;
case 0x10A10C14:
createModule(2100, -1);
break;
case 0x11391412:
createModule(2200, -1);
break;
case 0x1A214010:
createModule(2300, -1);
break;
case 0x202D1010:
createModule(2400, -1);
break;
case 0x29220120:
createModule(2500, -1);
break;
case 0x40271018:
createModule(2600, -1);
break;
case 0x42212411:
createModule(2700, -1);
break;
case 0x64210814:
createModule(2800, -1);
break;
case 0x81100020:
createModule(2900, -1);
break;
case 0x81293110:
createModule(3000, -1);
break;
default:
createModule(1000, 0);
break;
}
}
void GameModule::updateModule() {
if (!updateChild()) {
switch (_moduleNum) {
case 1000:
createModule(2300, 0);
break;
case 1200:
if (_moduleResult == 1)
createModule(2600, 0);
else
createModule(2300, 2);
break;
case 1100:
if (_moduleResult == 0)
createModule(2900, 2);
else {
setGlobalVar(V_ENTRANCE_OPEN, 1);
createModule(1300, 0);
}
break;
case 1300:
if (_moduleResult == 1) {
// The game was successfully finished
requestRestartGame(true);
} else
createModule(2900, 0);
break;
case 1400:
createModule(1600, 1);
break;
case 1500:
createModule(1000, 0);
break;
case 1600:
if (_moduleResult == 1)
createModule(1400, 0);
else if (_moduleResult == 2)
createModule(1700, 0);
else
createModule(2100, 0);
break;
case 1700:
if (_moduleResult == 1)
createModule(2900, 3);
else
createModule(1600, 2);
break;
case 1800:
if (_moduleResult == 1) {
// Game over, Klaymen jumped into the hole
requestRestartGame(true);
} else if (_moduleResult == 2)
createModule(2700, 0);
else if (_moduleResult == 3)
createModule(3000, 3);
else
createModule(2800, 0);
break;
case 1900:
createModule(3000, 1);
break;
case 2000:
createModule(2900, 4);
break;
case 2100:
if (_moduleResult == 1)
createModule(2900, 1);
else
createModule(1600, 0);
break;
case 2200:
createModule(2300, 1);
break;
case 2300:
debug(1, "module 23000 _moduleResult : %d", _moduleResult);
if (_moduleResult == 2)
createModule(1200, 0);
else if (_moduleResult == 0)
createModule(1000, 1);
else if (_vm->isDemo())
createModule(9999, -1);
else if (_moduleResult == 1)
createModule(2200, 0);
else if (_moduleResult == 3)
createModule(2400, 0);
else if (_moduleResult == 4)
createModule(3000, 0);
break;
case 2400:
createModule(2300, 3);
break;
case 2500:
createModule(2600, 1);
break;
case 2600:
if (_moduleResult == 1)
createModule(2500, 0);
else
createModule(1200, 1);
break;
case 2700:
createModule(1800, 2);
break;
case 2800:
if (_moduleResult == 1)
createModule(2900, 5);
else
createModule(1800, 0);
break;
case 2900:
if (_moduleResult != (uint32)-1) {
switch (_moduleResult) {
case 0:
createModule(1300, 5);
break;
case 1:
createModule(2100, 1);
break;
case 2:
createModule(1100, 1);
break;
case 3:
setSubVar(V_TELEPORTER_DEST_AVAILABLE, 2, 1);
createModule(1700, 1);
break;
case 4:
createModule(2000, 0);
break;
case 5:
default:
createModule(2800, 1);
break;
}
} else {
switch (getGlobalVar(V_TELEPORTER_CURR_LOCATION)) {
case 0:
createModule(1300, 6);
break;
case 1:
createModule(2100, 2);
break;
case 2:
createModule(1100, 2);
break;
case 3:
createModule(1700, 2);
break;
case 4:
createModule(2000, 1);
break;
case 5:
default:
createModule(2800, 2);
break;
}
}
setGlobalVar(V_TELEPORTER_CURR_LOCATION, 0);
break;
case 3000:
// NOTE _moduleResult 2 never used
// NOTE Check if _moduleResult 4 is used
if (_moduleResult == 1)
createModule(1900, 0);
else if (_moduleResult == 3)
createModule(1800, 3);
else if (_moduleResult == 4)
createModule(3000, 0);
else
createModule(2300, 4);
break;
case 9999:
createModuleByHash(getGlobalVar(V_MODULE_NAME));
break;
}
}
}
void GameModule::openMainMenu() {
if (_childObject) {
sendMessage(_childObject, 0x101D, 0);
_childObject->draw();
} else {
// If there's no module, create one so there's something to return to
createModule(1000, 0);
}
_vm->_screen->saveParams();
_vm->_screen->update();
_mainMenuRequested = false;
createMenuModule();
}
void GameModule::createMenuModule() {
if (!_prevChildObject) {
_prevChildObject = _childObject;
_prevModuleNum = _moduleNum;
_childObject = new MenuModule(_vm, this, 0);
_childObject->handleUpdate();
SetUpdateHandler(&GameModule::updateMenuModule);
}
}
void GameModule::updateMenuModule() {
if (!updateChild()) {
_vm->_screen->restoreParams();
_childObject = _prevChildObject;
sendMessage(_childObject, 0x101E, 0);
_prevChildObject = NULL;
_moduleNum = _prevModuleNum;
SetUpdateHandler(&GameModule::updateModule);
}
}
NonRepeatingRandomNumbers::NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count)
: _rnd(rnd) {
for (int i = 0; i < count; i++)
push_back(i);
}
int NonRepeatingRandomNumbers::getNumber() {
int number;
if (!empty()) {
uint index = _rnd->getRandomNumber(size() - 1);
number = (*this)[index];
remove_at(index);
} else
number = 0;
return number;
}
void NonRepeatingRandomNumbers::removeNumber(int number) {
for (uint i = 0; i < size(); ++i)
if ((*this)[i] == number) {
remove_at(i);
break;
}
}
} // End of namespace Neverhood